 |
|  |
 |
|
lord of the mark
|
 |
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:12
|
|
playing diety, 7 civs (no restart) restless, small real world map.
Americans
lucky start - i'm alone in the americas against 6 old world civs - (a definite advantage of small real world map)
finding myself alone, i researched mapmaking early, which i never do with an old world start on a real world map. ive mainly been using caravans for WOW's (HG, and halfway to Colossus in 100BC) but i sent one to europe (madrid) via trireme. it wasnt even in demand and it got 56 beakers, enough for a tech at this point.
I have 7 cities now, I'll go for 3 more, head for mike's (given this position its more important than Leos, i think) getting phil first on the way. then go to republic, celebrate, more WOWs and intercontental trade
LOTM
|
|
|  |
 |
|
markusf
|
|
i'd say you need some practice. In one of my diplogames i am in right now at 1 ad i have 8 wonders, 24 cities and 2 more about to be completed. I didn't share any tech, nor trade with anyone else. Diety 1x 1x raging hordes. In my other one using the same settings(except king this time), with no huts i only have 5 wonders and 20+ cities at 200 bc.
|
|
|  |
 |
|
DrFell
|
|
Fitting 24 cities in the Americas on a small world map is quite a challenge... why don't you provide us with some tips?
|
|
|  |
 |
|  |
 |
|  |
 |
|
La Fayette
|
|
albi, france
Oct 2000 time: 06:12
|
|
quote:

Originally posted by lord of the mark on 04-03-2001 02:04 PM
playing diety, 7 civs (no restart) restless, small real world map.
Americans
I have 7 cities now, I'll go for 3 more, head for mike's (given this position its more important than Leos, i think) getting phil first on the way. then go to republic, celebrate, more WOWs and intercontental trade
LOTM
 |
Of course you are free to follow SG's advice and play ICS.
If I were you, I would first have another try at intercontinental trade.
If you have a savegame of yours with the 7 cities you talk about, you can use it, but please don't build 3 more cities at once if you want to switch to Republic and grow through WLTCD (8 cities is the max you can have without red faces and you grow your civ much more easily with 8 cities than you do with 10).
Then, being alone in America you should never be afraid of the Mongols (they are not SUCH sailors):
1) Trade like mad, get rich, switch to commie, build vet spies and buy the Mongols at low price if you don't feel like fighting them.
2) If you feel like fighting, you also trade like mad for a start but you discover Physics, then Steam Engine. Then you switch back to Monarchy and you build quickly (stepwise rushbuilding is much cheaper than rushbuying) as many ironclads as you can afford and the Mongols should not have ONE city left by the seaside after a few turns. Then you have won (they won't be able to harm you any more) and you may go to bed (it's nice to have a sleep once in a while, even being a civ addict).
The next day (or the next week) you finish your game and tell us.
------------------
aux bords mystérieux du monde occidental
|
|
|  |
 |
|
lord of the mark
|
 |
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:12
|
|
quote:

Originally posted by La Fayette on 04-04-2001 08:34 AM
quote: Originally posted by lord of the mark on 04-03-2001 02:04 PM
playing diety, 7 civs (no restart) restless, small real world map.
Americans
I have 7 cities now, I'll go for 3 more, head for mike's (given this position its more important than Leos, i think) getting phil first on the way. then go to republic, celebrate, more WOWs and intercontental trade
LOTM
 |
Of course you are free to follow SG's advice and play ICS.
If I were you, I would first have another try at intercontinental trade.
If you have a savegame of yours with the 7 cities you talk about, you can use it, but please don't build 3 more cities at once if you want to switch to Republic and grow through WLTCD (8 cities is the max you can have without red faces and you grow your civ much more easily with 8 cities than you do with 10).
Then, being alone in America you should never be afraid of the Mongols (they are not SUCH sailors):
1) Trade like mad, get rich, switch to commie, build vet spies and buy the Mongols at low price if you don't feel like fighting them.
2) If you feel like fighting, you also trade like mad for a start but you discover Physics, then Steam Engine. Then you switch back to Monarchy and you build quickly (stepwise rushbuilding is much cheaper than rushbuying) as many ironclads as you can afford and the Mongols should not have ONE city left by the seaside after a few turns. Then you have won (they won't be able to harm you any more) and you may go to bed (it's nice to have a sleep once in a while, even being a civ addict).
The next day (or the next week) you finish your game and tell us.
|
To clarify, stop at 8 cities, build Mikes, THEN swich to Republic, dont expand or fight till i'm rich and advanced when i go to commie. Should i go for Leo's or SOL in this strat? Should i go to commie as soon as its available - wait till ive at least gotten espionage?
I think you are right, playing perf at deity requires paying careful attention to number of founding cities and riot factor, something ive tended not to do in the past.
|
|
|  |
 |
|  |
 |
|
La Fayette
|
|
albi, france
Oct 2000 time: 06:12
|
|
quote:

Originally posted by lord of the mark on 04-04-2001 12:17 PM
To clarify, stop at 8 cities, build Mikes, THEN swich to Republic, dont expand or fight till i'm rich and advanced when i go to commie. Should i go for Leo's or SOL in this strat? Should i go to commie as soon as its available - wait till ive at least gotten espionage?
 |
Stop at 8 cities = yes
Build Mikes = yes
THEN switch to Rep = yes (choosing the optimal oedo year to switch to Rep needs some training, but you can get very good results switching later).
IMO what might be dangerous is switching much too soon. Here is some advice (in order to be able to grow through WLTCD shortly after switching; otherwise Rep is not much use):
HG is a great help (I would advise all beginners at Rep to build it previously)
1 trade route/city is a great help (though not needed if you have HG)
Cash is a great help (building needed improvements in nongrowing cities)
Peace is a great help (don't switch if you are involved in a fierce battle: Rep is OK for defensive wars, but offensive wars under Rep need previous training)
don't expand = no (= don't build new cities before switching to commie, but please grow them to size 6 or 7 or 8, and you SSC to BIG SIZE)
don't fight = no (= don't start wars, but fight hard to defend your fatter and fatter cities, if needed)
Leo = up to you (I love it for engineers and hate it for ironclads)
SOL = up to you (oedo years are enough IMO)
Build 'soft commie' (with SOL) = no (you are running towards commie and espionage; don't stop at SOL, run!)
Switch to commie as soon as you get the tech = yes (except if you are going to deliver 10 highly demanded caravans next turn, then wait one turn, no more).
If you choose AC after smashing the Mongols to bits, you can perfectly switch to fundy or dem according to your needs and wishes.
If you choose conquest, stay commie and use your vet spies wisely (they are so enchanting that they lead you to victory as a magic carpet ).
------------------
aux bords mystérieux du monde occidental
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|