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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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I keep seeing references to OCC and I asked a while ago what it was - one city challenge. How are you supposed to win with only one city? Could someone give me an idea/strats or even a link to how this is possible. I don't get it.
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Vlad Antlerkov
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Do you have Matt Stairs in your house?
Mar 1999 time: 23:15
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Pembleton:
http://members.home.nl/paulvdb/occ.htm
Search the Civ II Strategy Forum for threads pertaining to OCC.
Last edited by Vlad Antlerkov on 07-09-2001 at 00:47
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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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OCC should be called OCE or OCL for one city exploit or one city loophole as it uses "tricks". It seems that a simple patch could prevent such things as the incremental rush-buying or WLTC day. The increase of one pop for WLTC is too much and there should be a different bonus.
Anyway, I guess some people get a kick out of doing this but it doesn't seem very fun to me. I play Civ to create a civ, not just one city.
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Resources sound better with each new bit of news. I just hope the AI knows to use them.
quote: And if the AI has been improved to the point that it doesn't need to cheat anymore... Shall I subject it to the Turing Test? |
Not a bad idea. Way to do this would be with a multiplayer game that includes human and AI players. Human players only use set responses (no in game chat). See if human players can guess which civs were human controlled and which were AI controlled. Might assign this sort of project to my class next semester if the AI impresses me. Think Firaxis will give me a desk copy?
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down th' pub
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Chasin' Shadows in the Rain
Dec 2000 time: 05:15
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It came up in a recent thread that the 'Ironworks' wonder needs coal & iron (too lazy to find it) and it makes sense that an oil refinery needs oil (hang on CTP improvement?).
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Edward
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quote: posted by monkspider
Good news Ranger, the AI doesn't cheat at all, save Deity level.
Check the Finnish article thread for more info. |
Could you provide a quote from or link to that article? No AI cheating on low levels? What distinguishes the levels? At least Deity provides some hope for single player challenge.
Pembleton,
OCC might seem rote and cheating, but many people get a big kick (and challenge!) out of it. Depending on your outlook, OCC might use some cheats.
We Love Days - ouch! While blatantly intended by the designers (both in code and written word), I too think this is overpowered. It definitely gives the human an upper hand over the AI since the AI doesn't exploit it. I would say "We Love" is the problem here more than OCC being a cheat. Many non-OCCers use "We Love" for instant republic civ growth.
The other big "exploitation" that OCC uses is that the AI just can't figure out who's about to win. Since the OCC civ always seems so tiny and harmless, the AI forks over tribute and generally doesn't attack until late in the game. The AI has no clue that that little civ has a million dormant caravans and all the requisites for a spaceship. This lack of ability to assess progress to victory MUST be fixed in Civ3 given it's many new victory conditions. If a human is close to for example a cultural victory, the AI must be able to realize this and make a concerted effort to destroy that decadent civ.
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