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doron
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http://www.nexgenmedia.net/civ3-1.jpg - Shows the indians in the modern era. Not sure if this was posted before.
[edit]
Better version (300k!) at http://www.nexgenmedia.net/civ3-2.jpg
[/edit]
I apologise for the somewhat bad image quality, my scanner needs to be calibrated (and I lost the calibration sheet).
As you can see, the roads are pretty much what they look like in say LA, with underpasses and such. The top, left city has to its left a normal road (pretty hard to see on the image)
Also, and hill/mountain with such a road gets a tunnel entrance graphic.
Last edited by doron on 07-09-2001 at 17:25
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Eli
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Israel
Jul 2000 time: 07:15
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Hey Doron, from where are you?
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Yog-Sothoth
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Trondheim, Norway
Sep 2000 time: 06:15
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I hope they clean up thoose roads a little, looks like a complete mess to me.
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FXS Zach Wilson
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baltimore
Aug 2001 time: 00:15
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not modern roads but railroads.
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kaminwx
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Cedar Rapids, IA, USA
Mar 2001 time: 05:15
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I really wish Firaxis would ridge some of those individual mountains together and replace the flooding irrigation look with farmland.
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Ralf
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Sweden
Mar 2000 time: 06:15
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Why must irrigated tiles look like watersick mosquito-infested quagmires? Why so few forest-tiles? At least 20% should be forrest - if not available naturally, so at least planted. Variation = good looks.
Also, look at the 19-point city named Ginger. How is it possible to grow to 19 points without cultivate the surrounding grasslands? Why isnt the hills mined? It seems to me that the cities grows very large anyway, regardless lack of terrain-cultivation, wich is bad. They should add upper growth limits, if not enough indevidual tiles are food-produktive enough. Please, change this.
As for the "dense spiderweb roads/RR" phenomenon: well, thats to be expected as long as roads/RR:s are ONLY beneficial, instead of a mixed blessing, like it should be. Road/RR:s through irrigated tiles (where is the farmland-upgrades?) should always boost trade, but it should also halve the irrigation-bonus. Or something similar - just make roads/RR:s more of a mixed blessing, one way or the other.
No desolate non-populated chunks of landareas in the mini-map, like it often was in Civ-2. Good. 
Last edited by Ralf on 07-09-2001 at 20:13
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jsw363
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Is anyone else bothered by teh fact that the roads still seem to just plow through the mountains. No contours, curves, nothing. I personally think that having all these roads spread across the map looks horrible. Can't they make roads less essential to gameplay?
I don't mean to complain, but the ocean still bothers me. If you look on the map there are only two true oceans in the game (dark blue) and it's easy to navigate around them. So it doesn't seem to me like there's any advantage to progress beyond caravels early in the game. If I have access to the enitre planet, but by a more roundabout route it seems too easy. I was expecting the different levels of ocean (shoreline, sea and ocean) to have a greater impact on the game. Now it seems like this feature won't mean very much.
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Sabre2th
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I like the Photoshop colors a lot more than the colors from the original shot.
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tniem
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Hope College
Apr 2000 time: 00:15
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The thing I have noticed in all the screens is that in the cities you see the units that are defending. Is everyone going to get to see the defending units. If so that seems like a good idea or is it just that tanks were built in every city in that image?
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