Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Modern era pic from GameStar
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
doron is offline doron
Settler

Aug 2001
time: 05:15
Post  Old Post 07-09-2001 17:03
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Modern era pic from GameStar Full PM-box? Change here!

http://www.nexgenmedia.net/civ3-1.jpg - Shows the indians in the modern era. Not sure if this was posted before.

[edit]
Better version (300k!) at http://www.nexgenmedia.net/civ3-2.jpg

[/edit]

I apologise for the somewhat bad image quality, my scanner needs to be calibrated (and I lost the calibration sheet).

As you can see, the roads are pretty much what they look like in say LA, with underpasses and such. The top, left city has to its left a normal road (pretty hard to see on the image)

Also, and hill/mountain with such a road gets a tunnel entrance graphic.

Last edited by doron on 07-09-2001 at 17:25

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:15
  Old Post 07-09-2001 17:14
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

COOOOOOOOOOOOOOOOOOOOOL!!!

The city looks like before though... It must be the quality that is fooling me...!!!

But what are those white marks in south-east of the cities??? Looks like some kind of small "squares"?

doron is offline doron
Settler

Aug 2001
time: 05:15
  Old Post 07-09-2001 17:27
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization 2

http://www.nexgenmedia.net/civ3-2.jpg

Better version. The cities are high rises, with a tank graphic on them (hiding most of the city image too)

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:15
  Old Post 07-09-2001 17:43
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame




OK!
1.) I can see the small "squares" better, but I can't understand what they are for?
2.) On this map, the largest civ has 24-25 cities, as far as I can see(the blue one), the smallest two has 10 cities(the green and the orange). I can't remember what number that was most "usual" in Civ2, but I think you had to be bigger!
3.) It seems like the worker are with us still in the modern times, no engineers!

Rogan Josh is offline Rogan Josh
Prince

Jan 1970
time: 06:15
  Old Post 07-09-2001 17:48
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Nikolai
1.) I can see the small "squares" better, but I can't understand what they are for?


They look like airports to me (or maybe airbases).

Buck Birdseed is offline Buck Birdseed
Emperor
Khoon Ki Pyasi Dayan (1988)
Nov 2000
time: 05:15
  Old Post 07-09-2001 17:51 Visit Buck Birdseed's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

Ummm... The one with the anchor on it indicates the presence of a harbour, the one with the airplane indicates the presence of an airport.

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:15
  Old Post 07-09-2001 17:56 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:15
  Old Post 07-09-2001 18:07 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

i should note that i've passed the image through the "auto-levels" fuction in photoshop, that's why it looks more blue-ish....

firaxis or photoshop? whose colors are best?

mactbone is offline mactbone
Prince
Lift Your Skinny Fists Like Antennas to Heaven
Sep 2001
time: 23:15
  Old Post 07-09-2001 18:07
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Tired of ads?

Anybody else really intrigued about the roads now. Near the top there is a square that has two roads that aren't connected. What's that all about?

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:15
  Old Post 07-09-2001 18:13
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Help yourself to an AD-FREE life

Hey Doron, from where are you?

Yog-Sothoth is offline Yog-Sothoth
Prince
Trondheim, Norway
Sep 2000
time: 06:15
  Old Post 07-09-2001 18:14 Visit Yog-Sothoth's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I hope they clean up thoose roads a little, looks like a complete mess to me.

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:15
  Old Post 07-09-2001 18:17
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
No engineers? Remove this text

In the screenshot, there are still the basic workers from the ancient age. Are engineers no longer in Civ? Do workers no longer get upgraded? I really hope something upgrades worker speed in the mid-late game.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:15
  Old Post 07-09-2001 18:17
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Isn't that a bit off-topic, Eli?

BTW, Mark, when I have answered an off-topic post like now, without writing anything about the off-topic; is that legal? (it is fine to know for the future! )

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:15
  Old Post 07-09-2001 18:20
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Irrigation Got spare money?

Is there no longer farmland? The irrigation is also the same as the ancient irrigation, yet one of the cities is building mech. infantry which at least in Civ2 was a late game unit, well after farmland.

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:15
  Old Post 07-09-2001 18:29 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton or Terrorists Win

these are probably test pictures guys, most probably with lots of help from cheats/editor. it's not something taken from an actual game....

FXS Zach Wilson is offline FXS Zach Wilson
Firaxis Games
baltimore
Aug 2001
time: 00:15
  Old Post 07-09-2001 18:39 Visit FXS Zach Wilson's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
perhaps Increase Your PM Length

not modern roads but railroads.

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:15
  Old Post 07-09-2001 18:46 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Re: perhaps Remove this text

quote:
Originally posted by FXS Zach Wilson
not modern roads but railroads.
see? posting guesses all the time eventually causes the Firaxian-posts bot to wake up


welcome on Apolyton Zach!

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:15
  Old Post 07-09-2001 19:06
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by MarkG
these are probably test pictures guys, most probably with lots of help from cheats/editor. it's not something taken from an actual game....


Well, I don´t see a single evidence that this picture is not taken from an actual game.

An hour ago I browsed the magazine that contains this picture. Some pieces of info that may be new:

- There are six ways to win (I guess no. 6 is the 'histograph' victory, i.e. a refined highscore).

- On another screenshot, a city is producing a 'modern armor'.

- The AI has been 'improved conspicuously in comparison with SMAC'.

kaminwx is offline kaminwx
Settler
Cedar Rapids, IA, USA
Mar 2001
time: 05:15
  Old Post 07-09-2001 19:13
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Avatar Enlargement: We've got the solution

I really wish Firaxis would ridge some of those individual mountains together and replace the flooding irrigation look with farmland.

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:15
  Old Post 07-09-2001 19:37
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy Civilization 2

The Pimple Mountains are still there (I hope some of my modpack friends would make replacing the mountain terrain a high priority).

You say that this is from a Modern Age. Apart from the battleship in the bottom and the production, I don't see any units on the map. Am I not looking at it close enough? I mean, when a game gets to the modern age, there would numerous modern units scattered over the map, esp. taking up defensive or fortified positions.

KrazyHorse is offline KrazyHorse
King
Macedonia
May 2001
time: 00:15
  Old Post 07-09-2001 19:39 Visit KrazyHorse's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Full PM-box? Change here!

There are modern units (APCs, I think) stationed in the cities.

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:15
  Old Post 07-09-2001 19:45
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton buy from Amazon

Why must irrigated tiles look like watersick mosquito-infested quagmires? Why so few forest-tiles? At least 20% should be forrest - if not available naturally, so at least planted. Variation = good looks.

Also, look at the 19-point city named Ginger. How is it possible to grow to 19 points without cultivate the surrounding grasslands? Why isnt the hills mined? It seems to me that the cities grows very large anyway, regardless lack of terrain-cultivation, wich is bad. They should add upper growth limits, if not enough indevidual tiles are food-produktive enough. Please, change this.

As for the "dense spiderweb roads/RR" phenomenon: well, thats to be expected as long as roads/RR:s are ONLY beneficial, instead of a mixed blessing, like it should be. Road/RR:s through irrigated tiles (where is the farmland-upgrades?) should always boost trade, but it should also halve the irrigation-bonus. Or something similar - just make roads/RR:s more of a mixed blessing, one way or the other.

No desolate non-populated chunks of landareas in the mini-map, like it often was in Civ-2. Good.

Last edited by Ralf on 07-09-2001 at 20:13

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:15
  Old Post 07-09-2001 19:47
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Now I vaguely see the APCs. They do blend in nicely with the buildings.

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:15
  Old Post 07-09-2001 19:52
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Enter the AD-FREE zone

Ralf: Could it be that this was not a game screenshot but a customized one, as alluded to earlier? If you would want to test a modern age feature, they would probably set up a bunch of cities at a set population (and production level) and then start the game from there. That way you can control the testing without having to take the time to play up to that point and perhaps have it adversely affect conditions once you get into the modern age.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:15
  Old Post 07-09-2001 20:00
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Browse Apolyton AD-FREE

What I am curious about, is the upside down pentagon attached to the description of the city in the middle.

Nothing to do with devil worshipping, I hope

OneFootInTheGrave is offline OneFootInTheGrave
Prince
Kuzelj
Nov 2000
time: 05:15
  Old Post 07-09-2001 20:03
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by MarkG
i should note that i've passed the image through the "auto-levels" fuction in photoshop, that's why it looks more blue-ish....

firaxis or photoshop? whose colors are best?


PHOTOSHOP PHOTOSHOP PHOTOSHOP!!!

I was amazed that they changed the color pof the sea sooo much... I wish they had...

But we will surely not be disturbewd by the green oceans, since it seem this will be a great game.

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:15
  Old Post 07-09-2001 20:07
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Steve Clark
Ralf: Could it be that this was not a game screenshot but a customized one, as alluded to earlier? If you would want to test a modern age feature, they would probably set up a bunch of cities at a set population (and production level) and then start the game from there. That way you can control the testing without having to take the time to play up to that point and perhaps have it adversely affect conditions once you get into the modern age.


Sounds reasonable. They have probably a bunch of pre-setup playtest-scenarios available in order to test -> adjust -> retest this or that feature, or AI-behaviour. Lets hope that above is a playtesting "work-sketch" only. If it isnt, then Im worried. An official comment here would be nice.

jsw363 is offline jsw363
Prince

Jul 2001
time: 21:15
  Old Post 07-09-2001 22:38
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Tired of ads?

Is anyone else bothered by teh fact that the roads still seem to just plow through the mountains. No contours, curves, nothing. I personally think that having all these roads spread across the map looks horrible. Can't they make roads less essential to gameplay?

I don't mean to complain, but the ocean still bothers me. If you look on the map there are only two true oceans in the game (dark blue) and it's easy to navigate around them. So it doesn't seem to me like there's any advantage to progress beyond caravels early in the game. If I have access to the enitre planet, but by a more roundabout route it seems too easy. I was expecting the different levels of ocean (shoreline, sea and ocean) to have a greater impact on the game. Now it seems like this feature won't mean very much.

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:15
  Old Post 07-09-2001 22:46
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Full PM-box? Change here!

I like the Photoshop colors a lot more than the colors from the original shot.

tniem is offline tniem
King
Hope College
Apr 2000
time: 00:15
  Old Post 07-09-2001 22:47
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Increase the size of your Attachments

The thing I have noticed in all the screens is that in the cities you see the units that are defending. Is everyone going to get to see the defending units. If so that seems like a good idea or is it just that tanks were built in every city in that image?

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0549 seconds (91.84% PHP - 8.16% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net