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Ribannah
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The Netherlands, Embassy of the Iroquois Confederacy
Aug 2000 time: 06:12
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What happens is that you "lose" the beakers already accumulated before the completion of Darwin's Voyage. DV simply gives you the tech you're researching plus one more. After that, your new research points are added to the beaker bar.
So, in OCC, make sure you complete DV when your beaker count is zero (ie right after the last discovery).
If you have more cities, it pays to build DV in your youngest city if the beaker count is at zero, because all beakers from cities #20-#2 will be lost when #1 builds it. Things get more complicated when you are making a discovery in, say, city #9, then you want city #8 to build DV, but that's some work to make the calculations.
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If you have no feet, don't walk on fire
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Sieve Too
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New Hampshire, USA
Jan 1970 time: 05:12
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Don't forget to turn your science rate to 0% once you start DV in one of your newer cities. Put all the money into taxes and you can probably buy DV outright in about 3 turns and still not be any poorer. 2 advances in 3 turns is a pretty good science rate in the mid game.
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Edward
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Bird,
I think you get to keep beakers from previous turns.
Cities are processed from youngest to oldest (age is determined by when the city was founded). On the Darwin building turn, you go merrily along gaining beakers as usual. You can even discover an advance if you get enough beakers from the early cities (in which case you get the advance, the beaker bar is reset to zero, and you start gaining beakers again). Then you hit the city that's building Darwin's Voyage. Darwin's gives you the tech you were researching (whether you almost discovered it or had no beakers) and then gives you a bonus tech. All the beakers you accumulated so far this turn are also lost ('though you get to keep any advances you discovered "naturally" before Darwin's this turn. If you didn't discover any advances this turn before processing the Darwin city, you're left with only the beakers you had at the end of your last turn.). The city that builds Darwin's Voyage contributes no beakers for this turn. You then continue earning beakers for cities that are processed after the Darwin city (i.e. older cities).
From this you can see that
1. Darwin's gives you more free beakers the further away from your next tech you are just before it's built.
2. You lose "unused" beakers earned on the Darwin building turn for the Darwin city and cities younger than the Darwin city.
Of course in OCC, there are never any cities "after" your first, so you lose all your research for the turn in which Darwin's Voyage is built.
Is this correct Ribannah?
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Bird
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South Orange, New Jersey
Jan 1970 time: 00:12
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Thanks for the clarification all. This confirms what I suspected were the consequences for OCC and regular play, although I didn't articulate them very well. To sum up, in all cases, you want to build it right after making a discovery, and in regular play you want to build it in as new a city as possible (unless you are anal enough to figure out that the 8th city, for example, will give you the next discovery and then 7th city will build the wonder). I'm not sure I fully understand the reason for setting your science rate to zero for the turn it is built so that you can collect the gold, though. If you do that, you'll have no beakers in the box after the turn is over, whereas I had half a box when my turn was over, presumably b/c wonder production precedes science accumulation during the city turns.
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You don't "lose" the beakers. When you build the voyage, the advance you are working on is auto-discovered and also the next. Then the beakers from the previous advance you were working on is tranferred to the one you are now working on.
Hope you understodd that.
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Message from an Archangel: Do not try seek perfection for perfection is the most imperfect thing that ever existed.
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Edward
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Sorry for confusing things. I could have sworn it worked roughly as Archangel MasterBob describes it.
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La Fayette
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albi, france
Oct 2000 time: 06:12
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quote:

Originally posted by Sieve Too on 03-26-2001 08:33 PM
Don't forget to turn your science rate to 0% once you start DV in one of your newer cities. Put all the money into taxes and you can probably buy DV outright in about 3 turns and still not be any poorer. 2 advances in 3 turns is a pretty good science rate in the mid game.
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Here are a few calculations and checkpoints about what you wrote:
1) Cost of DV: 1600 gold (rushbuilding it with 1 shield in the box when you start)
2) Cost of 1 tech: around 1000 beakers (depends upon your own way to climb up the tech tree; you can read it directly after 'killing' your Einsteins and setting science to 0).
3) Trading Gold against Beakers: 1gold=1beaker, if your LEVEL OF IMPROVEMENT is the same in the fields of tax and science (either nothing, or MP and Lib, or Bank and Univ).
4) In that case, what you wrote is right: setting science to zero, you gain 2 techs and lose 1600 beakers, which is probably slightly less than 2 techs.
5) In my case, researching railroad early and building more improvements in the field of science, I would gain 2 techs and lose 3000 or 4000 beakers (or more ). That's why I don't do it (though it happens that I build DV, but then I do it with help of caravans stacked somewhere and somewhat useless for the time being).
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aux bords mystérieux du monde occidental
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Bird
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South Orange, New Jersey
Jan 1970 time: 00:12
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This certainly is easy enough to test. The next time someone has a single city cranking out a discovery every 2 turns, just save when the box is half filled and try building Darwin's (a) with the science still cranked up and (b) with the science set at zero. If you "lose" the beakers already in the box after building Darwin's and then accumulate beakers for that turn after constuction is complete, the box should be half full before advancing to the next turn in (a) and empty in (b). If the other way around (you keep the sciences already in the box but don't accumulate any for that turn), the results will be reversed. If it is the latter, it would then be advisable to set science to zero before building the wonder.
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