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CIA_Operative
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classified, CA, USA
Jul 2001 time: 21:15
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I was wondering how Civ 3 is going to conduct multiplayer games. Is GameSpy going to support it or is Firaxis going to have their own gaming service, I never played Civ 2 online so could anybody please hit me back with the answers that would be great.
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Sabre2th
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We really have no clue how civ3 mp will work. They will offer all the basic types of MP, but we know little else.
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Sabre2th
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Firaxis has said that they have new ideas, but we have no clue what. I believe at least one of their ideas has to do with simulataneous turns.
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tniem
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Hope College
Apr 2000 time: 00:15
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Hopefully one is a way to make PBEM more secure and with less hassle. i.e. downloading the game off of a central server when you load up Civ III and the uploading when you quit.
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Admiral PJ
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Southeast England , UK
Dec 2000 time: 05:15
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I hope theres a good multiplayer game save system too,
its probably a standard feature, but would allow large games to go on effectively.
I'd really like there to be a way to penalise/help certain civ players, to balance out games where you have mixed player skills. Things like extra money and techs , or disabling special units and armies for experienced players only (the other sides having this option still).
It would be nice to have a 'free for all' game server option where you could have a permanent server up, and have players log on or off to play their civilisation when they wish (at other times the server AI could control this civ or someone else take over) - this might allow a Massive multiplayer style system, with a continuus style world(like ultima online) though this may be too much to ask. would probably need to much extra code.
How about having short 'deathmatch' games, where you only have a couple of cities with barracks for repairing troops and can only build troops. The main purpose would be to fight with troops for territory/obliterating the enemy, and you'd start out with your main army already, a few armies and troops.
This would be nice for short fun multiplayer sessions, good for training for major standard civ games.
I hope scenario multiplayer will be well supported too, with objectives and historical popups and special events working well.
(also allow disabling of certain diplomacy actions where innapropriate for the scenario, IE no peace deals with the Nazis and Allies during WW2)
PJ
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