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Alfonsus72
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Probably if you have citizens in another civ´s city (cause it was yours in the past or by inmigration) you could have information of that city (as the "see city" command of the diplomat/spy in Civ2).
Maybe the information you could have has something to do with your culture points.
But I´m not sure about that. We need official confirmation.
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jsw363
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I really liked the diplomat/spy units. I thought that they had too much power. (Causing a city to revolt from its leader) But useful nonetheless. I don't think that I'd like a "spy ring" sort of where you allocate resources to espionage. Besides don't you need a diplomat to physically GO to another civ to establish an embassy. Of course we don't have any new info on this subject so it's pure speculation.
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Master Marcus
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Quebec, Canada
Jan 2000 time: 00:15
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quote: Originally posted by tishco
maybe spys are like MoO 2 |
Oh, I hope NOT, I hope NOT! ( MOO2's a great classic of mine, I'm still playing it -again -, BUT forget about its spying engine ). Since the Civ3 team admitted to have used many cool features from SMAC(x), I guess we can anticipate some kind of infiltration based upon that in Civ3, but perhaps not via units since the espionage programming seems to be very limited.
Last edited by Master Marcus on 03-09-2001 at 01:52
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