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smilo
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Belgium
Jan 1970 time: 05:12
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In certain threads I've encountered the advice to kill of other civs as soon as possible. In my opinion this is exactly what not to do, for several reasons. A very important reason for me, is the fact that other civilizations are creating cities in parts of the world where your own expantion has not yet reached. They are actually building part of your (future) empire for free. All you need to do is to take over their cities, is to take over their capital (if prefer poisining the water supply a couple of turns before the major military force arrives) and bribe their cities. BNext to building cities for you an important benefit of competitors is their research, trade routes and last but not least tributes. So I would tend to let other civs flourish, as long as they keep out of my way, keep peace (3 points per turn) and when the time has come, elegantly add tham to my own civ by the power of money.
A smile can get you far, a smile and a gun can get you farther, but you go the farthest with a smile and cash. -Smilo-
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smilo
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Belgium
Jan 1970 time: 05:12
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Not really a problem when you play your cards right. Even if they have trillions of cities, against the AI you can always take a lead so huge that you can easily find the cash to bribe their cities. Don't forget to get rid of the capital this will bring down the cost for bribing. Even if it has a big army and super defense, you can kill any capital by poisening the water supply, the city falls back in size, can't maintain its costs ... Destroying improvements also can have a nice effect, send a couple of diplo's at once : the first one will sabotage the current production, the second one will actually destroy something. The more diplos you send at the same time, the more devastating the effect. With spies things are even easier as you can select a specific target.
Its a bit like a serum : use the beast to protect yourself from it.
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Juggler_Bob
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Grand Junction, CO U.S.A.
Dec 2000 time: 05:12
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Taking on the AI civs takes two forms in my games...
1. Early conquest
If I discover an AI civ early (when they have only 1-3 cities), I will usually wipe them off the face of the earth to save myself the trouble later. If I have discovered them (or they, me) early, then undoubtedly, they are to close for comfort, and I will assert my *legitimate* need for what the Nazis called 'lebensraum' 
2. Late game conquest
There was a recent thread regarding what one's 'call to arms' was in the way of military units, and I responded that I wait for at least marines, if not tanks, to begin serious offensive action against the AI. The reason for this is simple: survivability of individual units. A tank (or marine) can attack the AI, and have a likely chance of surviving a counter-attack on the next turn (unlike dragoons, et al)
3. Mid-game warfare
Whenever I try this, I get bogged down in unit production while the other AI civs beat me to wonder after wonder. Even when I eliminate the AI civ I am warring with, I fall far behind the others. What do you do to prevent this? 
-Bob
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Semper ubi sub ubi!
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debeest
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Although the manual or Pedia says you get three points for every turn of world peace, my 2.42 wipes out all accumulated peace points any time anyone goes to war, so that the only way to get world peace points is at the end of the game when I've wiped out all but one enemy civ and don't fight any more at all. Isn't this true for everyone?
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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In a recent game, I captured the sioux capitol early on, leaving only a small city on the outskirts of my continent. I bribed it for a song and wiped out the sioux, What a mistake! They were reincarnated as the mongols in some unknown location and grew like crazy.
The lesson is: a single city in a spot you control is not a bad thing. If they are surrounded by your cities, they will not grow and can be dispatched later.
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smilo
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Belgium
Jan 1970 time: 05:12
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quote:

Originally posted by Juggler_Bob on 03-30-2001 08:23 PM
Taking on the AI civs takes two forms in my games...
2. Late game conquest
...The reason for this is simple: survivability of individual units. A tank (or marine) can attack the AI, and have a likely chance of surviving a counter-attack on the next turn (unlike dragoons, et al)
3. Mid-game warfare
Whenever I try this, I get bogged down in unit production while the other AI civs beat me to wonder after wonder. Even when I eliminate the AI civ I am warring with, I fall far behind the others. What do you do to prevent this?
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Maybe this will help : against the AI I never, ever use militaire force for conquest in mid and late-game ages. Actually I believe it is a waste of resources : you partly destroy what you can actually use. A good strategy for bribing conquest is to have diplo's or spies set-up close to all cities of the targeted civ, when you start bribing , the civ will plead for pease and offer you money. Off course you accept and next turn, you just continue bribing his cities (if you couldn't do it in one single turn). It's good to be in fundi governement as you need the cash and don't want to be bogged by the peoples and senate's call for peace, and you need to keep the newly conquested citizens happy.
Remember that diplo's have a nice movement rate, so speed is also an asset here (not all civ's will have an extensive railway network).
Last but not least is that on avarage you'll need less diplo's or spies than you need military units in total conquest. Be example a city with 5 defending units will take at least 2 mil units (the second might be used womewhere else too so it's not exactly correct), but only one with a diplo. In case the city is defended by one mil unit, it's the reverse. You'll need 1 military unit (taken that you win all the time) and you can use that units left over mov points somewhere else where the diplo is used up (BUT that is taken that you win all the time). Another problem with mil units is freedom of movement, where a diplo is extremely flexible in this aspect.
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Edward
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Juggler_Bob,
So 'lebensraum' like our American "manifest destiny", an excuse to conquer.
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:12
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I've never been much of a briber so my opinion may not be objective but I've found the easiest way to defeat the AI militarily is with a horde of Veteran Crusaders early in the game. With an offense of 7.5 and a movement of 2 they are overwhelming and really cant be stopped until the AI gets Conscription. By then i have veteran Calvery anyway :-)
[This message has been edited by Deity Dude (edited April 05, 2001).]
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