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Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Post  Old Post 08-04-2001 04:48
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Limits of trade Support Apolyton, buy Alpha Centauri

I carried out some tests to find the maximum limits for trade in Civ2.
Note: I have the MGE version and have the "No Limits" patch.

Here are the results:

Maximum trade per city: 20160 trade arrows

Maximum tax collected per city: 63137 gold

Maximum science collected per city: 137856 beakers

Maximum luxuries collected per city: 43047 cups

Maximum production per city: 20055 shields

Maximum one time bonus per caravan: 4848 gold

Maximum addition to trade per caravan: 2275 gold

Maximum income per turn: 55537 gold

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:12
Post  Old Post 08-04-2001 05:09
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how did you manage to do it?

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Post  Old Post 08-04-2001 17:24
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quote:

Originally posted by Eli on 04-07-2001 08:09 PM
how did you manage to do it?


By using the cheat menu, of course. I created maximum size cities, modified the terrain to maximum productivity, modified the tile improvements to give maximum productivity bonus and did everything else to maximize the given variable. Then I varied the desired variable to see if it changes as I decrease efficiency, change government to a less efficient one, etc. On top of this I used the hotseat mode with double production turned on.

The limit for income is absolute - after you have more income than this per turn, it goes into negative.

The limit for the one off bonus from caravans is also absolute. It does not go into negative, but it does not increase either if you increase trade, or distance of the two cities further.

The rest of the limits are practical in nature. They could probably be increased further, but there is simply no way to squeeze more of the variable out of the city than I already did.

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:12
Post  Old Post 08-04-2001 17:43
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I dont get it.

The city produced all this in one turn?

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Post  Old Post 09-04-2001 09:57
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Yes, the city produced this in one turn. The reason why this is possible is that I modified the terrain to produce 127 of each resource per tile per turn. Further 127 was added due to improvments of the tile (roads, etc.) and this was further doubled by using double production in hotseat mode. This means that each tile produced 498 of each resource per turn. This was further increased by city improvements and wonders.

The purpose of this exercise was to find the limits of the game engine - at what point do the variables brake down.

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:12
Post  Old Post 08-04-2001 22:27
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ahhhhh.....

That will be interesting to know the same on normal game settings.

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:12
Talking  Old Post 09-04-2001 15:30
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quote:

Originally posted by Roman on 04-08-2001 12:57 PM
. This was further increased by city improvements and wonders.
.

Could you please remind me: when is Slovakia planning to join EEC (we might have use for this, after a few months of mad cow and foot and mouth)?

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:12
Exclamation  Old Post 09-04-2001 15:33
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Remember Roman
this question was backed by no nukes but it was asked by a PRINCE


------------------
aux bords mystérieux du monde occidental

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
  Old Post 09-04-2001 16:52 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Congratulations, your Highness!

------------------
Scouse Git[1] -- git1@scousers.net

"Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven

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