Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > Max Trade Receieved from Trade Route
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:12
Question  Old Post 08-04-2001 02:11
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Max Trade Receieved from Trade Route Enter the AD-FREE zone

What is the biggest amount of trade arrows that you received from a trade route?

And did someone try to create two "perfect" cities to check this?

------------------
Builder.

"Antisemites? They are just the descendants of monkeys and are jealous of the descendants of Adam and Eve"

"The length of a minute depends on which side of the toilet door you're on"

Gastrifitis is offline Gastrifitis
Chieftain
The happy land of Engineers
Feb 2001
time: 05:12
Talking  Old Post 08-04-2001 02:16
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Tired of ads?

You mean, two cities of size 127, belonging to two different civilizations, on opposite corners of the map, both with four gold mines and rivers on all the squares, each with Marketplace, Bank, Stock Exchange, Superhighways, and two other good trade routes, offering something demanded by the other city?

No.

Sounds like fun!

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:12
Post  Old Post 08-04-2001 03:14
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Lose 30 kilos (of popups)

I'll try this now, but I'm interested in more "normal" cities(without population maxed by caravans).


SSC with all rivers, 4 gold specials, all SSC wonders, and grassland in the rest of the city squares, under democracy with 100% science rate size 34(or 35) with all specialists as scientists can make 1200 science.

I'm wondering what can we do with trade...

------------------
Builder.

"Antisemites? They are just the descendants of monkeys and are jealous of the descendants of Adam and Eve"

"The length of a minute depends on which side of the toilet door you're on"
[This message has been edited by Eli (edited April 07, 2001).]

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Post  Old Post 08-04-2001 04:15
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Oops, I thought you wanted to find out the maximum theoretical limit.

I carried out some tests to find out...

I have the "No Limits" Patch:

Maxed out population, all relevant wonders/improvements, edited terrain, double production, etc. :-

Maximum one time bonus per caravan: 4848 gold
Maximum addition to trade per caravan: 2275 gold

Maximum income per turn: 55537 gold

Sorry, these figures are wrong. For the real figures see my thread on "Limits to trade".
[This message has been edited by Roman (edited April 08, 2001).]

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0253 seconds (85.80% PHP - 14.20% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net