 |
|  |
 |
|
Sandman
|
 |
Sinister Penguin
Aug 2001 time: 05:15
|
|
Are revolutions still going to work in the same way as civ 1 and 2?
I always thought that they were too easy. A few turns of anarchy was a small price to pay for a more efficient system of government. The revolution left your civ relatively unscarred.
I want counter-revolutionaries seizing control of some of my empires cities and forcing a long civil war. The player is forced to make a genuine decision between an inferior system of government or a long drawn out conflict which could doom their civilisation. Smaller empires will of course have an easier time with revolutions, providing a antidote to 'the strong get even stronger' problem.
If you wanted to change back to say, monarchy, after trying a republic, then the counter-revolutionaries will automatically revert back to your control.
If you wished to end the conflict, you could negotiate a truce and the counter-revolutionaries would turn into a mini-civ, probably to be eventually absorbed by your culture.
Finally, when your government changes, alliances and other pacts would have to be renegotiated and you could ditch alliances without diplomatic penalties.
Not much has been said about revolutions so far, so maybe, just maybe, firaxis have put in a more elaborate system (fingers crossed).
|
|
|  |
 |
|
jsw363
|
|
I always thought that revolutions were a bit unrealistic too, but with civil disorder doesn't that make up for the unhappiness in the civil war? It would be really cool if there were more severe reprocussions to a government switch, but I'd like to focus on killing my enemy and not my own people in a civil war. A rival faction or two within your own empire would spice things up a bit.
|
|
|  |
 |
|  |
 |
|
Alfonsus72
|
|
Good idea. I totally agree. Itīs the kind of ideas weīve been posting in the wish list the last couples of years, but Iīm afraid firaxis wonīt go this way, cause they want a game friendly to play to anyone, specially to "age of empires" and such games aficionados , and such details (which are the more demanded for the civfanatics) are out of their plans.
In the same way goes the idea of the "neutral civilization" instead of barbarians, a civ that could have common reseach, but with every city managing itself with autonomy (as small states), and players could peacefully (a la Imperialism) incorporate that cities in their civ, by cultural/commercial influence.
|
|
|  |
 |
|
lockstep
|
 |
Vienna, Austria
Aug 2001 time: 06:15
|
|
quote: Originally posted by Sandman
Remembering the religion special ability: Looks like the revolution system is the same as always. Oh well. It's fun to speculate. Maybe civ4? |
Domestic politics were included only nominal in Civ and Civ2 (unhappy citizens, senate), and nothing we know about Civ3 so far indicates a change. (And while SMACīs Social Engineering was viewed as superior to Civīs governments by some members of Apolyton, it did not improve the revolution system either.)
As a matter of principle, I like the idea that during revolutions or prolonged wars, some part of my empire may try to split off and establish itself as a new civ. However, I donīt like random factors that decide which part tries to split off. After all, this is no natural disaster a la Civīs earthquakes. If I lose one third of my prospering cities to seceders, this should be only the result of subjacent differences and tensions that were already there before.
To model this in Civ, youīd probably need local underlings that you could piss off by seemingly wrong decisions. Internal factions and struggles. The whole domestic politics stuff. I donīt think thatīs going to happen in Civ3. Maybe in Civ4 if thereīs such a thing. (And, if Quicksilver delivers as promised, in Master of Orion 3).
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|