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monkspider is offline monkspider
King
banned
Aug 2001
time: 23:15
  Old Post 06-09-2001 11:08
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Wonders of the World now require RESOURCES TO BUILD!! Support Apolyton, buy Civilization 2

Here's a snippet from the translated version of the German video


"With this new trade system you trade with friendly civs in culture, technologies, units, cities or one of the 30 resources with whom you can build the old or the new wonders used in Civ III. "


Obviously, this is huge and adds untold layers of strategy to "the old wonder races". Theoretically, if a small empire gains a large majority of the materials needed to build a certain key wonder, than they can go from rags to riches over night.
Great, great stuff...the plot ever thickens on the tale of Civ 3

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:15
  Old Post 06-09-2001 16:51
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Re: Wonders of the World now require RESOURCES TO BUILD!! Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by monkspider
"With this new trade system you trade with friendly civs in culture, technologies, units, cities or one of the 30 resources with whom you can build the old or the new wonders used in Civ III. "


Wonderful stuff!!

Provost Harrison is offline Provost Harrison
Emperor
The farce is strong with this one.
Feb 2000
time: 05:15
Arrow  Old Post 06-09-2001 17:11
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Lose 30 kilos (of popups)

Hmmm, sounds interesting...

Zanzin is offline Zanzin
Prince
Sydney, Australia
Mar 2001
time: 15:15
  Old Post 06-09-2001 17:19
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This is definately a good thing - makes the wonders race all that more interesting, and not so *easy*

Fiera is offline Fiera
Emperor
Proud Member of the Spanish Gang
Mar 2000
time: 06:15
  Old Post 06-09-2001 18:09 Visit Fiera's homepage!
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This is definitely a step in the right direction for Civ3!

And I hope Firaxis take the resources thing as far as they can... I mean, I don't want a single wonder, even if it's ancient, to be built only with shields...

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:15
  Old Post 06-09-2001 18:20
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The resource system is really the best thing that could happen with the sequel to civ 2 !
For sure in combination with diplomacy !

Second to the resource system is the culture system !

I'm really positive about civ3 !!!
Now I have to decide to wait for civ3 ordinary to be released in Europe 3 weeks after the release in the US or to purchase the special edition over the internet............

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:15
  Old Post 06-09-2001 18:37
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Re: Wonders of the World now require RESOURCES TO BUILD!! Support Apolyton or Terrorists Win

quote:
Originally posted by monkspider
or one of the 30 resources with whom you can build the old or the new wonders used in Civ III


30 resources?? I thought there were only 24 and of those, only 8 were useful for building stuff with... Wish we knew more about these resources, sounds like they will be *very* useful in terms of gameplay

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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May 1999
time: 13:15
  Old Post 06-09-2001 20:13
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Oh my!

No more of stupid AI 1-pop city building a wonder in 1 turn.

That better do not happen!

monkspider is offline monkspider
King
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Aug 2001
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  Old Post 06-09-2001 22:11
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Good news Ranger, the AI doesn't cheat at all, save Diety level.
Check the Finnish article thread for more info.

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:15
  Old Post 06-09-2001 23:30
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quote:
Originally posted by monkspider
Good news Ranger, the AI doesn't cheat at all, save Diety level.
Check the Finnish article thread for more info.


Lets hope cheating human players can restrain themselves also. Some love to routinely exploit unintended cheat-shortcuts - then complain loudly why it is possible for them to play this way. I agree though that Firaxis should plomb as many well known Civ HP-cheats as possible.

The Mad Viking is offline The Mad Viking
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of the Great White North
Feb 2000
time: 05:15
  Old Post 06-09-2001 23:53
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30 working resources! (Sounds like Korn469 again) This is excellent!

Ralf:

How about only allowing play to continue from an Autosave file, which might prevent map peaking. And allowing only one reload per Autosave file to prevent reloading on bad huts or bad combat results? You could still play with different savefiles or more reloads, but you get an asterix on your game score.

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:15
  Old Post 07-09-2001 00:24 Visit Vlad Antlerkov's homepage!
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yay

Well, now it's going to be a lot harder to catch every wonder. Sounds like an improvement to me... Might actually add some challenge to the game. They're curtailing ICS, but now it seems that OCC will be much tougher than before, since you may not have the resources to build, say, Colossus, or Isaac Newton's College... any takers for a Civ III OCC game? Anyone?

And if the AI has been improved to the point that it doesn't need to cheat anymore... Shall I subject it to the Turing Test?

Or am I being way too optimistic?*

* Yes.

saracen31 is offline saracen31
Warlord
Dallas
May 2001
time: 05:15
  Old Post 07-09-2001 00:27 Visit saracen31's homepage!
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Does anyone know exactly how the leader units are going to help build Wonders? Do they help build at a more rapid pace, or do you have to sacrifice the leader or what?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
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  Old Post 07-09-2001 00:29
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I think that changes like these will improve the game very mush. The more I read, the more I want the game (So stop reading until you can get the game. I can't!)

Pembleton is offline Pembleton
Prince
Cyberspace
Apr 1999
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  Old Post 07-09-2001 00:34
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I keep seeing references to OCC and I asked a while ago what it was - one city challenge. How are you supposed to win with only one city? Could someone give me an idea/strats or even a link to how this is possible. I don't get it.

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
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  Old Post 07-09-2001 00:40 Visit Vlad Antlerkov's homepage!
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Pembleton:

http://members.home.nl/paulvdb/occ.htm

Search the Civ II Strategy Forum for threads pertaining to OCC.

Last edited by Vlad Antlerkov on 07-09-2001 at 00:47

Ralf is offline Ralf
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Sweden
Mar 2000
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  Old Post 07-09-2001 00:46
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quote:
Originally posted by monkspider
"...the 30 resources with whom you can build the old or the new wonders used in Civ III. "


I believe this is an misunderstanding. If wonders requires recources, then why not city-improvements as well? With wonders & city-improvements you only need the knowledge; the workforce and common building-material (= shields), 98% of the time. Why messing it up with an enforced need of resources? What should "Hanging Gardens" need, for example? Green plants?

Unless officially confirmed, I dont believe it. From what we know, that german commentator could simply have taken for granted that everything need recources - not just combat-units.

Pembleton is offline Pembleton
Prince
Cyberspace
Apr 1999
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  Old Post 07-09-2001 01:00
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Lose 30 kilos (of popups)

OCC should be called OCE or OCL for one city exploit or one city loophole as it uses "tricks". It seems that a simple patch could prevent such things as the incremental rush-buying or WLTC day. The increase of one pop for WLTC is too much and there should be a different bonus.

Anyway, I guess some people get a kick out of doing this but it doesn't seem very fun to me. I play Civ to create a civ, not just one city.

Mister Pleasant
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  Old Post 07-09-2001 01:15
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Resources sound better with each new bit of news. I just hope the AI knows to use them.

quote:
And if the AI has been improved to the point that it doesn't need to cheat anymore... Shall I subject it to the Turing Test?


Not a bad idea. Way to do this would be with a multiplayer game that includes human and AI players. Human players only use set responses (no in game chat). See if human players can guess which civs were human controlled and which were AI controlled. Might assign this sort of project to my class next semester if the AI impresses me. Think Firaxis will give me a desk copy?

Ralf is offline Ralf
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Mar 2000
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  Old Post 07-09-2001 01:17
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quote:
Originally posted by Zanzin
This is definately a good thing - makes the wonders race all that more interesting, and not so *easy*


In civ-3 you cannot prepare one and the same wonder in several of your own cities anymore. A common Civ-2/SMAC cheat, that made it very easy to prepare shield-material - then change wonder-priority as soon as the new wonder-allowing tech was explored.

I think above alone makes the wonder-race more interesting.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:15
  Old Post 07-09-2001 01:22
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quote:
Originally posted by Ralf
I believe this is an misunderstanding. If wonders requires recources, then why not city-improvements as well?


To quote Soren Johnson, Firaxis (http://www.civ3.com/devupdate_resources.cfm): 'Resources, like iron, oil, and uranium, allow the construction of specific units and buildings.'

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:15
  Old Post 07-09-2001 01:28
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quote:
Originally posted by lockstep
To quote Soren Johnson, Firaxis (http://www.civ3.com/devupdate_resources.cfm): 'Resources, like iron, oil, and uranium, allow the construction of specific units and buildings.'


Holy ****! Thats an old quote and I completely missed it. Well, well, well...

Last edited by Ralf on 07-09-2001 at 02:03

PGM is offline PGM
Prince
Lisboa, Portugal
Aug 2001
time: 05:15
  Old Post 07-09-2001 02:25
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This new info has been nothing but great to the game.
Now you strategically have to promote a civilized coexistance with other civs so you can trade and get resources to build units, buildings and Wonders (although I assume basic buildings such as temples, marketplaces or libraries can be built with fairly accessible resources). It's funnier to play this way, and far more realistic. Great job, Firaxis. Now how about renaming the "Rider"? You've accepted fan ideias before (advanced airstrikes targeting specific enemy buildings :b, so how about it?. I believe the unit is historically fairly well chosen, it's exciting, reminiscent of the notorious Mongol hordes, now just make it sound chinese!

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:15
  Old Post 07-09-2001 03:01
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quote:
Originally posted by Pembleton
OCC should be called OCE or OCL for one city exploit or one city loophole as it uses "tricks". It seems that a simple patch could prevent such things as the incremental rush-buying or WLTC day. The increase of one pop for WLTC is too much and there should be a different bonus.


How in the world is just building one city exploiting a loophole?

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:15
  Old Post 07-09-2001 03:12
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quote:
. If wonders requires recources, then why not city-improvements as well?


Even though, this is a bit too late I'll say it anyways. When the new civ3 site opened I started a thread based on that single quote proving the requirement of resources for city improvements. I thought I would say that.

It's nice to see that wonders also require resources for building.

ancient is offline ancient
Prince
Life Goes On
May 2001
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  Old Post 07-09-2001 03:29
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Civ1:
Civ2:
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down th' pub is offline down th' pub
Warlord
Chasin' Shadows in the Rain
Dec 2000
time: 05:15
  Old Post 07-09-2001 03:42
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Got spare money?

It came up in a recent thread that the 'Ironworks' wonder needs coal & iron (too lazy to find it) and it makes sense that an oil refinery needs oil (hang on CTP improvement?).

Edward is offline Edward
Warlord

Apr 2000
time: 00:15
  Old Post 08-09-2001 00:41
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quote:
posted by monkspider
Good news Ranger, the AI doesn't cheat at all, save Deity level.
Check the Finnish article thread for more info.


Could you provide a quote from or link to that article? No AI cheating on low levels? What distinguishes the levels? At least Deity provides some hope for single player challenge.




Pembleton,

OCC might seem rote and cheating, but many people get a big kick (and challenge!) out of it. Depending on your outlook, OCC might use some cheats.

We Love Days - ouch! While blatantly intended by the designers (both in code and written word), I too think this is overpowered. It definitely gives the human an upper hand over the AI since the AI doesn't exploit it. I would say "We Love" is the problem here more than OCC being a cheat. Many non-OCCers use "We Love" for instant republic civ growth.

The other big "exploitation" that OCC uses is that the AI just can't figure out who's about to win. Since the OCC civ always seems so tiny and harmless, the AI forks over tribute and generally doesn't attack until late in the game. The AI has no clue that that little civ has a million dormant caravans and all the requisites for a spaceship. This lack of ability to assess progress to victory MUST be fixed in Civ3 given it's many new victory conditions. If a human is close to for example a cultural victory, the AI must be able to realize this and make a concerted effort to destroy that decadent civ.

Lonestar is offline Lonestar
Prince
AECCP Dark Lord of the Sith
Aug 2000
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  Old Post 08-09-2001 23:37 Visit Lonestar's homepage!
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So you suppose this means I'm going to have to find some uranium for the Manhatten Project?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
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  Old Post 09-09-2001 02:38
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quote:
Originally posted by Lonestar
So you suppose this means I'm going to have to find some uranium for the Manhatten Project?

Most likely: Yes. But there might be a bug, so that you need horses

 
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