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Sabre2th
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The technology simply doesn't exist to make a truly smart AI. Some cheating will have to occur for it to be challenging.
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quote: A good way to make better computer players is to make the AI routines programmable by players. |
If you really feel that way, Urban Ranger, why aren't you worshiping at the altar of WesW? Sounds like another CTP concept to me . . .
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quote: One AI cheat that will almost certainly be present is AI's needing fewer shields to build improvements or train troops at higher difficulty levels. Another cheat you will see is the AI having information that you lack such as the location of your civilization. |
Agreed. Without those cheats the AI is at a severe disadvantage when dealing with a veteran civer who really knows how to place workers and improvements and optimize resource allocation. Kind of like how a chess AI runs brute force through possible moves while master human players "chunk" small bits of information together.
The thing I'm worried about, however, is the tendency of the AI to into armaggedon mode at the end even if you've been friendly and helpful ala civ2. If the AI players gang up without cause, then firaxis has really wasted their time setting up their new diplomacy system. I think I'm entitled to play sometimes as a warmonger and other times as a green/diplomat. SMAC wasn't as bad, but still had a bit of a gang-up factor.
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Lemmy
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Bubblewrap
Dec 2000 time: 06:15
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i agree with UR
quote: Screw that argument. |
the rest is true, look at space empires 4, the AI is programmable by users and if it's still easy, you can choose low/medium/high bonuses for the AI. In fact, the best AI for SE4 is made by the players.
if there is a cheating AI i at least want an option to turn it off.
quote: Would you rather have a challenging AI with a few innocuous cheats, or a weak AI that makes you lose interest in the game after a few weeks? |
i've been playing SE4 for 7 months now, with the original non-cheating AI, it has been improved with several patches.
I'm still winning the game, but then you would also win a difficult civ2 game with numerous AI-cheats.
I think it's possible to make a non-cheating AI, especially with the faster computers now, the programmer doesn't have to worry about how long one turn will take.
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RedWhiteArcher
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You forgot that AI always knows where you have an undeffended city even I he has no contact with you.
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quote: I'll be happy if the programmers can create an AI that knows how to properly use an aircraft carrier. |
CYBERAmazon, don't hold your breath.
quote: 1. I hate when AI cheats. It's more important to improve AI then to introduce animated units or something like that. Firaxis should spend more time on AI improving (if it's still like it was in civ2). |
I agree with you here, Nenad. AI is what I'm worried about, not animations. But I assure you, the AI has to have some cheats to counter a human's ability to deal with information in large chunks.
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old timer
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What I would like to see is some cheating done in a way that is not obvious. For example, I made an AI script for Age of Kings and in it I allowed the AI to know exactly what units and how many of them each opponent had. However, this information was used in such a way that made it appear somewhat intelligent, rather than like cheating. Instead of always using this information to its advantage, it would only sometimes use it to advantage, simulating scouting by a good human player. This is what I'm hoping for.
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Edward
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Playing a game for a year or more is bound to reveal many insights that weren't apparent in the beginning. I remember reading that some of the programmers were quite surprised when they read on these forums what players had been doing. The best strategies are developed after EXTENSIVE playing. Just read some early Civ2 strategy guides (which touted the necessity of the Great Library yet said nothing of ICS) to convince yourself of this. Any Civ3 AI build now cannot beat a decent human player a year from now.
For the above reason, Civ3 must give the AI some advantages (eg. production) at higher levels to hope to challenge us a year from now.
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Alfonsus72
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I hate AI cheatings, but sometimes is the only way to play a challenging game.
But there are different kinds of cheatings, some worse than others. P.e. In Imperialism 2 (and 1) the AI allways know your weaker province, and allways attacks it with the stricly necesary units number. That´s really frustration.
AI cheating must be those who give AI some material advantage: cheaper units, money bonus, ... But NEVER those afecting to game information (p.e. to build the wonder you are about to finish in 2 turns...). I also hate when all the AI civs unite against you, or when you foreign relationships collapse without cause. If not, you feel like if you were playing against a God.
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