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Falconius
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Pleasant Hills, PA
May 2001 time: 00:15
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Just got my latest Computer Games mag in the mail with Civ all over the cover.
The article tells a lot of what we've already heard, but there is some new info. For instance, (and I quote)
"When culture reaches a certain point, the radius of your borders grows by one. The first increase comes at 10 Culture points, which will probably take 10 turns at the start of the game (your palace starts generating one culture point per turn). The amount you need to grow your borders increase by a factor of 10 each time, so they won't expand again until you accumulate 100 culture points, and then after that 1,000, and then 10,000, then 100,000, at which point you win the game via a Culture Victory."
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:15
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So your greatest border can only be 4 squares in every direction from a city (5 if you play past the victory, which I always do)? Sounds good, I suppose. I just hope that is the same for sea squares, too. It really pissed me off in SMAC when I would put 2 coastal cities.
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tniem
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Hope College
Apr 2000 time: 00:15
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quote: Originally posted by TechWins
What does all this mean about Small Wonders? Does this mean that there are now small wonders, minor wonders, and major wonders?
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I think small and minor wonders are probably the exact same thing. Just the author has written it differently.
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Falconius
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Pleasant Hills, PA
May 2001 time: 00:15
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quote: Originally posted by TechWins
I think that there are now small, minor, and major wonders. |
Let's nip that rumor right in the bud. Under the heading, "Small Wonder," the article says:
"Most of the Wonders of the World remain unchanged, but Small Wonders are a completely new concept. Unlike the regular Wonders of the World, which are limited to one of each type per game, Small Wonders are only limited to one per tribe."
Then the article continues with what I quoted about Small Wonders above. The article never mentions "Minor Wonders,"
and since Small fits the description, it is simply an alternate name, apparently the name they are going with.
Hope you are not disappointed, Techwins. Maybe three or more levels of wonders will be in Civ IV.
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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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I liked the city-individual borders a lot better, and realy theres no real evidence against them yet. i dont think
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Quarthinos
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Just to chime in here about wonders. When I was at GenCon, there was a demo. He went into the editor (which was obviously NOT a final products), and you can set cultures (when the AI has them) to build either small or regular wonders or both, or none. Only two tiers mentioned. I think he said spies cannot be built at all until you build CIA HQ, a small wonder...
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lockstep
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Vienna, Austria
Aug 2001 time: 06:15
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quote: The amount you need to grow your borders increase by a factor of 10 each time, so they won't expand again until you accumulate 100 culture points, and then after that 1,000, and then 10,000, then 100,000, at which point you win the game via a Culture Victory. |
While I donīt like it, the combination of accumulated culture points and eventual Culture Victory sounds like a reference to the whole civilization to me. Anyway, we will see ...
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Guildenstern
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Paris
Aug 2000 time: 05:15
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quote: Originally posted by Father Beast
I imagine that playing with culture and domination victories on while doing an OCC would get in your way.
You could always play with one or two of those turned off, I guess. |
I think it will be like in SMAC where you can check off which victories you want. I'm sure that this and many more scenarios will be posted before the new year begins...
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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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quote: Originally posted by lockstep
While I donīt like it, the combination of accumulated culture points and eventual Culture Victory sounds like a reference to the whole civilization to me. Anyway, we will see ... |
well, maybe the cities could accumulate culture points all in one place for end-game and maybe other pruposes, but i really doubt that borders are based on a collective civ-border because it make so much more sense if theyre individual city-borders that connect. To clarify, I will give an example. Say you have a great culure on one continent, and you build a small city on another continent, or maybe very far away from your capital, deep in soemone elses territory. YOu could have your 1 city stealing population from a 35 city nearby, if the 35-city wasn't very cultured, and that would make no sense at all. So, anyway, there are many other examples, as to why, but i have to go now, so i cant elaborate.
just my $0.02
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Leonidas
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The game sounds like it's getting better and better.
I wonder if we'll see any modern screen shots?
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