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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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What if they had never planned MP all along? If so, then how can you assume it's being rushed?
Did they ever announce that MP would definitely be included in the release? Of course, I assumed, just like most everyone else that there would be MP since it seems pretty standard in current games.
But if there was no announcement about MP previously, you cannot assume the game is being rushed if they hadn't planned on it in the first place. And I would bet that this was true since they supposedly hadn't started working on it until early August.
On another aspect, I don't know Sid Meier's history with regards to releasing early and patches. Has he rushed games before? If he has, then I would worry more about it, but right now I remain fairly neutral since I don't have compelling evidence either way.
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Ralf
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Sweden
Mar 2000 time: 06:15
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I dont like the NO options - they are biased.
The first option; "No! Civ3 is going to perfect in every way" is an impossible option, regardless of an oktober-01 or a may-02 release. The game can only be "perfect" after massive public feedback based on playing the actual game, and after and all pathes, adjustments, extensions + all the expected modpacks and great scenarios from dedicated Civ-fans.
The second option; "No. Multiplayer is a little used feature that shouldn't delay the release, and all other feature will work fine", is also negatively biased. It assumes that one values MP as an expendable Civ-feature that can be totally ignored - I dont. The second option should instead be...
- No, I believe SP is complete for autumn-01, and MP will be likewise for spring-02.
My vote is for the second No-alternative, but with above meaning.
Last edited by Ralf on 10-09-2001 at 22:45
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Nikolai
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Bergen, Norway
Oct 2000 time: 06:15
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Oh, sorry! I think I will answer the question as before: it's possible. After all, we don't know what exactly is going on inside the heads of the Firaxians , but, it's possible. I don't think it is necessary to have MP, as said above, but the fact that it's not in, can indicate a little bit rush, yes! Well, I'm optimistic as long as possible!
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Capt Dizle
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You have this 100% backwards. The decision to hold off on multiplayer is PROOF the the game is not being rushed.
Again, you need to control your feeling and look at reality. A pre-Christmas release makes more money. Given the amount of time this game has been in development there is simply no possibility that it can be delayed beyond Christmas 2001. This was decided long ago. It was never and will never be negoitable.
Therefore the developer's have two choices.
1. Release it now with a MP element that they are not happy with or,
2. Release it in SP now and MP in the spring.
Option 2 is the one we want them to take.
Option 2 is financed by charging for the MP element.
That is good otherwise we would be stuck with a "rushed" MP that no one, lest of all the developers, would be happy with.
The poll is biased. Shame on you.
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Bob Dornan
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Everyone here wants it rushed, but it'll end up being delayed.
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korn469
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Poetic Justic
Apr 1999 time: 00:15
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jimmytrick
quote: You have this 100% backwards. The decision to hold off on multiplayer is PROOF the the game is not being rushed. |
I disagree. To me this is proof that they are rushing the game to make it out by Christmas, and yes I think that the overall quality of the game will suffer. They to focus time on what they felt was most important, and if this is true (and i still want to have firaxis confirm this because i can't believe that civ3 won't have multiplayer) then they didn't have enough time to focus on an important part of the game. Virtually all strategy games these days have a multiplay component, and not only that, SMAC who is the direct ancestor of Civ3 (engine wise) had multiplayer compatability.
quote: Again, you need to control your feeling and look at reality. A pre-Christmas release makes more money. Given the amount of time this game has been in development there is simply no possibility that it can be delayed beyond Christmas 2001. This was decided long ago. It was never and will never be negoitable. |
This is a horrible misconception. A release date does not determine how good a game will be. If civ3 comes out 10/30/01 it will have about two months before Christmas. Huge hits don't sell most of their games in two months. They do it over an extended period of time. If you look at the top ten selling games for the past year, Diablo 2 was on the list every week I think. If a game is good it will sell no matter what time of year it gets released.
If Firaxis is relying completely on Christmas, instead of the quality of civ3 to generate sales then we should be VERY worried.
quote: 1. Release it now with a MP element that they are not happy with or,
2. Release it in SP now and MP in the spring.
Option 2 is the one we want them to take.
Option 2 is financed by charging for the MP element. |
So basically you fully endorse them charging for a standard part of the game? I disagree with that. Standard parts of the game should come in the box.
What if it came down to this
1. Release it now with an AI that they are not happy with or,
2. Release it without an AI now, and then include a good AI in the spring, charging for the AI of course.
I consider Multiplayer just as standard as AI so i consider my hypothetical options to be exactly the same as your suggestion
quote: That is good otherwise we would be stuck with a "rushed" MP that no one, lest of all the developers, would be happy with. |
The developers have the responsibility to make sure that they are planning and implementing all areas of the game from the begining of the process. If civ3 doesn't have multiplayer in it when it ships then something went wrong in the development process. Why should the fans be punished by having to pay 80 dollars instead of 50 dollars because either infogrames or firaxis made a mistake?
quote: The poll is biased. Shame on you. |
The poll is not biased. However, I am biased in my commitment to having the best possible civ3. I apologize if you would rather have a low quality product, and I am rocking the boat.
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isaac brock
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Amherstburg, Ontario
Aug 2001 time: 00:15
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quote: posted by korn469
It seems to me that Civ3 is being rushed: no demo, no beta, no multiplayer all to make christmas
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Why do you claim there's no beta? It's in beta right now. I will take the optimistic view. While we don't know what goes on behind closed doors at firaxis, I have confidence that they will produce the worlds greatest computer game when it is released. I also have confidence that if they don't include multiplayer (which is likely, but unproven) that they will patch it as soon as possible, free of charge. Deus ex (entirely different game, i know) for instance, had a free multiplayer patch. It may seem like they have nothing forcing them to patch MP for free, but companies have nothing forcing them to ever patch at all, and firaxis is likely to release it free.
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korn469
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Poetic Justic
Apr 1999 time: 00:15
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thanks yin 
all i'm trying to do is sound the alarm and tell people to expect that the early going with Civ3 will probably be really rough, and hopefully firaxis will devote the time to fixing it. if you are an early adopter of civ3 you had better be ready, because you will be paying to beta test...i have no problem paying to beta test, but if firaxis has no intention of fixing the problems that arose from rushing the game out the door then why even bother?
nearly every game today includes Multiplayer, and if civ3 was as on track as what everybody thinks then there would be absolutely no reason why multiplayer wouldn't be included, because not having multiplayer in civ3 will cost it sales, maybe not many but at least some
also there is more competition in the computer industry than ever, civ3 is no longer innovative game that civ was...it is one of many strategy games...look at the feature list for empire earth
quote: *Epic scope - spans over 500,000 years, from the discovery of fire to laser technology nd beyond.
*14 different Epochs - replay all of human history or just the span of time that interests you.
*Train more than 200 different kinds of units.
*Battle on land, air, and sea - in addition to armies, you can build wide varieties of ships and aircraft.
*Fight wars of the future with advanced robotic and anti-gravity units using secret weapons.
*Enlist great historical Heroes - such as William the Conqueror and Patton - to enhance your military abilities.
*Customize your military units by improving their strength or equipment.
*Play in Standard mode for a more-strategic empire building game or Tournament mode for faster-paced action
*Have your Prophets devastate opponents with Calamities such as hurricanes, earthquakes, and deadly plagues.
*Engage in historic siege warfare - breach an enemy's walls with catapults, rams, and siege towers.
*Increase the morale of your soldiers to improve their offensive and defensive capabilities.
*Match wits with the cunning AI or coordinate attacks with your computer-player allies.
*Construct 20 types of buildings and research 150 technologies. *A helpful technology tree foldout is included.
*Temples, Universities, and other buildings provide additional defensive measures beyond walls and towers.
*Create your own civilization from 100 different attributes or choose from 21 predefined civilizations.
*Different paths to victory, including military conquest and constructing Wonders of the World.
*Six different Wonders, each with its own special power.
*Special effects such as a day/night cycle, weather, translucent water, smoke, and special attack effects.
*Experience expertly balanced gameplay - each unit has its strengths and weaknesses.
*Gather 5 different resources that vary in importance depending on your strategy.
*Play four epic single-player campaigns that each follow a civilization's extraordinary rise to power.
*Training scenarios guide you through the basics of game play.
*Gorgeous random maps of various types and sizes for the ultimate replayablity.
*Create your own original maps, scenarios, campaigns, and even in-game movies with the included editors. |
basically Empire Earth is a RTS version of civ
then next year right around multiplayer comes out civ3 will have to compete with WarCraft 3, Age of Mythologies, MoO3, and EU2
so this no multiplayer in civ3 will hopefully be just a hoax and hopefully civ3 will be polished to perfection, but civ3 hit beta on Agust 23, and it will hit retail (if the various sites are correct) on october, 30, so civ3 will have about a seven or eight week beta, lets just hope that is enough time for them to catch all of the major glitches
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MarkG
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Grand Lord of Apolyton, Owner of all this land as far as the eye can see
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quote: *Epic scope - spans over 500,000 years, from the discovery of fire to laser technology nd beyond. | i can have civ2 start at 500,000bc
it's the same as starting at 4,000bc
quote: *14 different Epochs - replay all of human history or just the span of time that interests you. | cut the game in 14 piecies with enough "distance" between them
quote: *Train more than 200 different kinds of units. | only?
quote: *Battle on land, air, and sea - in addition to armies, you can build wide varieties of ships and aircraft. | nothing new here
quote: *Fight wars of the future with advanced robotic and anti-gravity units using secret weapons. | already done in ctp1 
quote: *Enlist great historical Heroes - such as William the Conqueror and Patton - to enhance your military abilities. | already done in ctp2, in harlan's alexander scenario 
quote: *Customize your military units by improving their strength or equipment. | smac
quote: *Play in Standard mode for a more-strategic empire building game or Tournament mode for faster-paced action | wow, you now actually get the time to think about what you're doing
quote: *Have your Prophets devastate opponents with Calamities such as hurricanes, earthquakes, and deadly plagues. | ah, at last the power of prophets in human history is shown in this realistic historical game
quote: *Engage in historic siege warfare - breach an enemy's walls with catapults, rams, and siege towers. | cities can have walls and you can brake them!
quote: *Increase the morale of your soldiers to improve their offensive and defensive capabilities. | barracks
quote: *Match wits with the cunning AI or coordinate attacks with your computer-player allies. | a cunning AI 
quote: *Construct 20 types of buildings and research 150 technologies. | so?
quote: *A helpful technology tree foldout is included. | just like civ1, civ2....
quote: *Temples, Universities, and other buildings provide additional defensive measures beyond walls and towers. | wow?
quote: *Create your own civilization from 100 different attributes or choose from 21 predefined civilizations. | 100 attributes that each change your civ by 1%?
quote: *Different paths to victory, including military conquest and constructing Wonders of the World. | how about going to alpha centauri
quote: *Six different Wonders, each with its own special power. | six?
quote: *Special effects such as a day/night cycle, weather, translucent water, smoke, and special attack effects. | excuse me, am i going to "live" every single day from 500,000bc until today?
quote: *Experience expertly balanced gameplay - each unit has its strengths and weaknesses. | so not all units are the same! amazing idea!
quote: *Gather 5 different resources that vary in importance depending on your strategy. | how mant resources does civ3 have?
quote: *Play four epic single-player campaigns that each follow a civilization's extraordinary rise to power. | nothing new
quote: *Training scenarios guide you through the basics of game play. | nothing new
quote: *Gorgeous random maps of various types and sizes for the ultimate replayablity. | nothing new
quote: *Create your own original maps, scenarios, campaigns, and even in-game movies with the included editors. | nothing new

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MarkG
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Grand Lord of Apolyton, Owner of all this land as far as the eye can see
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quote: *More interactions, alliances and realistic artificial intelligence responses put players in the middle of negotiations, trade systems and diplomatic actions. Advanced trade system to manage resources, trade routes and spread of technology. | better diplomacy than smac 
trade is back and also better 
quote: *Improved combat options provide finer levels of control for enhanced war-making capabilities. | extra level of veterans and armies create an iprovement over civ2 and smac 
quote: *Technologies, Wonders Of The World and Great People expand the scope of the game. | indeed they do!
especiall on wonders, more and two kinds of them, with a connection to the resource model 
quote: *New elements of Culture, Nationality and the Arts help players plan a new peaceful pathway to victory. | never such things where that important in a strategy game before 
quote: *Active world generator creates more realistic maps and organic terrain features. | just look at those mountains! 
quote: *The most detailed and beautiful art, animations and sound ever found in the genre. | one word: city view and palace
quote: *Easier-to-use interface for streamlined management and better control. | you have sid talking to you, what better interface feature do you need? 

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dennis580
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I voted for Civ3 to be perfect in every way. Every thing I have read and saw points to this and the best thing that could have happen was no mulitplayer for 5 months. This means that Firaxis probaly never had any attention of wasting time on mulitplayer from the beginning and have instead spent all thier time on making Civ3 the best SP experince in gaming history.
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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