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aneeshm
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Indore , Madhya Pradesh
Jul 2001 time: 10:45
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I read on the Civ 3 Site that settlers now decrease the size of a city by 2, & workers by 1 to prevent the use of the ICS strategy . This may have had an unforseen consequence on the OCC strategy , as you will need workers to build the colonies to harvest the resources that an "unfriendly" civ may refuse to trade with you . As it is , you may not have much to trade with in the first place , having only one city . Unless you have a REALLY big culture rating , you may need quite a few workers in the 'Early Republic' stage , when techs are faster than normal , but production is low due to support . The decrease in pop required to produce those workers may cripple you growth in the stage where you most need it . In OCC , you can't have the borders you really desire , as you have only one city . Can anyone suggest any remedy ?
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Sabre2th
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OCC definately does suffer. That is not the only bad effect on it, but I'd rather have rock-solid gameplay under normal conditions than have to do OCC to be challenged.
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Sabre2th
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quote: making the game rock solid in normal play doesn't detract from the OCC |
It doesn't detract from it, it just makes it harder. If the normal game is really a challenge, then OCC isn't necessary (for me)
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connorkimbro
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Seoul Korea
Jan 1970 time: 23:15
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quote: Well, if the AI is anything worth, OCC should be totally impossible. |
I love it when people say something is impossible, and then proving them wrong. 
Actually, I havn't set any records, as I was never the first person to attempt or do anything. . but i HAVE done some amazing things on civ2, things that sound impossibly, but if done right, are actually quite easy. size 1 city, located on a polar icecap OCC anyone? DONE 1890 landing, just 1 year ahead of the russians. That's not a record, but it's decent, and i'm a mediocre player at best.
So what will be impossible in civ3? Nothing, as far as i'm concerned.
Ralf: There is no reason to do anything like that. You know the game Monopoly? You know how somepeople, whenever they have to pay a fine, they put it in the middle, and then the first person to land on "free parking" gets the money? That's not the original rules, but it's still a fun game. You play the game how ever you want, and let others play the game how they want. Artificial rules to correct non-existant problems are needless.
Nevertheless, if they include silly rules like that, you can bet there will still be a way around them.
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Sabre2th
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OCC = One City Challenge
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Ralf
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Sweden
Mar 2000 time: 06:15
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quote: Originally posted by connorkimbro
I love it when people say something is impossible, and then proving them wrong.  |
quote: Originally posted by Executor
ICS is unstoppable |
OCC and ICS dont have to be "impossible" or "unstoppable" - It just have to be "not worthwhile", or "not justifiable".
quote: You play the game how ever you want, and let others play the game how they want. |
If some veteran-civers want to play OCC successfully on cheftain-levels, thats fine by me. But WHY should this be possible on emperor- an deity-levels? I think this OCC-enabling request of yours is rather absurd - dont you want a more challenging AI on the 2-3 highest levels? Dont you want to be surprised by the fact that your old sleepwalk-routine Civ-2-strategies perhaps doesnt work anymore? (God forbid!)
Personally, I want to be surprised. Dont you? 
quote: Artificial rules to correct non-existant problems are needless. |
There is nothing more artificiall then OCC in multiplayer games. And what is possible or not in MP-games should be the leadstar in SP-games as well, as much as possible.
quote: Originally posted by Father Beast
After a city reaches 100,000 cultural points, it achieves a cultural victory, if that is allowed. that could be another way to OCC. |
You cannot build multiple culture-improving city-improvements of one and the same type, in an 1 city-empire. Only one library; only one church, and so one, is allowed per city. So it looks like your neighbor 15+ city-empire, with 15+ librarys and 15+ churches automatically can produce both more cultural points and much faster.
Im however all positive to the idea of adding anti-BAB (bigger always better) measures in Civ-3. Hopefully small 6-12 city-empires is compensated by being allowed to grow really large cities, with less happiness-problems. But everything within reasonable limits, of course. Game-winning OCC-empires is just plain ridicules - at least on higher game-levels.
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JellyDonut
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Köln, Deutschland
Jul 2001 time: 06:15
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quote: Originally posted by Ralf
You cannot build multiple culture-improving city-improvements of one and the same type, in an 1 city-empire. Only one library; only one church, and so one, is allowed per city. So it looks like your neighbor 15+ city-empire, with 15+ librarys and 15+ churches automatically can produce both more cultural points and much faster. |
As I see it, it's like science in Civ 2. With the right city improvements and wonders in your city, the one city can generate huge numbers of beakers, surpassing a good-sized empire in getting techs. In Civ 3, if you build a few wonders and improvements early on, they produce more culture as time passes, keeping in line with the exponentially increasing culture growth numbers. The culture victory is not only tempting, but perhaps the preferred way of winning OCC. You don't have to worry about taking the direct path to Space Flight or increasing production to build spaceship parts, just getting a number to 100,000.
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Edward
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quote: Originally posted by Ralf
You cannot build multiple culture-improving city-improvements of one and the same type, in an 1 city-empire. Only one library; only one church, and so one, is allowed per city. So it looks like your neighbor 15+ city-empire, with 15+ librarys and 15+ churches automatically can produce both more cultural points and much faster. |
One could similarly say that in Civ2, you cannot build multiple science city-improvements of one and the same type in a 1-city empire. Only one library, only one university, and so on, is allowed per city. So it looks like your neighbor 15+ city empire, with 15+ libraries and 15+ universities can automatically produce more science beakers and do so much more quickly...
Yet somehow people are still successful at Civ2 OCC. Just as any security system is defeatable, any set of game rules is corruptible. (Wait! I meant to say any set of game rules can be elegantly mastered...)
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Edward
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quote: Ralf responding to connorkimbro
If some veteran-civers want to play OCC successfully on cheftain-levels, thats fine by me. But WHY should this be possible on emperor- an deity-levels? I think this OCC-enabling request of yours is rather absurd - dont you want a more challenging AI on the 2-3 highest levels? Dont you want to be surprised by the fact that your old sleepwalk-routine Civ-2-strategies perhaps doesnt work anymore? (God forbid!)
Personally, I want to be surprised. Dont you? |
Yes, I would like a new challenge that forces me to come up with new ways to play. I agree that it would be good if the AI (and game as a whole) were more challenging than in Civ2. I'm a little concerned that we've heard a lot about civilizations, units, graphics, etc. - but not a peep about the AI. Not even some PR hand-waving about how the AI is vastly improved. I'd much rather have a smarter AI than new graphics, units, techs, etc. I'll try and hold judgement until we get a chance to play Civ3.
I don't think connorkimbro was saying that he wanted the game to be designed so he'll still be able to win via OCC. I think he was saying that no matter how they design the game - even including specific counter-strategy coding, someone will be able to achieve just about anything. Despite our lack of knowledge about Civ3, I think past experience really supports this point of view. Civ2 chariots were intentionally reduced in power from Civ1 chariots to stop early global conquest. Did this end early global conquest? Surprisingly (or perhaps not so surprisingly) players still achieve incredibly early Civ2 bloodlust wins.
As isaac brock alludes to, regardless of the rules - players will develop clever strategies that exploit those rules. Playing "better" is a natural instinct. The desire to continually play better will lead many players to fine tune their strategy until it exploits one or another aspect of the game. I'm not saying that creating lop-sided narrow repeatable strategies is a good thing, just that it's an inevitable thing. If a given player eventually finds some unbeatable strategy boring to use (ICS perhaps) - he'll switch over to a new (and perhaps less efficient) strategy to increase the challenge and fun of the game. If a given player finds that repeating the same strategy still gives him enjoyment and a challenge (OCC perhaps) he'll continue to use it.
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