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towigg
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Montgomery, AL, USA
Mar 2001 time: 23:12
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I am relatively new to this (playing the original game in ToT, see my "Annoying Allies" thread, the Vikings were totally weakened by this strategy until I could take their cities, and the Russians and Sioux are now falling prey to it), but I have come up with a strategy that seems to work. I build a city that is the Anvil that breaks the enemy's Hammer. If there is a space large enough on a contintent currently controlled by an enemy to found a city, I bring over a settler/engineer and several good defensive troops (and 1 or 2 offensive units) and build a city, fortify it with my troops, and rush-build a wall, then barracks. I do this in cases where I don't have enough forces to overwhelm the enemy. The enemy then sends units to attack my well-defended city. This war of attrition can eventually wear out the enemy until I have enough troops and transports to cross the ocean with to finish the job. I can also use this city to build diplomats/spies to do their dirty work.
[This message has been edited by towigg (edited March 22, 2001).]
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Chainsaw
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Ratingen, Germany
Apr 2000 time: 05:12
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Look out for dips/spies. Your city is small and far away from the capital in the scenario as you describe it. If your not in democracy, the city could be easily bribed by the enemy. The AI is dumb, butits smart enough to bribe cities. Fighters are perfect for intercepting enemy dips/spies.
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Edward
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You're right, towigg. The AI can't resist attacking your units when it encounters them. The AI doesn't learn from it's mistakes, doesn't calculate its chance of success, doesn't build up a big attack force, and doesn't go around such traps. (Hopefully we'll get a smarter AI in Civ3.)
A fortress is a nice alternative to an "anvil city". The AI can't steal techs from a fortress and with two units it can't be bribed. Fortresses on good terrain can absorb damage for centuries ('though, unlike cities, they do take some settler/engineer work to create).
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I keep fighters for two purposes.
1. To kill spies
2. To keep barbarians at bay
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:12
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You can also combine the idea of the city with the fortress. All you need is a small area of free terrain that give high defense bonuses like hill or mountain and a chock point. You know build a fortress directly in the square before the city. Both should be on hills or mountains. This way you cannot be bribed away and the city can give the fortress SDI protection. If it also has an airport you can airlift units into the city whenever you need to and assemble a large force for offensive tasks without the need of building many transports or warships.
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Mathias' Civ II Page
http://members.nbci.com/thalys
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