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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:15
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Heck, you beat me for a bunch of minutes! 
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Trireme (I presume)
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Check, it has only an order of oar (is this the word?), not three as a trireme! But of course can be simplyfied 
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Fighter (Spitfire, presumably early fighter)
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Exact, probably one of the last series (seems to me it has a 4 blade propeller, but still the wings ending with tips)
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Helicopter (Chinook, not a gunship, perhaps unit transport)
Stealth Fighter
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Correct, CH46/47 Chinook usually is a transport copter. The stealth fighter is the old F117 Nighthawk (odd, but it's already quite an old plane 
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Bleyn
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That doesn't look much like a Trireme to me.
Actually, interestingly enough, I think it looks more like a Viking longboat. Sorta makes you go Hmmmmm.....
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Tingkai
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To find the Northwest Passage
Aug 2001 time: 13:15
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quote: Originally posted by Bleyn
That doesn't look much like a Trireme to me.
Actually, interestingly enough, I think it looks more like a Viking longboat. Sorta makes you go Hmmmmm..... |
Yup, and a native indian on horseback. That doesn't match with the Iroquois. Hmmmm, indeed.
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Tingkai
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To find the Northwest Passage
Aug 2001 time: 13:15
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quote: Originally posted by Provost Harrison
I am sure I recall Firaxis saying that they have animated some units for a WWII scenario, perhaps Dan could confirm this, but there is a chance that the T-34 and the Spitfire could be in the scenario and not in the standard game. However the Spitfire could represent an early fighter (as opposed to later fighters such as the stealth fighter) and the T-34 could be an early tank (perhaps the Abrams represents later tanks). But who knows, I think the WWII idea is probably the most feasible but we will have to wait for confirmation...
...and it is nice to see I have made the headlines again |
That sounds logical, but what about the longboat and the Native Indian on horseback (definitely not Iroquois, or at least it definitely shouldn't be)? It is possible, as Sabre2th mentioned that Firaxis has some surprises in store. Perhaps they are planning to include some units so that people can make their own special Civs.
Then again, these could be old preliminary designs that were discarded.
By the way, that's not a T-34. It doesn't have the sloping front and the wheels are too small. It more closely resembles a Panzer III or possibly a Panzer IV.
Last edited by Tingkai on 06-09-2001 at 16:44
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MishGolden
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Chicago, IL
Sep 2001 time: 23:15
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>>>>>
what about ... the Native Indian on horseback (definitely not Iroquois, or at least it definitely shouldn't be)?
>>>>>
Could the Native American brave be how Firaxis decided to represent the Scout unit?
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Tingkai
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To find the Northwest Passage
Aug 2001 time: 13:15
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quote: Originally posted by MishGolden
>>>>>
what about ... the Native Indian on horseback (definitely not Iroquois, or at least it definitely shouldn't be)?
>>>>>
Could the Native American brave be how Firaxis decided to represent the Scout unit? |
I think that's right. I looked at the tech tree and the native on horseback is the unit for horseback riding. The longboat is the unit for mapmaking. I take back what I said. Maybe no surprises afterall. Looks like all of these units are standard, but who knows until the game comes out.
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Bleyn
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quote: Originally posted by Adm.Naismith
My bad english is always at work here!
No, I mean a trireme had three orders, lines, whatsoever of oars: they were at different high on the boat, so more slaves can be fit at the job and the ship sail faster. Hope my english is more understandeable this time
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Actually, IIRC, the trireme had the multiple ranks of oars not to go faster, but to get up to its top speed faster. I don't know that adding that many extra oars would really add to the top speed, given how much extra weight would go into adding the extra structure, people, supplies, etc to such a ship. I can believe, however, that adding the extra rows of oars would increase the acceleration rate of a trireme.
FYI, in case anyone is wondering, they wanted faster acceleration for battle purposes. One of the main fighting techniques at that time was ramming. The short the distance you could get your ship to ramming speed in, the more likely you were to be able to mess over the other guy anywhere and any time you wanted.
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RedWhiteArcher
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After giving a few thoughts I think its ok that the Iroquois or any other native americans (south or north) have a mounted unit as long as they won't have horses as resources so they will have to go to Asia or Europe for them.
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d_dudy
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it's realistic but not really fair to not have horses in the americas.
maybe there will be a realistic goods on/off option. on-no horses in north and south america off-scattered.
that would make it tougher on the americans, iroquos, and aztecs, but it's always been a strategy to play as a western hemisphere power with just a few or no oppenents, so it could (just maybe) even out instead of being unbalanced.
i guess by the time you make contact with the old world you wouldn't need horses. maybe.
well anyway, i'm really hoping for an option allowing realistic goods. i hope they put the effort into doing it. considering everything else they've done there's no reason why not to have done this.
think about, gold in the dakotas and south africa. hashish and other drugs in south america. it'd be awesome!
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:15
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quote: Originally posted by Bleyn
Actually, IIRC, the trireme had the multiple ranks of oars not to go faster, but to get up to its top speed faster.
FYI, in case anyone is wondering, they wanted faster acceleration for battle purposes. One of the main fighting techniques at that time was ramming. |
True, thank you for better explanation than mine.
Ranks of oars, that's the word .
Ramming tactic needs a robust, heavy ship, hence a greater number of oars. Not sure about acceleration gain (greater mass=more inertia). IIRC romans used to assault the enemy with common soldier, once the ships are connected (easy jam, after a ramming attack). Once the crew was killed, the enemy ship was burned.
quote: Originally posted by Rhysie
Ack, I hadn't heard that one before... I prefer my civ to be in white, its more of a neutral colour and suits whatever style I decide to play... Oh well |
Uhmm, I'm looking back to find the Dan's post. Here it is: http://apolyton.net/forums/showthre...olor#post446233
tniem was asking:
quote: Originally posted by tniem
Another thing I have noticed is that all the pics of unique units have had the color blue in the dress of the unit. I hope this means that blue is a generic color and that each civ will have any color that you want to play with them.
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The reply from Dan:
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That's the team color, and it is totally configurable. Beyond the default colors we provide, you can change them to be nearly any color you want using the editors.
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a) Confirmed: you can change the color (you're happy ),
b) My guess: a color "marked" unit is a unit a player can command (barbarians aren't). Galley!
Last edited by Adm.Naismith on 07-09-2001 at 13:15
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Edward
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Does this mean that all unit graphics have blue areas in them and the blue areas become the appropriate civ color in the game? In Civ2, purple areas (IIRC) became "transparent" and showed the land behind/beneath them. If the Civ3 blue areas became the possessing civ's color, that'd bring back the units being "civ-colored" (grey tanks for Mongols, white tanks for Russians, etc.) as they were in Civ1 (as opposed to only the shield having the civ color as in Civ2). A great idea.
I think it's also been said that, regardless of how the units look and regardless of what civilization you are, you can choose to be any color you want. Am I repeating an unconfirmed rumor here?
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