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tniem
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Hope College
Apr 2000 time: 00:15
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Always been a warmonger. Always found that the most fun.
But I will try other strategies and see what else is fun.
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Qualicide
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victor NY, USA
Mar 2000 time: 05:15
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I was always a peace maker in MOO+MOO2, I would just sit around with missile bases and out tech everyone, then crush them.
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moomin
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Moo Like In Moomin
Jul 2000 time: 05:15
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I'm a peacemaker at heart; I love to build up my planets and research like there was no tomorrow.
In Moo2, playing at impossible, I'd go out and get myself exactly nine planets. Build them up to max and research all you can. Go to Orion, whack it. Bulid 10th colony on Orion itself (never any more, I couldn't be bothered to scroll in the colonial management window). Once my tech is sufficient; build a huge fleet and exterminate all the rest.
Too easy. I didn't lose a single impossible game in over a hundered games, mostly playing with 300% races (only race penalties).
I think being a peacemaker should be more difficult - it's the only even halfway challenging strategy anyway. Conquest is easier still, but too boring. It's fun to give presents, frame and generally lick ass when you're still weak - and so much more satisifying to crunch all the critters that were threatning you when you get the tech and the production.
If Moo3 has made it more difficult to "dig in" and brown-nose, that'd be fun. I already agree with the increased difficulty in executing genocidal campaigns - that was _far_ too easy in Moo2.
I'm _really_ disappointed they cut out the space monsters, though. They were silly, true, but they were still fun to have around; "pay me 500 BC or I will pillage you puny subjects", indeed. Meet my stellar converter, Mr. Dragon!
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Don K Hotay
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Boston
Aug 2001 time: 00:15
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quote: Originally posted by Stormhound
...with the jump lanes we have a definite topography to the game, and tracing lines of supply is a much less complex process. |
so bypassing the jumplanes and a taking alternate, less direct routes to other systems is out of the question? If a my fleet was a in fact cutoff at key choke points, would a there be no way for it to hold the enemy fleets at bay until supply ships or even more fleets came in from alternate routes, maybe from the choke point flanks? Is what I say a making sense?
Also, will the galaxy and all the systems in it be on a 2D plane or 3D plane?
Quixote
"You know perfectly well we don't have 394 million dollars in cash!"
Randolph Duke, Trading Places
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