Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > World Report and History of the World
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:21
  Old Post 18-08-2002 17:57 Visit SMIFFGIG's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
World Report and History of the World Browse Apolyton AD-FREE

I was just wondering if the World Report SLIC done by Fin Fahey for Ctp1, could be used in the up and coming History of the World mod. I think i would definitly add just that little bit extra + as it was made so long ago maybe could be added to or improved?

And another couple of things, i was looking through the tile improvements the other day and i saw some strange things, i was wondering if someone could explain what they are to me?

TI Number 29 = Looks to me like a land mine, could these be put back into the game?? then the mine sweeper unit from ctp1 could be used to sweep them, Is that possible?

TI Number 31 = Looks like a different version of the airport that is meant for mountains only. (could this be put back in, make so that normal airport cannot be built on mountains except this version?

TI Number 87 = WTF a massive wall or base for a forcefield??

TI Number 89,90,91 = These seem to be all related, but what are they??

TI Number 92 = Ruins of some sort, but for what... are they used at all?

TI Number 129 - 147 = Look like basis for all road types?

There are a few other strange things, like all the space jumk left in there and the fishing net repeated?

Also in the tile list there are a few weird things

Tile Number 234 = Different coloured underwater tile with the number 1615 put over it?

Tile Number 299-302 = Looks like all part of the same volcano. In one of the scenarios i guess could these be used to appear together on random maps (i doubt)

Tile Number 305 = I think this looks perfect for the Barbarian Encampment Slc. If converted to a TI and the green grass taken away

Im assuming the rest of the weird ones at the end are from a scenario of some sort Samurai or watever....


Anyway thanks for reading through this long list and answering some of the questions at least (if u did )


SMIFFGIG

Attachment: world_report.zip
This has been downloaded 8 time(s).

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:21
  Old Post 18-08-2002 18:01 Visit SMIFFGIG's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Suffering from ads?

P.S.


there is "gtset555" and "gtset565" why is there two

the first one seems to be fine and the second one seems to be the exact same thing only in bad pallete ???

SMIFFGIG

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:21
  Old Post 18-08-2002 19:15
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
about til file Avatar Enlargement: We've got the solution

What does the History of the World mod do?

quote:
Originally posted by SMIFFGIG's

TI Number 29 = Looks to me like a land mine, could these be put back into the game?? then the mine sweeper unit from ctp1 could be used to sweep them, Is that possible?

It is easy slic work to do if any futher complication appears. I can make the slic work for mine but the problem is the to teach the AI. Not too hard to do but more complex. The problem is that i am already too busy with city expansion and religion (i wish i knew where mapfi is )

quote:
Originally posted by SMIFFGIG's
TI Number 31 = Looks like a different version of the airport that is meant for mountains only. (could this be put back in, make so that normal airport cannot be built on mountains except this version?

you could do better. you can make the airport have this graphic when built in mountains. No need for extra TI.
Just go to tileimp.txt and replace the TILEIMP_AIR_BASES data to this one

code:
################################################## ########## TILEIMP_AIR_BASES { Icon ICON_TILEIMP_AIR_BASES Tooltip TOOLTIP_TILEIMP_SELECT_AIRBASE_BUTTON Statusbar STATUSBAR_TILEIMP_SELECT_AIRBASE_BUTTON Level 2 Class:Structure1 ConstructionTiles 1 ConstructionTiles 1 ConstructionTiles 1 CantBuildOn TERRAIN_WATER_BEACH CantBuildOn TERRAIN_WATER_DEEP CantBuildOn TERRAIN_WATER_RIFT CantBuildOn TERRAIN_WATER_SHALLOW CantBuildOn TERRAIN_WATER_SHELF CantBuildOn TERRAIN_WATER_TRENCH CantBuildOn TERRAIN_WATER_VOLCANO Excludes:ATM Excludes:Farm Excludes:LandDetector Excludes:Mine Excludes:OceanFarm Excludes:OceanDetector Excludes:OceanATM Excludes:Structure1 Excludes:Structure2 Excludes:OceanMine TerrainEffect { Terrain TERRAIN_BROWN_HILL Terrain TERRAIN_BROWN_MOUNTAIN Terrain TERRAIN_DESERT Terrain TERRAIN_FOREST Terrain TERRAIN_GLACIER Terrain TERRAIN_GRASSLAND Terrain TERRAIN_HILL Terrain TERRAIN_JUNGLE Terrain TERRAIN_PLAINS Terrain TERRAIN_SWAMP Terrain TERRAIN_TUNDRA Terrain TERRAIN_WHITE_HILL Terrain TERRAIN_WHITE_MOUNTAIN Airport VisionRange 3 RadarRange 3 EnableAdvance ADVANCE_AERODYNAMICS ProductionCost 1000 ProductionTime 4 TilesetIndex 32 } TerrainEffect { Terrain TERRAIN_MOUNTAIN Airport VisionRange 4 RadarRange 4 EnableAdvance ADVANCE_AERODYNAMICS ProductionCost 1000 ProductionTime 5 TilesetIndex 33 } }


I am waiting you to tell me if it looked good or not
quote:
Originally posted by SMIFFGIG's
TI Number 87 = WTF a massive wall or base for a forcefield??

This one looks too high i dont think i have ever seen it. Yet number 88 is a good one for a future wall
quote:
Originally posted by SMIFFGIG's
TI Number 89,90,91 = These seem to be all related, but what are they??

The 90 seem to be the one that fit in the city when the National Shield is built. The others a probably related to that.

quote:
Originally posted by SMIFFGIG's
TI Number 92 = Ruins of some sort, but for what... are they used at all

I think they are leftovers
quote:
Originally posted by SMIFFGIG's
TI Number 129 - 147 = Look like basis for all road types?

Those are the Maglevs graphics.
quote:
Originally posted by SMIFFGIG's
There are a few other strange things, like all the space jumk left in there and the fishing net repeated?

Space is from CTP1 and i think if they had time thy were going to implement space. Since you would be suprised if you saw how many space references there are in the files
quote:
Originally posted by SMIFFGIG's
Tile Number 234 = Different coloured underwater tile with the number 1615 put over it??
I think it is a test file. who knows. A programmer leftover!
quote:
Originally posted by SMIFFGIG's
Tile Number 299-302 = Looks like all part of the same volcano. In one of the scenarios i guess could these be used to appear together on random maps (i doubt)

Are you sure those arent in the game. There are a number of tile rules wich some of this graphis only appear depending on the combination of the neighbor tiles
quote:
Originally posted by SMIFFGIG's
Tile Number 305 = I think this looks perfect for the Barbarian Encampment Slc. If converted to a TI and the green grass taken away

It is for the Samurai Scenario. And i am thinking in change my code to TI instead of actually cities but i dont like the idea of having units over the camp and not inside it. I will think about it but as i said before i am busy with others slic work.

quote:
Originally posted by SMIFFGIG's
Im assuming the rest of the weird ones at the end are from a scenario of some sort Samurai or watever....

You got that right

quote:
Originally posted by SMIFFGIG's
there is "gtset555" and "gtset565" why is there two

looks like only the 565 works in the game. The 555 is probably to visualize the colors they actually are. But Tiledit has in the colors menu the option In-game color mode wich makes the 555 unused.

quote:
Originally posted by SMIFFGIG's Anyway thanks for reading through this long list and answering some of the questions at least (if u did )

you're welcome

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:21
  Old Post 19-08-2002 00:31 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

The world report SLIC is conceivable I think.

quote:

TI Number 29 = Looks to me like a land mine, could these be put back into the game?? then the mine sweeper unit from ctp1 could be used to sweep them, Is that possible?

Only of you like being able to muller the AI with minimal effort, strategy or risk.

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:21
  Old Post 19-08-2002 21:15 Visit SMIFFGIG's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Hey pedrunn i tried ur code, and the airport looks absolutly perfect on normal mountains, however it doesnt look that great on polor and desert mountains but it works perfectly too .

I hope locutus has read this thread as he could use some of these things in the up and comming History of the World mod.

Pedrunn

Tile 88, i agree this looks great for a modern wall

Im sure tiles 299 - 302 are only in a scenario, Samuari scenario i think it is. It would be nice to see this rarely on random maps. However i think better has already been done with the visible disasters mod

Immortal Wombat

Do you not think mines could be added succesfully. Could they not be made so they take a long time to lay (as they would in real life to mine such an extesive area) and the AI scripted to send a mine sweeper (or more?) into enemy territory to scout around before they sent any great amount of units into the enemies territory?


SMIFFGIG

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:21
  Old Post 19-08-2002 21:53
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

what's WTF... is it "what the (f word)"?

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:21
  Old Post 19-08-2002 22:00 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Remove this text

To be honest, I don't think the AI will ever be able to use them very effectivly. They can't be added as simply tile improvements, because there needs to be accompanying SLIC code to make them "explode" - but then there is no way to make the AI place them.
The human, however, will lay them everywhere, and leave only one route out of each city for their own units. The AI will need to stack a mine sweeper with every single stack, in order to negotiate the map successfully. This is not likely to help the AIs ability to launch a successful attack.

The mines will of course be invisible, so in that regard the human's advantage is lesser, but only if the AI can be "trained" to avoid their own, instead of deactivating them with their minesweepers.

The idea has been discussed in the creation forums for CtP, CtP2 and Civ3, and the threads have gone on for ages. In most cases, its utterly possible to add mines, but IMO, the AI is the reason why it has not ever been properly included.

quote:

what's WTF... is it "what the (f word)"?
Yes.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:21
  Old Post 21-08-2002 22:49 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Hmm, I did plan on reintroducing the rankings from TP's PowerSLICs (as well as Civ1/2/3) in my mod, I'm not sure if this is the same (didn't check your code yet). I always thought TP made these rankings himself but this sounds like it is the same thing, so maybe he didn't after all. Fin was a much underestimated modmaker, so it's quite possible...

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:21
  Old Post 21-08-2002 22:54 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Okay, checked. So it's not the same. I do plan on adding more rankings/data then TP did, but I'm not sure if I'll use these exact data - I'm not sure how useful it is to know the total number of goods on the planet...

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:21.
Apolyton Time is 00:21.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0461 seconds (88.62% PHP - 11.38% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net