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sekong
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No more Scientific and Industrial CIV!
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sekong
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That's a changing related to the new GA trigger. They changed it this way, so Chinese can get GA by GreatWall solely. Really don't know it's good or not. But after all, they care about our ideas, and we get a preaceful trigger.
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Arent
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Gramphos - not my problem...
Militaristic/Commercial - None
Militaristic/Expansionist - Zulu
Militaristic/Scientific - Germans
Militaristic/Religious - Aztecs/Japanese
Militaristic/industrious - Romans/Chinese
Commercial/Expansionist - English
Commercial/Scientific - Greek/Persians
Commercial/Religious - Indians
Commercial/Industrious - French
Expansionist/Scientific - Russia
Expansionist/Religious - Iroquois
Expansionist/Industrious - Americans
Scientific/Religious - Babylonians
Scientific/Industrious - None
Religious/Industrious - Egypt
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RobC
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They haven't updated the description of the Chinese civ in the civ of the week page, though:
>In Civilization III, the Chinese are considered a Scientific and
>Industrious civilization, therefore, they start with Bronze
>Working and Masonry, and have significant bonuses to scientific
>activities pursuits and building activities.
http://www.civ3.com/civoftheweek.cfm?civ=Chinese
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d_dudy
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i'm glad they fixed the germans, that was thuroughly discussed in another thread and many believed the germans being expansinist was stupid.
how are the chinese militaristic? and why did they go from having only 2 civs the same in abilities to 3? someone said the romans could be militaristic and eexpansionistic. i think that would suit them better than militaristic and industrious. even more so when you realise slaves did so much work in rome while the owners had holidays on literally half the calender.
i hope they do some more tweaking and fix a few things. i want as few civs with the same abilities as possible. because, if not for the abilities the only truly defining difference in the game will be the unique unit.
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d_dudy
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i'm glad they fixed the germans, that was thuroughly discussed in another thread and many believed the germans being expansinist was stupid.
how are the chinese militaristic? and why did they go from having only 2 civs with the same in abilities to 3? someone said the romans could be militaristic and expansionistic. i think that would suit them better than militaristic and industrious. even more so when you realise slaves did so much work in rome while the owners had holidays on literally half the calender.
militaristic/industrial and scientific/industrial are unused. surely some civs could fit that?
i hope they do some more tweaking and fix a few things. i want as few civs with the same abilities as possible. because, if not for the abilities the only truly defining difference in the game will be the unique unit.
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GuangRong
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quote: Originally posted by ancient
how are the chinese militaristic?
i think industious and commercial suits them better |
Because Chinese had been around for so long , it depends on which point in chinese history you take.
At some point in China's history, you'll fine a fit for all the abilities.
Most chinese Dynasty start out with a coup /Civil war and was Militaristic in the begiinng ,but after they settled down, they all become more "Civil"
eg.
Shang Dyanasty- Religious/Comericial
Qin Dynasty - Miltarisitc/Expanisionist
Early Han-Milltarisitc/Industrious/Expansionist/Scientific /comerical any combination of these at various points )
Later Han-Comerical/Industirous/Scientific
Tang-same as Early Han, but also religeous (2nd Chinese golden Age)
Song-Comerical/Industrious
Yuan-Expansiionist/Militaristic
Ming -Expansionist/Industrious or Comericial/Industrious
Early Qing- Milltarisiic/Industious or Milltarisitc/Expansionist
on the Whole, Chinese are seldom Scientific, but any combination of Religous,comerical ,industrious,Milltaistic and expansionist
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