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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:15
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Well, I am out of exile. I am here to try in vein to keep many, many good people from spending more on a game than the game deserves. First let me make something clear:
Civ 3 will EVENTUALLY be a great game. Once the first few patches, MP and good mods/scenarios are all in place, Civ3 could well be awesome. But I imagine that won't happen until about May-March of 2002. So the question you should ask yourselves:
Do I want to pay FULL PRICE for a Civ3 in October that has various infuriating bugs, unbalanced gameplay, and lack of MP?
Or would you rather not want to save some bad impressions and irritating waits for patches and promised features, all the while saving money AND sending a message to Infogrames that this kind of release strategy is a horrid one?
I know, I know. Most of us here are game junkies and will buy this thing at the first chance, believing that the problems won't be that bad. I hope you are right, but here are some reasons I think you will be disappointed by Civ 3 out of the box:
Civ3 with live and die by how well it is balanced, debugged and offers a full feature set out of the box. So far, some concerns (notice that most of these center on the 'unique civ' approach, which I think Firaxis found much harder to implement than it ever imagined...they should have consulted Ensemble Studios, but that is another matter):
** Things potentially as influential as GAs are still being radically fiddled with a few weeks before the game goes gold. How can the game AI be properly written to handle these kinds of changes in so short a time?
** Civ attributes are being fiddled with weeks before the game goes gold. How can the game AI be properly written to handle these kinds of changes in so short a time?
** Unique units seem somewhat quirky out ill-chosen. Don't be shocked if we see even THOSE being changed right up to the last minute.
** There will be no demo. (!!!???)
** MP may well come out many months from now and we might have to pay for it. (!!!???)
Now, I realize that all games get tweaked even the minute before the master is sent to duplication (and thus some horrid bugs 'strangely' get left in as well), those things above indicate to me an overall pattern:
Firaxis is pressed for time and has yet to feel really satisified with this entire unique civ concept so is still trying out stuff as we speak. And not releasing a demo and possibly even MP only further argues 1) lack of time and 2) lack of confidence in the game as it stands. I say this with such confidence because the SMAC demo was a huge success for them and because to repeat past MP debacles must come only under the pressure of something decidedly 'not good.'
Yes, customizing could rectify many, many problems. But out of the box, I predict BIG problems. Thus, IF I decide to buy Civ3, it will only be once its price has dropped significantly in March or May and once MP, modding and the first significant patches are in place.
I have been an unpaid beta tester too many times, thank you.
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Sorry I have pre-order the game. Both boxes. I hope all goes well with the game. I will let you know.
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PGM
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Lisboa, Portugal
Aug 2001 time: 05:15
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You make a point, bugs are likely to appear, no doubt. But if they're about GAs and unique units, you can just turn them off in the options, wait for the patch, and the fun will be almost the same (better than Civ2 at least, which I'm still playing often enough, eager with anticipation). After all, how hard is it to download a patch (assuming that they'll be needed at all) ?.
I agree about the price issue, Civ3 will come out a bit pricey I'm sure, but I just can't wait anymore. I'd buy the beta right now if I could.
But hey, while you wait until March-May next year (that's 5-7 months after release) for the price to come down and patches to be uploaded, those of us who will buy the game next month will keep you posted on how much fun we've been having (or not) with it for the past months.
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Steve Clark
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Colorado Springs, CO
Oct 1999 time: 22:15
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Sigh, might have to start calling you "Yin, the Broken Record".
quote: ** Things potentially as influential as GAs are still being radically fiddled with a few weeks before the game goes gold. How can the game AI be properly written to handle these kinds of changes in so short a time? |
You assume that an AI can be properly written in the first place. I expect the AI to be serviceable (which would make it far better than Civ2 and you still hear of thousands of folks still playing Civ2, even with its AI). While I agreed with you on having a smaller number of unique civs (as oppose to 16-32-64 of which most of them are the same), only through the use of events, txt file modifications and handicaps can one make the AI challenging for a deity player. So GAs being fiddled with now (if you assume that) can only be looked on as another degree of customization.
I will make Civ3 in my image and they will give me the tools to do so. I don't want Civ3 in your image and others certainly wouldn't want Civ3 in mine.
quote: ** Civ attributes are being fiddled with weeks before the game goes gold. How can the game AI be properly written to handle these kinds of changes in so short a time? |
And from Day 1, they will be fiddled with even more. What difference does it make if I change the Chinese to expansionist or if Firaxis does it? The AI will read the rules.txt file and act accordingly within a set of parameters. Why would you (or another others) want an AI to be so rigid that it becomes predictable??? In other words, you want the Chinese to act and react the same way each and every game?!? That's ludicrous. In some games, I may want the AI civs to ALL act in one way (e.g., expansionistic) or I may want a variety. And we are not even talking about scenarios (which, imo, is far, far more important than the main game), where everything will be thrown out (terrain, rules.txt, tech tree, units, etc.) and rebuilt according to the scenario objectives.
quote: ** Unique units seem somewhat quirky out ill-chosen. Don't be shocked if we see even THOSE being changed right up to the last minute. |
Fine, I'll keep on changing the unique unit to something else. I don't want to play the main game of Civ3 and see the same unique units from the same civ acting the same way each time. That's not replayability.
quote: ** There will be no demo. (!!!???) |
I couldn't care less but that's just my opinion since I very rarely bother with demos.
quote: ** MP may well come out many months from now and we might have to pay for it. (!!!???) |
Wouldn't you rather have a product that went through its own development and testing cycle instead of being piggy-backed on (or just thrown in with) SP??? Separating out MP from SP versions means the potential of both products being better without one causing problems (or conflicting with) the other.
Summary:
I am coming from the viewpoint (and bias) that 90+% of the games that I will be playing with Civ3 will be scenarios and unique challenges that we will be coming up with in the Civ3-Strategy forum. The Civ3 main game will get old at some time in the near future and that is to be expected. It's the scenarios and challenges that kept Civ2 alive for years and Civ3 wouldn't be any difference. So all of this hand-wringing and braying about the fiddling of the main game of Civ3 just seems stupid to me because you haven't seen anything yet!
Steve
The Proverbial Thorn in Yin's Side
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Steve Clark
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Colorado Springs, CO
Oct 1999 time: 22:15
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Ok, I'll bite (and I may regret doing this), given that a Civ game has units with certain attributes, civs with certain attributes, terrain variables, wonders and improvements, along with a resource-based economy, how would you construct a simple Golden Age trigger? We already got elite units, as well as the combination of wonders and improvements affecting a trigger. What else would be as simple. Remember it has to fit into the general scheme of the Civ god-game model (in other words, you can't construct a new model, just use what you are given). Or do you think that simple and elegance = silly since you have always advocated a revolutionary, complex game?
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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:15
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quote: Or do you think that simple and elegance = silly since you have always advocated a revolutionary, complex game? |
On the contrary, I believe the GA should be simple and elegant. But it was introduced to us first as trigged by your unique unit winning in battle. I think we all agree that's a rather short-sighted way to do it: 1) Why would that victory somehow symbolize or push your entire civ to a GA and 2) Aren't there better measures we could use, as has been discussed? A certain degree of economic/cultural development, etc., would be a good, simple, elegant and far more reasonable and challenging trigger for the GA.
The fact that they are making the triggers better is great. The fact that these changes are coming weeks before duplication and Firaxis has an Infogrames gun to their heads is unsettling. Will Firaxis be able to fix these issues post-release should they need to?
Of course. But I won't pay full-price for a game released in that condition. Infogrames doesn't deserve it, and, quite frankly, unless this release date was sprung on Firaxis, they should have planned better.
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- Groucho -
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Here, here Ancient.
Yin - why the constant assault? We know you're a "the cup's half-empty" kind of guy, but why try to spike CivIII's sales? If you want to ensure that Firaxis doesn't get the coin to finish MP keep up the trash talk. Not that I think anyone will not buy just 'cause you say so, but if you were successful the game wouldn't open big, Infogrames will figure Sid is old news and turn off the pipe. The glass being completely empty won't do much for any of us.
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monkspider
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banned
Aug 2001 time: 23:15
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First of all, let me state that it is indeed good to see you offically out of exile Yin. 
But I must ask, what is 40-80 dollars (depending on whether you want the collectors edition or no) in the grand scheme of things for what, despite possible shortcomings, will almost certainly be the greatest game of all time? It is true the absence of multi-player out of the box is puzzling and the lack of a demo is a big letdown, but we must remember all of the things that Civ 3 does have going for it. A unique culture system, an intricate resource system, a number of "rise and fall of empire" features, overall superior game balance and AI. Of course, I have never seen the AI in action, but i would wager any ammount of money that it is at least quite a bit superior to the Civ 2 AI. And surely you wouldn't hesitate to buy Civ 2 if you haven't before or doubt it's excellence?
I understand your need to send a message to game makers for releasing what is potentially a unfinished game (but then again, it could be virtually completely finished by the time it's released, we won't know until then), but this is Civ 3 for pete's sake! This is legendary stuff, and that should override any personal vendetta against corrupt game companies. This isn't just any game here, it's SID MEIER's CIVILIZATION 3! There is a time for protest, but let's put that behind us for this one magical game. I ask you Yin to join the majority of us and get Civ 3 this fall. I ask only because I know what a valuable member of the communtity you are and how much you would add, sharing the same Civ 3 experience as the rest of us. Imagine, sharing the experiences of building your first army, or how the evil Persians exploited some nuances in the game you were unaware of and captured your capital or how the new tech tree is throwing your old strategies completely out of wack. These are priceless memories Yin! All for a price less than i have spent on some dinners.
And If the rest of my arguement is meaningless to you, then do it for Mother Korea! 
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- Groucho -
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Hmmm ... does "trash talk" have to be unfounded to be "trash talk"?
Anyway - you didn't answer the question. Why do you feel the need to stop others from spending their money? Isn't it enough to just not spend your own?
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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:15
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Monkspider: LOL! That was a great post, thanks. 
quote: I must ask, what is 40-80 dollars (depending on whether you want the collectors edition or no) in the grand scheme of things | .
For me, it's about TIME not money. As you know, I'd happily invest lots of time, but I have a sort of principle in mind that developers and producers should avoid sending us games in such a manner and casually expecting us to pay full-price.
And it's about not wanting to waste time being frustrated by poor communication with Firaxis and hoping we get the patches we need, etc. Like I said, I'd rather buy the polished Civ 3 months from now and save myself a lot of needless hassle (and I save a few bucks, but that's more about 'Teaching the Man a lesson' LOL!).
However, it is awfully hard for me not to join in on release day. As a gamer, I'm a kind of Pavlovian Dog...ring the bell and I salivate. Unforunately, the feeding tube sown in my backside has begun to itch and I'm looking for better alternatives.
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