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George Garrett
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Victoria. B.C. Canada
May 1999 time: 21:12
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I would add to that excellent advice, use caravans only for Wonders in the game's early stages, save trading for later,when you're more or less consolidated and settled, and the farthest cities have grown faraway, and fat.
My favourite example: ICS as Brits on large world map 8-9 cities on British Isles, as many on Europe as AI allows, then, when all secure, trade with the U.S.A.who, while you've been building Wonders, have built many cities, each far more prosperous than yours,and yielding high prices, by then, for the stuff you send over.
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smilo
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Belgium
Jan 1970 time: 05:12
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It can indeed be overwhelming trying to apply all the detailed advices you find on this website, but for becoming a better civ player there is one golden rule : one step at a time. Don't try to apply all the advices in one go; begin with some of the major (broader) rules and see what differences it makes. Apply more detailed advices once you have mastered the more high-level once.
for me these are the basic principles of becoming a good player for the early part of the game :
- find a good site for your first city (resources are important). This does not nessesarily needs to be a site that can sport a big city. In the beginning you need good production and trade. So build your city where you can find a decend number of resources for shields and trade arrows
- expand rapidly, building settlers and founding new cities should be a prime target. Build you first cities close toghether, they can even overlap. This will allow you to build new cities faster, and will allow you to upgrade the land more rapidly (the squares are close toghether).
- do not underestimate the power of roads, they give you good trade income and can allow units to travel faster, but be carefull don't build roads on areas you do not use if they are for trade income.
- don't start irrigating all over the place, anly thos squares that you need (keep in mind that building a settler unit will decrease you city size by one).
- explore the world and chase goodie huts (they do make a big difference)
- plan your research carefully. Try to get to monarchy as fast as possible.
- keep your people happy : you can do this by building the hanging gardens wonder. Without this wonder it is difficult to expand very rapidly. A growing civ will require a higher form of governement to keep your people happy (one of thez reasons to swich to monarchy asap)
- experiment with temples and units in a city, you'll notice that you can do without temples longer than you expect.
- don't ever go for a republic governement, it's not worth it.
Hope this is helpfull ...
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Edward
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I agree with smilo: "one step at a time." In playing Civ, I found that I couldn't/didn't implement or fully understand the next concept until I was "ready" to learn it in some sort of Eastern mystical way. Like all things, only practice prepared me to go to the next level of understanding.
One of my big steps was switching my early game from lots of terrain and city improvement (making wonderful cities) to rapid expansion (making lots of crappy cities). As everyone so far has mentioned, rapid early expansion quickly gives you a leg up in all areas of gameplay.
This first big step did lead to a need to know the best way to manage unhappiness in a particular city and overall (a wonder? a settler? a cheap martial law unit? a temple?)
Another big step was realizing that trade routes are not only worthwhile, but can drastically improve your game. In mid game I reach a point where all my cities are pumping out caravans as quickly as possible. The reason is that every time you establish a new trade route, you get a beaker bonus to your research.
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Sitnam
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Rome Ga
Sep 1999 time: 05:12
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I agree. One step at a time. With ICS as the first step. It was one of the biggest steps to my game. Though I'm not an expert I'm still pretty decent.
Also I have read here at apolyton for at least a year and some of the older advice was a lot more helpful to mid game.
Like that the two most important wonders for out and out winning are gardens and the chapel. After these two are in the bag the game is as good as won. Old news probably but I dont come by much any more : )
Try a game like this:
1: ICS all the while focusing on gardens and chapel
2: While your building chapel get a temples in all your cities
3: Grow em all to size 8 under republic using 50% or more luxuries.
This advice is not just for the average player but new people who want a jump start. Doing this will help you refine your skills signifigantly, by letting you see where you need work.
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solo
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Lowell, MA USA
Jan 2001 time: 05:12
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Just play, play, play. With practice you'll get real good and all the very excellent advice above will become second nature.
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debeest
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I am perhaps just a step ahead of you. My last game I wiped out the next-to-last enemy city in 1798, but that's about a hundred years ahead of my previous best.
My deity game improved dramatically when I began to push the expansion. I'd always striven to build really good cities, placed to allow complete growth without overlap or wasted spaces. I still haven't managed to break the bounds and explode into Dave's true ICS strategy, but I believe that if I did, my game would improve even more. Why? Civ is all about choosing the right investments with the highest payoffs. On average, nothing pays off better than a new city, because that new city is the source of all production, including other new cities. Even if you don't want to build a lot of cities and get stuck with lots of management, you should still probably build your first 6-12 cities as fast as possible, even though it means forgoing lots of other stuff that has great value. Cities have greater value.
My power skyrockets in the Middle Ages when I've finally got Michelangelo and trade enhancers in place so that I can switch to republic and celebrate most of my cities every turn. I don't hurry to get to republic, but explosive growth under representative government is a huge factor in my game.
If you haven't already, study happiness. Outraged citizens become valuable when you treat them well; they turn happy with just two luxuries, rather than four (or six, as you might expect). This allow your cities to celebrate and grow with relatively few luxuries. This is one of the biggest advantages of huge expansion: more outraged citizens who readily become happy.
But what do I know? Many people here say that fundamentalism is by far the easiest way to win; I've never played it. Most people seem to think that trade caravans are the most important thing in the game; I almost never build a caravan for anything but to build a Wonder from. I've got to work on my roundedness. 
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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Do not be afraid of the AI. Learn to ask for tribute. The rules are these:
The civ must not be hostile, or you will get war.
The civ must be on the same continent as you.
The date must be before 1750.
You must not be in democracy or republic.
The civ should have enough gold to give (100 or more)
If you get war, don't panic, just ignore them for three turns, and peace is likely. If the AI offers a cease fire first, consider rejecting it; they likely will offer you gold. If you take the gold, ignore the offer of peace, and you will get the same amount(if they have any left) for peace.
The point of this is to develop a cavalier and agressive approach.
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