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St Leo
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Member of the Apolyton Social Democratic Party
Jul 2005 time: 00:15
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Scenario League (and by extension the Spanish CivII Site, Art of War, HAC, etc.) are not part of Apolyton. They are small sites that are hosted by a bigger site, Apolyton. We also share a bulletin board with the said site.
Apolyton has a certain OT forum for "off-topic" discussion. Ignoring the highly intellectual quality of discussion there and overwhelming volume, I do not think that we should be required by the rules to keep the off-topic posts of Hosted Sites there. The Spanish CivII Site's forum is full of threads that are more Spanish than CivII. Ergo, the discussions we hold within our League are no more "off-topic" than the discussions we hold about Scenarios.
To summarize, Scenario League's forum is not part of the same jurisdiction as the CivII Creation forum and the Off-Topic forum; therefore, we do not have a designated off-topic area and all reasonable off-topic threads such as those dealing communal birthday celebrations, political events, and non-scenario computer games belong in here if the target audience are the members of the Scenario League.
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H Tower
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what case said. even though warvoid could open things up some. it probably wouldn't be that great an idea
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Leonidas
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Civ2 and the SL are alive and well, especially with the great scenarios that are still coming out.
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Chris 62
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But I'm feeling MUCH better now
Jan 2001 time: 00:15
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Well, I believe what prompted this was Mark locking a thread here the other day, but I could be wrong.
What should this forum be? What it has always been, a place to discuss future and current scenario projects, show show previews of said games, post a bit of PBEM of scenarios, and to field questions on history and such.
As for that other stuff, birthdays ect, I think it really has no place here, this is a more technical forum.
Now for the next order of buisness, Civfanatic's Scenario review section.
As a courtisy, I have not promoted that here (I created it, and edit it under my Civfanatics name, Alcibiaties of Athenae, or simply, AoA) because i believed it bad form to promote another site on Mark's hosted sites. However, Mark's people (Snapcase, in this instance) seem to have to problem with telling people to come to poly, and posting links to it, in CFC's forums, so therefore I WILL talk about the review forum now.
Since the League site went out during the winter, there has been noplace to read reviews about scenarios, old and new, by the people who make them and play them, and this was a real strength of the league. I felt that this was a feature that could be recreated, after a fashion, at Civfanatics, and this has come to pass, the review section lives there, not as a hosted site, but as an integral part of Civfanatics, so it will live as long as the site does, and it IS the #2 civ site, and isn't leaving.
I'm dismayed by your comment Stefan, "If we're lucky no-one will notice", I hope your not referring to all our hard work and effort, that it should be dismissed out of hand. The people who work with me in the reviews may be known to some of you, and we are just as interested and passionate about Civ scenarios as anyone involved in the SL ever was.
To talk about those people, let me mention there names.
John Valdez, whom many of you know (and who has made an apperance here), has designed a number of scenarios, and continues to be extremly prolific in producing scenarios.
Kobayshi, who set the SL on it's ear with his two fantastic Star Trek scenarios, and since then has added 2 more scenarios, and who knows more about the game then most people you will meet.
WillenVanOrangie is probaly unkown to most of you, yet he has created a very fine Dutch mod-pack, and an excellent Voyager scenario, and has also playtested many scenarios.
Sun Tzu, whom you see in this very thread, has play-tested so many scenarios about WW II I have lost count, and can always be found when a new Nemo design is in the works.
As for myself, a number of the designers here know me well as a play-tester and commentator on scenarios, and have given me a credit in there work, but I'll let them fill those in, not myself.
What all this means is, simply, don't sell us short because we are not under Apolyton's banner, not a sister site.
We are not in compition with Poly (we would lose that), but we are a site in our own right, and I wish some of you would give our scenario section and our review area a chance, as it will be worth your while.
You can find it easy, just follow the Civfanatics link in my signature, it leads to Civfanatic's homepage, and the review section and scenario forum can be easily found from there.
Thanks for your time. 
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MarkG
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Grand Lord of Apolyton, Owner of all this land as far as the eye can see
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quote: Originally posted by Chris 62
As a courtisy, I have not promoted that here (I created it, and edit it under my Civfanatics name, Alcibiaties of Athenae, or simply, AoA) because i believed it bad form to promote another site on Mark's hosted sites. However, Mark's people (Snapcase, in this instance) seem to have to problem with telling people to come to poly, and posting links to it, in CFC's forums, so therefore I WILL talk about the review forum now. | chris, you are complaining because snapcase responded to someone who asked what is apolyton?
meanwhile, you are promoting civfanatics with your sig(which is perfectly fine of course)....
quote: Since the League site went out during the winter, there has been noplace to read reviews about scenarios, old and new, by the people who make them and play them, and this was a real strength of the league. | our civ2 database has had player reviews for ages now....
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Stefan Härtel
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Eddie's best friend
Jul 1999 time: 06:15
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quote: I'm dismayed by your comment Stefan, "If we're lucky no-one will notice", I hope your not referring to all our hard
work and effort, that it should be dismissed out of hand. The people who work with me in the reviews may be known
to some of you, and we are just as interested and passionate about Civ scenarios as anyone involved in the SL ever
was. |
Sorry, if you misunderstood it. I didn't mean to say that in regards to the Civfanatics efforts. As a matter of fact, I find it to be of vital importance to the Civ2 scenario designer's community that there is a forum for players to give their comments and really express their thoughts. SLeague was such a forum, but now it's dead, and Civfanatics has taken over the spot -rightfully, I think- and I really appreciate that. What I meant is "If we're lucky no-one will notice we're on a discussion forum to a dead site".
Sorry again if you misunderstood it, it wasn't what I meant.
I still believe the SLeague forum is a very good way of getting help with scenario creation and publishing them as well.
Regarding that Promotion stuff, IMHO the internet is a community and no commercial rivalty. Pages live off other pages. That's why it should be allowed to remark the progress of other sites.
quote: I know what you mean. If it's too easy, then there is a large possibility that they will leave something out, whereas
in Civ 2, they just put the game data in commented textfiles and .gifs and let the Civ 2 community discover it for
themselves. This is perfect, and, in fact, better than the editing tools, as we can use Paint Shop Pro and our
favourite text editor. It also supports user addins for scenario design. Then again, maybe Civ 3 will be great in all
respects...? |
I do remember when I discovered that the text files were editable. You know, I wasn't really into this kind of thing back then, I was even afraid to touch the Windows Explorer. It was incredible to discover what was possible, and I simply couldn't stop it.
Even now, I discover new things within these files, and everytime it gets more fun. I fear that Civ3 will include an easy-to-use editor for things like the tech tree. Recently I made a fully new tech tree for a scenario that will most propably not be realized, but I sat hours on that just because I had to think of logical ways for tech distribution and ways to get over the limitations without touching those critical techs. I simply am afraid that this fun will get lost in Civ3.
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Stefan Härtel
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Eddie's best friend
Jul 1999 time: 06:15
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quote: Having just made a new tech tree this afternoon (for an Ancient Greece scen) I agree with you. And also, if it's too
easy, then everyone can do it. If it's too easy to design a scenario, and even make it look nice, then there will be
a lot of eye candy that plays horribly. I wouldn't want to see the overall quality of scenarios go down. |
Maybe that's the satisfaction I get from my work. I am never really good at things to say the least, and that's why precisely the ability to change such things as the rules.txt in Civ2 and knowing exactly what's going to happen is what satisfies me. I don't know.
quote: I doubt that the fun of making scns will be less because the editor is easier to use. Anyway, Stefan, I'm sure that
original and innovative scenario creators like you will always find ways to push the envelope, by toying with the
game files, rather than just using the provided tools. |
I'm not sure, I am actually of that sort who comfort with given things though I dislike them. Call me lazy or whatever, it took me three years to actually find out the facts that there were scenarios on the internet and that I could edit the game files...
Well, we shall see...
(Sorry for boring you with my personal characteristica analysis)
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Kull

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El Paso, TX USA
Mar 1999 time: 22:15
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quote: Originally posted by William Keenan
The reason the Scenario League site has not been updated was because Cam could not FTP to the gamestats server for reasons unknown and unresolved. |
That was one of the reasons I quit my job as Clash of Civs Web Editor. This is no slam at Dan or Markos, since they tried hard to resolve the problem (something to do with my move from dial-up to DSL), but Gamestats never came up with a workable solution.
Since the "Fate of the Sleeg" discussion seems intimately bound to the impending arrival of Civ3, let me share some thoughts on that subject.
Personally, this whole waiting for Godot...uh....Civ3 experience has been deflating from a scenario development standpoint. How many great Civ1 scenarios saw the light of day after Civ2 came out? And did anyone care? Hopefully Civ3 will be a revelation, and we'll all be licking our lips over a wondrous new game engine that is both tweakable and capable of simulating things never before tried. That's one of the reasons I spent so much time on Clash and even (very) briefly abandoned Civ2 for the CTP's. Gameplay issues aside, the worst thing about the CTP experience was discovering just how difficult it was to customize them for scenarios. Graphics in particular were a designers nightmare. We've had lots of discussions here about the importance of new art. But just imagine trying to create exciting new scenarios using the same, tired old stable of 50+ units. Forget it! If you added up all the non-Microprose icons, units, cities, terrain, and people, the number of new images would number in the thousands! In CTP? Maybe 10 or 12, tops. So as each tantalizing bit of Civ3 info is released, I keep noticing unsettling similarities to CTP.....all of which adds up to a whiff of something not quite right.
The scary thing about Civ3 is that she's really the last hope for a large-market, commercial game of this genre. If she fails, what are we left with? Tweaking and retweaking the same old Civ2 engine, and turning out scenarios for the benefit of an ever-diminishing audience? I suspect many of you feel much as I do on this. Looking forward to Civ3, yet fearful of all it may portend.
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