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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > I love railroad-Part I: Art of Transport.
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ZoboZeWarrior is offline ZoboZeWarrior
King
of anonym losers ... :[
Mar 2001
time: 06:12
  Old Post 10-03-2001 10:29
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I love railroad-Part I: Art of Transport. Support Apolyton, pre-order Civilization IV

Now I'm playing CTP. But CIV 2 is a good game (except for trade aspect and caravan ...).

I was very worried about the problem of transporting an unit to an city as quickly as possible : in one turn if possible.
In period of war, it very important.

You can use airport, it's difficult to build an airport in each cities, especially in young, outpost cities. And you can transport only one unit at a time.

The game offert two keys for the solution
1) mvt on railroad are free.
2) (In civ 2) if you transport an unit by ship from a city to a city, it doesn't cost mouvement.

1 + 2 : If an unit goes to city A (through a railroad) which is an harbor and on ship navigate to a city B (in one turn) then go city C (city B and city C are connected by railroad), your unit will not use its mouvement points.

So I connect each city with railroad (a lot of colon or enginer of course, but they are reusable at will). And I build beetween continant and islands a couple of cities in such way that a transport ship can connect them in one turn.

Of course, it needs some brain acrobaties but perfectly realisable ...

In the couple of cities you must have a transport unit in each. When a ship is going to the other city, the transport in tis one have to ship in the opposite city too.

Of course if you have to transport a lot of units in one turn you have better to take some time to plan it ...


Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
Post  Old Post 10-03-2001 02:06 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Don't forget to link cities A and B with a ship chain and then your movement is near infinite!
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DrFell is offline DrFell
King

Sep 2000
time: 05:12
Post  Old Post 11-03-2001 06:15
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Damn, thats what I was going to say... even though I consider ship chaining to be the worst cheat in the book..

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
  Old Post 11-03-2001 08:08 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:

Originally posted by DrFell on 03-10-2001 08:15 PM
Damn, thats what I was going to say... even though I consider ship chaining to be the worst cheat in the book..


You have a very small book.

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SG(2)

Marko_Polo
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Post  Old Post 12-03-2001 23:33
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With enough railroads, cities and transports in strategic positions it's possible to arrange a around-the-world trip to your units.. so that they won't lose any movement points whatsoever.

DrFell is offline DrFell
King

Sep 2000
time: 05:12
Talking  Old Post 13-03-2001 00:14
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quote:

Originally posted by Scouse Gits on 03-10-2001 10:08 PM
You have a very small book.

-----------

SG(2)


Okay, maybe the second worse cheat in the book...

And I bet mines bigger than yours!!

DrFell is offline DrFell
King

Sep 2000
time: 05:12
Talking  Old Post 13-03-2001 00:15
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On second thoughts maybe infinite moves arent that unrealistic... whats unrealistic is ships taking 5 years to cross that Atlantic!
[This message has been edited by DrFell (edited March 12, 2001).]

Ecthy is offline Ecthy
Emperor
Zhonghuà Rénmín Gònghéguó
Mar 2000
time: 06:12
Post  Old Post 19-03-2001 05:47
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Avatar Enlargement: We've got the solution

yeah, I really hate the relatively slow ships movement!

I think that should be balanced better... in my scenarios, I always made the ship mivement about 10 times as high as it was before... the maximum seems to be 25 though or was it 42? umm...

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