 |
|  |
 |
|
SMIFFGIG
|
 |
Great Britain
Jul 2002 time: 05:21
|
|
I was just wondering if the World Report SLIC done by Fin Fahey for Ctp1, could be used in the up and coming History of the World mod. I think i would definitly add just that little bit extra + as it was made so long ago maybe could be added to or improved?
And another couple of things, i was looking through the tile improvements the other day and i saw some strange things, i was wondering if someone could explain what they are to me?
TI Number 29 = Looks to me like a land mine, could these be put back into the game?? then the mine sweeper unit from ctp1 could be used to sweep them, Is that possible?
TI Number 31 = Looks like a different version of the airport that is meant for mountains only. (could this be put back in, make so that normal airport cannot be built on mountains except this version?
TI Number 87 = WTF a massive wall or base for a forcefield??
TI Number 89,90,91 = These seem to be all related, but what are they??
TI Number 92 = Ruins of some sort, but for what... are they used at all?
TI Number 129 - 147 = Look like basis for all road types?
There are a few other strange things, like all the space jumk left in there and the fishing net repeated?
Also in the tile list there are a few weird things
Tile Number 234 = Different coloured underwater tile with the number 1615 put over it?
Tile Number 299-302 = Looks like all part of the same volcano. In one of the scenarios i guess could these be used to appear together on random maps (i doubt)
Tile Number 305 = I think this looks perfect for the Barbarian Encampment Slc. If converted to a TI and the green grass taken away
Im assuming the rest of the weird ones at the end are from a scenario of some sort Samurai or watever....
Anyway thanks for reading through this long list and answering some of the questions at least (if u did )
SMIFFGIG
Attachment: world_report.zip
This has been downloaded 8 time(s).
|
|
|  |
 |
|  |
 |
|  |
 |
|
Immortal Wombat
|
 |
in perpetuity
Dec 2000 time: 05:21
|
|
To be honest, I don't think the AI will ever be able to use them very effectivly. They can't be added as simply tile improvements, because there needs to be accompanying SLIC code to make them "explode" - but then there is no way to make the AI place them.
The human, however, will lay them everywhere, and leave only one route out of each city for their own units. The AI will need to stack a mine sweeper with every single stack, in order to negotiate the map successfully. This is not likely to help the AIs ability to launch a successful attack.
The mines will of course be invisible, so in that regard the human's advantage is lesser, but only if the AI can be "trained" to avoid their own, instead of deactivating them with their minesweepers.
The idea has been discussed in the creation forums for CtP, CtP2 and Civ3, and the threads have gone on for ages. In most cases, its utterly possible to add mines, but IMO, the AI is the reason why it has not ever been properly included.
quote:
what's WTF... is it "what the (f word)"? | Yes.
|
|
|  |
All times are GMT. The time now is 05:21. Apolyton Time is 00:21. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|