 |
|
Yog-Sothoth
|
|
Trondheim, Norway
Sep 2000 time: 06:15
|
|
Will there be possible to stack sea units into fleets the same way as you can stack land units into armies?
This can be a little weird to do with a great leader, but it could be a possibility with the military academy. It would be really cool if you could put together for example a carrier group.
|
|
|  |
 |
|
Yog-Sothoth
|
|
Trondheim, Norway
Sep 2000 time: 06:15
|
|
I had always understood it as when a great leader unit appears he will spawn as a new unit, but if it's like a unit upgrade it would be no problem to have great leaders for fleets.
|
|
|  |
 |
|
Yog-Sothoth
|
|
Trondheim, Norway
Sep 2000 time: 06:15
|
|
quote: Originally posted by Admiral PJ
It would be nice having a Nelson general/leader, but I have my doubts about the uses of fleets - maybe it would be better to have each ship scout the area for the enemy.
Ships are different from land units as they move a lot faster, but I could see a Leader 'fleet'(army) of 3 ships, a large capital flag/battle-ship and an aegis anti air ship and another battleship giving something like a 6firepower with them all combined for attacking (or if its the hitpoints that are added that would be nice too). It wouldn't make much sense having small destroyers in an army stack unless they can wander off freely to do recconaisance searches.
I can see fleets useful for convoys too, perhaps an invasion fleet can have the transporter in the fleet to enhance the transporters defence (and now collateral damage isn't a problem you won't lose your transport and contents if somethings destroyed)
|
As there are limitations on the number of armies/fleets you can have, You will probably just have a few of them. So I agree on that you will probably use fleets for you main ships (battleships, carriers) or convoys, while having the smaller ships around it looking for subs etc.
btw, do anyone know if you can name your units? Would be cool to recreate historic fleets.
|
|
|  |
 |
|  |
 |
|
Yog-Sothoth
|
|
Trondheim, Norway
Sep 2000 time: 06:15
|
|
quote: Originally posted by Urban Ranger
Naming arbitrary units can consume considerable amount of storage, though restricting naming to elite units and great leaders solves the problem.
|
Hmm, lets say we have 200 units, and a maximum name lenght of 24 characters (I noticed you proposed 64, but I don't think one need that much).
1 char uses 1 byte, so a name will use 24 byte.
24 * 200 = 4800 bytes
4800 bytes / 1024 = approx. 4.7 KB
I can't say I think that's a lot. And you must remember that all the units already has names, so all you actually will do is replace it with another one.
|
|
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|