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Fitz
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& Anarchist
Mar 2000 time: 21:15
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If he is predicting victory in 21 turns, that means he is planning to enact the 'corner the global market' action in 1 turn. Here are your choices:
1) Drain his reserves in the next turn. If you know him down below the amount he needs to buys the market off, he can't do it.
2) Significantly increase the cost in the next turn. I can't think of any way off hand, but the cost of corning the market is ~= to the cost of bribing every base of all the other factions.
3) Let him spend the money. Kill his HQ within the next 20 turns. You better believe that everyone esle on Planet will be joining in the hunt for his HQ, assuming that they didn't join his little deal. That makes it six on 1. Planet Buster is the best single hit option, but a full invasion by all of the other players, complete with probe teams (ships if his HQ is coastal), air power and drop/marine troops as appropriate might take him out too. Of course, you haven't specified where you are in the game. Since you said 10K will win him the game, I'd be shocked if air power is already available.
4) Take his deal. If you don't have a significant force, or it is very early in the game (pre air power, pre significant naval power) you probably can't take him out in time.
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