Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > How is multiplayer going to work??
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
CIA_Operative is offline CIA_Operative
Settler
classified, CA, USA
Jul 2001
time: 21:15
Question  Old Post 02-09-2001 02:01 Visit CIA_Operative's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
How is multiplayer going to work?? Support Apolyton, buy Call to Power 2

I was wondering how Civ 3 is going to conduct multiplayer games. Is GameSpy going to support it or is Firaxis going to have their own gaming service, I never played Civ 2 online so could anybody please hit me back with the answers that would be great.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 02-09-2001 02:04
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Inflate your Upload Space

It has been very little said, except that there will be some cool multiplayer features.

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:15
  Old Post 02-09-2001 02:04
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Lose 30 kilos (of popups)

We really have no clue how civ3 mp will work. They will offer all the basic types of MP, but we know little else.

Footie Mad is offline Footie Mad
Prince
Lund Sweden
May 2001
time: 06:15
  Old Post 02-09-2001 02:33
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Help yourself to an AD-FREE life

If I recall correctly they said at least two new groundbreaking ways of mulitplaying TBS. Or maybe that's just my imagination.

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:15
  Old Post 02-09-2001 02:45
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Inflate your Upload Space

Firaxis has said that they have new ideas, but we have no clue what. I believe at least one of their ideas has to do with simulataneous turns.

tniem is offline tniem
King
Hope College
Apr 2000
time: 00:15
  Old Post 02-09-2001 04:44
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Hopefully one is a way to make PBEM more secure and with less hassle. i.e. downloading the game off of a central server when you load up Civ III and the uploading when you quit.

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:15
  Old Post 02-09-2001 05:01
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase Your PM Length

quote:
I believe at least one of their ideas has to do with simulataneous turns.


Well, your belief is a fact. Jeff stated a while back that simultaneous turns would be included and he also said something about another way to play MP. BtW he said all this on a thread in this particular forum.

Admiral PJ is offline Admiral PJ
Prince
Southeast England , UK
Dec 2000
time: 05:15
  Old Post 02-09-2001 22:28
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
too many ideas too late to be implemented? Help yourself to an AD-FREE life

I hope theres a good multiplayer game save system too,
its probably a standard feature, but would allow large games to go on effectively.

I'd really like there to be a way to penalise/help certain civ players, to balance out games where you have mixed player skills. Things like extra money and techs , or disabling special units and armies for experienced players only (the other sides having this option still).

It would be nice to have a 'free for all' game server option where you could have a permanent server up, and have players log on or off to play their civilisation when they wish (at other times the server AI could control this civ or someone else take over) - this might allow a Massive multiplayer style system, with a continuus style world(like ultima online) though this may be too much to ask. would probably need to much extra code.

How about having short 'deathmatch' games, where you only have a couple of cities with barracks for repairing troops and can only build troops. The main purpose would be to fight with troops for territory/obliterating the enemy, and you'd start out with your main army already, a few armies and troops.
This would be nice for short fun multiplayer sessions, good for training for major standard civ games.

I hope scenario multiplayer will be well supported too, with objectives and historical popups and special events working well.
(also allow disabling of certain diplomacy actions where innapropriate for the scenario, IE no peace deals with the Nazis and Allies during WW2)

PJ

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 02-09-2001 23:19
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Speaking of features wanted, but not confirmed Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I would like to add a request for a rule-checker.
Yes it has been suggested before, and I think most of you know what I'm going to write. If you know that in peace .
The easy way rules can be modified in later Civilization games has become a problem for multiplayer, as there is no check to compare your rules with the rules of the host, that you play after.
If the hostplayer modifies his rules to set the roadmultiplier to 100 instead of 3 he/she can quite easy mess with the other players without their knowledge. This can be solved with a comparation of the rules in the following way: When a player connects to a session will the hostplayer send a message containing the rules of the host to that player. That player will compare the rules received with the rules of the local machine. If any differences are found a popupwindow will sow that tells the player what rules that has been modified. The player can then select to accept or disconnect.

Note: I don't remember who came up with the original idea for this. I think it was UberKruX that brought up the problem, and from that a group of people have developed this idea (I've been involved)

0:) Innocence is offline 0:) Innocence
Chieftain
Silkeborg
Mar 2001
time: 06:15
  Old Post 03-09-2001 12:14
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Sabre2th
We really have no clue how civ3 mp will work. They will offer all the basic types of MP, but we know little else.

Yea, quite strange IMO. I mean, the game recently went into beta and will most likely be released within a few months, yet we have no details on such a fundamental game feature

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0381 seconds (89.05% PHP - 10.95% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net