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tniem
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Hope College
Apr 2000 time: 00:15
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But the thing to remember is that you only need one of each resource in your empire or by trade route to make a unit. So by the end game you should have most resources without much worry. There will probably be an advisor saying what you need and when.
I really think by the end game you will have a handle on what resources you have, need, or can do without fairly easily.
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:15
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I would assume that each age's units requires an additional resource than the previous age's units. A jet might need oil, iron, rubber, and something for electronics while a hoplite would only need a metal for shields and spears.
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lockstep
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Vienna, Austria
Aug 2001 time: 06:15
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quote: Originally posted by isaac brock
The modern units don't require many resources. The jet needs, like, oil and iron, and i don't think a unit will even need three resources. |
Tanks need three resources. From a GameSpot UK Preview (http://www.gamespot.co.uk/stories/p...87326-3,00.html):
If the iron-controlling civilization wants to build tanks, they need oil, rubber, and iron, but if those other resources are controlled by two other civilizations then they must be careful. If the dominant iron civilization enters into the rubber-controlling civilization, then the oil civilization may see that as a potential threat and ally with the rubber-controlling civilization to fight off the invasion.
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H Tower
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with all of these differnet resources needed to create units, especially modern ones; how hard will it be to field an army capable of taking any meaningful action? It would stink if you couldn't have the most advanced units if your resources are used up. while more realistic, i'd rather fight than micromanage the use of my resources.
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ajbera
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of the Cookieville Minimum Security Orphanarium
Apr 1999 time: 05:15
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quote: Originally posted by H Tower
with all of these differnet resources needed to create units, especially modern ones; how hard will it be to field an army capable of taking any meaningful action? It would stink if you couldn't have the most advanced units if your resources are used up. while more realistic, i'd rather fight than micromanage the use of my resources. |
I think you're in the minority, Tower. I believe most of us are thankful that the game is going to be a bit more complex than simply churning out tanks for conquest (well, it's always been more complex than just that, but you get my drift.) I think this is one of the best innovations implemented, and possibly the best.
Just my opinion, but I strongly feel it is mirrored in others.
Dan Maghaha, in describing his 'peaceful' Civ3 game, mentioned how he had to get aggressive with the Americans to procure much-needed oil. I can't wait to deal with a civ for a needed item, whether through diplomacy, espionage, or outright warfare. It will (presumably) make gameplay so much deeper. Of course, I respect your opinion, but I heartily disagree.
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Yog-Sothoth
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Trondheim, Norway
Sep 2000 time: 06:15
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Standard Archer: 2 1 1
Babylonian Bowman:2 1 2
Standard Knight: 4 3 2
Chinese Rider: 4 4 3
Looks like the differences between the regular unit and the unique unit might increase the more modern the unit is. If this is the case, I think it's good that they need more resources to build.
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tniem
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Hope College
Apr 2000 time: 00:15
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Percentage wise the older unit actually getting a bigger bonus. The standard unit attributes make up 80% of the Bowman, but the more modern Knight makes up 82% of the Chinese Rider. It would be 90% if there was only one attribute addition.
It appears that Firaxis realized that they had to add extra attributes for more modern unique units to allow them to actually have some added effect to the game. Otherwise a modern UU would have a better chance of not winning a battle compared to an earlier one.
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