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Martin the Dane
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Aarhus, Denmark
Feb 2000 time: 06:15
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I have been playing Freeciv a bit, but have not been able to figure out how the trade system works. Could anyone supply the equation, or just the factors in determening the benefit fo creating trade routes. As it is now, I almost exclusevly use Caravans/Freights to build wonders.
Martin the Dane
Last edited by Martin the Dane on 30-08-2001 at 03:00
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Jing
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Toronto, ON
May 2000 time: 21:15
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In Freeciv, the trade bonus is calculated as following:
( trade of city #1 + trade of city #2 + 4) / 8
If both cities are on the same continent, the bonus is reduced by half.
If both cities belong to the same player, the bonus is also reduced by half.
The one time gold/science bonus is calculated as following:
(trade of city #1 + trade of city #2) * (distance between cities + 10) / 24
The same reduction factors apply as above.
In addition, once the player discovers Railroad, the one time bonus is reduced by 1/3 (i.e. multiplied by 2/3). It is multiplied by 2/3 again when the player discovers Flight.
Compared to Civ2, traderoutes are severely under valued in Freeciv. That's why they are seldomly used, if ever. I once submitted a patch to correct the situation, but it never got into CVS. Neither did the modified version by the then administrator, as I just found out to my dismay. But fear not, I am ready to try again as soon as I get reliable infomation on how exactly it is handled in Civ2.
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CapTVK
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Voorburg, the Netherlands, Europe
Jan 1970 time: 05:15
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quote: Originally posted by Martin the Dane
Is that somthing like the CTP model, or has someone actually come up with something that resembles trade?
Why not use a system where only goods found within the city perimeter can be sold, including food. So that the city selling the stuff, would gain gold, for whatever is sold, while the recieving city, will gain the trade good. |
Martin,
Trade is far more important now in Civ3. You now need resources to build specific units (e.a battleship needs iron+coal). Combined with colonies (a bit like the depots in RR) that can be established outside your cities trade will become very important.
I wonder how this could be implemented in Freeciv. It would require a completely new trading systems plus new resource squares.
Think along the lines of Civ and Railroad Tycoon combined.
Jing,
What do you mean by a fudge factor of 3? Is the bonus multiplied by 3x?
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