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Rufus T. Firefly
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is one way of saying it, though I prefer "mensch"
Sep 2000 time: 07:12
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My latest game (Deity/7/raging, normal size world, ToT).
Starting techs: Alphabet, Code of Law, Ceremonial Burial, Masonry
Starting position: the center of a 4-trade-special grid -- two whales, two silk (technically, 1 silk, 1 wheat); all other squares are grass, plains, forest, hill, or water
I get to found my city in 4000 BC; I get to research monarchy as my first tech. I find and take control of the choke point between my city and the Persians, the only other civ on the land mass. I bang out three good caravans right away (Trade is my 4th tech, and the Persians demand everything I produce).
I follow the Paulicy to the letter, with one exception: since I have the caravans to do so, I build Hoover instead of a power plant (I find pollution management at the end of the game to be a real pain).
The only enemy I make is the Persians, who eventually dissolve our alliance. But they can't get past the choke point, and can't coordinate a naval invasion. I am never successfully attacked.
I neither give nor trade any tech more advanced than gunpowder. Nobody ever steals a tech from me, including the SS techs.
Punch line: The Germans beat me to AC by 4 years; had they been stopped (and I built the Manhattan Project after I launched in the hope that someone would sack Berlin), the Greeks would have beaten me by 2.
That's it. I give up. Now where did my daughter put that Sims CD?
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Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
[This message has been edited by Rufus T. Firefly (edited March 27, 2001).]
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LOL, Ribannah and I was writing replies at the same time and she got hers ready first! (she being one of the OCC guru I was referring to) 
[This message has been edited by Marko Polo (edited March 27, 2001).]
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Rufus T. Firefly
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is one way of saying it, though I prefer "mensch"
Sep 2000 time: 07:12
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Round Two
Bolstered by the kind words of fellow Apoloytons, I begin again. This time I vow not to be so stingy with techs. Everything proceeds as above and...it's working! I'm getting techs faster than ever before! Here, take gunpowder! Take industrialization! Radio? Sure! Space flight? Why not! I'm going to AC, and none of you are even building space ships! Bwaaa-ha-ha-ha-ha!
Punch line: "Space ships? We don't need no stinking space ships! We're your allies, the Persians, and we're dissolving the alliance and sneak attacking with bombers, tanks, and cruisers galore, none of which we would have had at this point is you hadn't been giddily giving away those techs."
La balance continues to elude me. Maybe I can find a nice shareware game of Tetris somewhere...
Aside to Ribannah: The game in question is Tot; I don't think it will load in any other civ version.
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Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
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debeest
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Rufus, your experience closely matches mine (although I did manage to win the four whales game -- how could I lose with four whales?!). For several games, I felt like everything was going swell, and then -- bam! Suddenly the delinquent AI is magically getting a tech per turn, stealing space flight from me, and building five or ten structurals per turn. I desperately launch, and a few years later they launch a spaceship the size of Jupiter and beat me there.
But this week I finally won a game (the last of the pre-fortnightly bunch, I think -- I'm way behind). And like you, I gave up no techs past gunpowder. No furriners came sniffing around my city until late in the game when the Mongols sent a few dozen sacrificial diplomats into the forests between us. No nasty cruisers or bombers or spies. And the Mongols stacked up a big pile of structurals and some components, but never even launched. You can do it, big fella!
I think the main reason why the experts tell you to give away so much tech is in order to speed up the whole game so you can land sooner. If your goal right now, like mine, is just to eke out a victory, I think you should only be giving away tech to avoid wars and win allies who will give you cash.
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