Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > The way Multiplayer Civ should be done
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:15
  Old Post 09-09-2001 06:11
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
The way Multiplayer Civ should be done Support Apolyton, buy Civilization 2

It should be set up on servers. Server kits should be distributed freely so that fans can run their own. Servers should be highly configurable.

Games would run with all human or mixed human and AI. If a human drops an available human steps in. If not, the AI takes control until another human steps in. Games run 24/7 until completion.

When a gamer logs onto a server they must choose one of the available civs. They are limited to playing that civ until the game is complete.

Permissions should be applied to each person who signs up on the server.

The first player to sign up for a civ on the server has proprietary rights. Think of him as the game owner.

The second level of rights would be team rights.

The third level is guest.

It would work like this. From the begining the owner plays till he wants to quit. As owner he can designate anyone with an account on the server as a team member. When he logs off team members get priority over guests in determining who gets to control the civ.

This would immediately create civ clans and take Civ3 multiplayer to the highest level of multiplayer on the net today.

Of course for those of you who do not like clans Firaxis should make arrangements for guest only servers.

Other details.....

In order to ensure that the servers are populated with sufficient people the servers should be chat enabled. Simultanous movement is a must.

Gamers not playing should have access to a version of the map that is limited to all terrain visible by two or more civs. The current players would not see this, their view would be per normal. This immediately creates a news network/spy network element that would be fun.

"hey look out Romans the Greeks are overruning the Zulus to your south, you better move some troops down there"

"thats a lie, don't believe that troll!"

"i am not a troll"

"are to"

"are not"

Another option would be "handoff mode". The current Civ player would be enabled to choose his sucessor from those logged on (this would be server configurable not mandatory). That successor would be able to see the same view as is available to the current player. That would make the handoff smooth.

Ownership rights should be transferable as well.

Okay folks, tell me what is wrong with this concept. I think this is pretty good.

Felch is offline Felch
Prince
Germantown, Maryland
Sep 2001
time: 00:15
Wink  Old Post 09-09-2001 06:43
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Inflate your Upload Space

God, I hate clans. I hate clan recruitment, I hate crappy clans that talk big, and I hate how when I play CS and backstab people, their clans get all huffy.

One of the most fun things about playing multiplayer is backstabbing. Clans take a lot of the fun out of that. Unless people want to start a backstabbing clan.

It'd be great, we could roll en masse into games and pester the other players with inane chatter and obnoxious demands ("Give me your capital city and 17 gold, or else I'll make peace with you!")

We could do nothing but build crappy units and pillage the other guy's terrain improvements. We could specialize in anti-non-combat-unit warfare. We could convince the other people to go to war with our clanmates, and ask them for technology to help out their "allies" while we funnel the tech into our clanmates.

Or on the other hand we could just forget about the whole thing.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:15
  Old Post 09-09-2001 07:04 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Lose 30 kilos (of popups)

all you need is TCP/IP and PBEM.

A Battlenet style server system might work, but i don't want to puch my luck.

Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:15
  Old Post 09-09-2001 07:06
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Remove this text

Yeah, clans can get on your nerves. But many civ players are mature folks and there would be a lot of cool groups.

And please note that I mentioned distributed server kits that could be configured and policed, guest only servers. There would be room for clan types and non clan types in a civ universe like this.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:15
  Old Post 09-09-2001 07:06 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Put an end to popups!

lol @ "civ universe"

Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:15
  Old Post 09-09-2001 07:08
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Of course this TCP/IP and PBEM would be included. This is something extra that would justify the price of a multiplayer edition.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:15
  Old Post 09-09-2001 07:09 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Got spare money?

some of us are hoping for a FREE multiplayer patch, thank you.

Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:15
  Old Post 09-09-2001 07:18
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Some of you are hoping for multiplayer on intial release, thank you. Good luck.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:15
  Old Post 09-09-2001 21:39
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Suffering from ads?

Why, is there any indication to the contrary?

AnnC is offline AnnC
Chieftain
State & Ontario
Sep 1999
time: 23:15
  Old Post 10-09-2001 06:05 Visit AnnC's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
My, my, what a change... Increase Your PM Length

jimmytrick wants a Civ3 Dynaverse?

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0389 seconds (89.94% PHP - 10.06% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net