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campmajor!
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Zoetermeer, The Netherlands
Oct 2000 time: 06:15
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quote: Originally posted by Alex 14
I reckon their should be units, colonies, barbarians, gold & science. For expansionist civs their should be stronger units, cities, no barbarians, gold, science & maps. |
Well, I don't think there should be colonies coming out of goodie huts. May be a worker, but not a colony.
I reckon it should be about the same as in civ2.
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The diplomat
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Terre Haute, IN USA
Sep 1999 time: 23:15
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I would guess that goody huts probably give similar things that they gave in civ2, cities, techs, units, gold, etc
The difference will be that expansionist civs don't get barbarians or not as often. This would make that ability really worthwhile. While, normal civs sometimes get a free city or tech but also get nasty barbarians, expansionist civs would almost always get the free city, free tech, extra gold etc. This would give expansionist civs a much better head start than other civs. But it is just my guess!
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Andrew1999
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Sounds like the Native American villages in Colonization. It would be neat if they were divided into mini-civ barbarian tribes--we could have Mongols, Turks, Maylays, Celts, Apache, Tupi, Bantu...
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