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solo
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Lowell, MA USA
Jan 2001 time: 05:12
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Giving away techs sure does lower beaker costs sometimes! In later stages of the game I have seen them drop by about 15% or more after giving away everything I know to every AI. Sometimes they drop when you give tech to just one AI, and I'm not sure why (maybe that AI is way behind everyone else), but I am reasonably confident that giving to all always seems to do the trick.
There are some dangers:
1) Early in the game, the benefit is not that great and if you don't keep a tech cushion, the AI seem to know this and become more belligerent becuase you no longer have something they need or want. You can usually get some sort of beaker reduction without giving it all away, anyways. Also, the less you give, the faster they learn something themselves that you can trade for later.
2) Giving away a tech too early may mean an AI beats you to Leonardo's or Copernicus, etc., so be careful with the key techs.
3) Giving away too much advanced technology later may give the AI some nifty weapons they will want to try out on you the turn after your act of generosity. The AI aren't all that bad at using advanced weapons.
4) In OCC, try not to give away Combustion too early if you value having the benefit of Colossus in your city. Give them Combustion and they become veritable little Wright Brothers, and will discover Flight before you can say Kitty Hawk.
5) If you become too "chatty", one or more AI may cut you off before you give away enough to lower beakers. Every 10 turns or so seems to be safe.
------------------
It is more pleasant to live in the corner of a housetop,
than in a wide house with a brawling woman.
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Xin Yu
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Emeryville, CA, USA
Jan 1970 time: 21:12
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OCC
First contact with an AI: exchange techs, sign peach treaty, gift techs to improve attitude (worshipful), ask for map exchange and ask for alliance. If successful, ask for gift. I guess whether you can get an alliance depends on yours and the AI's power ranking. If you are at peace with the AI's enemy, forget about alliance unless you want to take a reputation hit.
Later, if you want to exchange a tech with an AI, try after gifting techs till attitude is Cordial (in MPE the AI attitude drops to hostile the very next turn after contact).
Give AI techs after trading if the commodity is demanded by the target city. Giving AI tech gifts lowers your beaker requirements for a tech, but also lowers the potential trading bonus -- the trading bonus has an upper limit, which is 2/3 of the beakers for the current tech.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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Against the AI, looking to conquer the world; I give techs early to get enthusiastic/worshipful and exchange maps so I know where the civs are. Later, I give railroad when asked, it makes it easier to conquer later.
The ai tries to balance the tech gap by a variety of means. Exchanges among the AI is common, and later on, you can count on theft of spaceship techs. On the other hand, if you have a low science rate, the AI will follow suit and not go so fast. I suspect that caravans are not counted, so fundamentalism and lots of caravans can still get you ahead.
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debeest
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** Give AI techs after trading if the commodity is demanded by the target city. **
Can you explain that a little bit? Why only if it's demanded?
** Giving AI tech gifts lowers your beaker requirements for a tech, but also lowers the potential trading bonus -- the trading bonus has an upper limit, which is 2/3 of the beakers for the current tech. **
This is the first I've heard of this. Is this something that other people are aware of? How did you determine it? I'm on a one-man rampage to overthrow the false formulas for trade values in the Scrolls of Wisdom (well, William Keenan is the one who's really doing something about it), and this sounds like yet another argument against those formulae.
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