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ahenobarb
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quote: Originally posted by Solver
That's why you should forget about staff and head to it! UI can be tweaked, right? Because my wishlist is:
1) Strategic resources (quite real)
2) Such complex diplomacy
3) Culture |
Could you point me to where strategic resources is being solved? I would really like this in CTP2.
As to number 2, I think the Diplomacy in CTP2 has the potential to be much more advanced than Civ III (in terms of the variety of diplomatic options presented), however, the AI doesn't seem to respond to offers very well or at all.
example: I am playing a game where I have been cutting through the Yamato like a hot knife through butter (the problem now is that if I take any more cities I'm over the 60 city limit for a caliphate), however when I offer peace, I ask for some gold in return. If I ask for 1000, no way. 500 no way. I have only ever managed to extract 100 gold out of the AI. But I'm ranked #1 in all categories and whipping up on them.
Also, trading world maps: I ask for theirs and offer 10,000 gold, they still won't give it. (I have from time to time received world maps from the AI however, just very infrequently).
If I knew enough about all the text files, it seems that there should (or may) be a place where the AI is given relative weights for each of its responses to diplomacy just as it is assigned weights for attacking cities or defeneding or pillaging imporvements. Perhaps these could be relaxed a little, so the AI would enter into more deals. Right now it's down to peace/no peace.
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ToonGoon
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While watching a documentary about the Essex on the Discovery channel a thought struck me....
Can whaling/fishing fleets be instituted as "mobile colonies" on the seas? I would imagine that once made/launched you might not have control over them (see them). You would occasionally get reports of sightings of a school of tuna or a huge haul of whale taken far from home. Perhaps even the loss of a ship due to storms.
I understand it is rather random (and thereby less desirable) a situation but whaling served as a huge business for coastal towns in the 19th and 20th centuries. And the lack of control would simulate some of the apprehension and risk involved for coastal cities. That rely too heavily on a single industry.
I suppose a democratic situation could also arise where there would be a requested ban on whaling?
Just some thoughts
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ToonGoon
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True, true....
Hadn't thought it through, I suppose. ...
No need for complexity for complexity's sake.
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ToonGoon
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Pedrunn, I have to admit that since I'm not really a SLICer that I merely skimmed over most of the posts. I did see that size 0 cities were being discussed. I assumed that making colony "units" was considered and dismissed already.....
Well, glad I could help at least move the discussion in another direction.
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child of Thor
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Tile imps might well be less problematic - still you will be restricted to your city limits won't you? Is it possible with SLIC, to place a tile imp outside of you cities control area or empire border?
You could just 'pillage' an enemy colony to get rid of it - which would force some units to sit in defense of a good colony.From a MP aspect this would be great!
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