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tuckson
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Sounds highly hypothetical.
If you find that no apprpriate resources are available at that very moment, you might consider the fact that you haven't expanded enough.
However, I guess such resources will be higly available, otherwise the gameplay would be affected to much and I think Firaxis wouldn't let that happen.
But indeed, theoretically it seems possible.
Grtx.
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tuckson
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Well, actually gunpowder was found in Europe already somewhere around 1300 AD.
Check this out:
Gunpowder at encarta
Grtx
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Tventano
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Enschede, The Netherlands
Feb 2001 time: 06:15
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This problem could happen in Imperialism II.
e.g. if you discovered "Early Rifles" you could no longer build calivermen but had to build skirmishers as light infantry. Skirmishers are better than calivermen, but they take steel instead of bronze Some other types went from iron to steel. If you did not mine coal yet or had not discovered "Crucible Process" you could not produce steel.
Took me quite some time to find out what happened and how to prevent this kind of problem.
I agree with Skanky Burns that this will not be the case in Civ3, otherwise they would have met the problem yet. Ofcourse it could happen that you do not have salpeter, so you can not built any musketeers, so find it, trade it or conquer it.
Fiil, I understand that as long you did not invent a technology that you cannot see the resource. Ofcourse your neighbour could tell you, and give you the technology for free, thank you. Probably they will not tell you. Or perhaps they walk around your territory and suddenly attack your very small uninteresting part of the world which you never seriously developed, because there was nothing of interest there. A more peaceloving Civ would propose you to trade a larger city for a smaller city of you which would have access to the resource, which you do not yet know about. I hope the AI will try to outsmart the player.
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Yeah, this will be a great challenge. No new rsources, no new units. My vote would be that the old units remain avalaible, but I think this is going to be good for those of us in sore need for a challenge.
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Fiil
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of the cold north
Aug 2001 time: 06:15
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quote: Originally posted by Tventano
Fiil, I understand that as long you did not invent a technology that you cannot see the resource. Ofcourse your neighbour could tell you, and give you the technology for free, thank you. Probably they will not tell you. Or perhaps they walk around your territory and suddenly attack your very small uninteresting part of the world which you never seriously developed, because there was nothing of interest there. A more peaceloving Civ would propose you to trade a larger city for a smaller city of you which would have access to the resource, which you do not yet know about. I hope the AI will try to outsmart the player. |
Ha, ha I hope you're right on this one Tventano - It would indeed be fun to be outsmarted by the AI Maybe I will even quote Homer Simpson: Dohh, when this happens.
Actually I'm hoping civ3 will be a bigger challenge than civ2. And I'm confident that I will adapt to any new game concepts. So I guess you got me all wrong on that one GP.
The fact is that eventhough we've been told a bit about the new resource system we don't know it all. These new rules have consequences on other game aspects and how these are handled we don't know. I was just raising a question to find out, if anyone had a good idea, how one of these questions would be solved.
Generally I think you should never get a kind of penalty when you are the first to discover a new technology. This is why I'm hoping that fireaxis has made some adjustments from civ2. Not because I'm a whimp! But because I think this will make a some of you guys develop strange strategies.
Here's an example:
In civ2 I sometimes wanna invent espionage prior to automobile if I have leo's workshop.
I think that trying to avoid some new technologies because they will make something you use obsolete is completely unrealistic and 'unciv' (there, I said it), and I try to avoid it.
The new rules for resources also affect this, because maybe I still want to be able to produce defensive units after I get gunpowder (or something similar), eventhough I haven't got the required resource. I don't want to get the 'Dohh' feeling when I make a new discovery - I should be excited!
As you might have guessed I also hope that no wonder effects gets obsolete anymore. Which I think could happen now that they're making a lot of changes with the wonders.
quote: Originally posted by UberKruX
QUESTION: it has been said that pillaging roads can cut off a city from getting a resource. is there a similiar thing for air/sea trade routes (possible via harbors / airports)? |
These are the questions I like! Makes you wonder what the answer will be and gets you even more excited to get the game!! 
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The Mad Viking
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of the Great White North
Feb 2000 time: 05:15
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How id Fiil discover gunpowder if he doesn't have any saltpeter?
Okay, it is an interesting question. Presumably, you could be an island civ and discover horseback riding, but have no horses on your island.
If the programmers were really smart, they would have resource stem-cell tiles, that become the resource you just discovered! 
quote: It would make sense if you would. Because eventhough you don't know what to use it for, you should still be able to sell the stuff to you rivals. |
This has happened often, most interestingly when certain central african tribes would trade for salt, offering up an equal weight of some useless soft, shiny yellow metal that you could find laying around, but the funny white people couldn't seem to get enough of. 
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