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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > script to kill particular unit in events?
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Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:15
  Old Post 10-09-2001 10:53
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#1 Report this post to a moderator
script to kill particular unit in events? Enter the AD-FREE zone

What contex is required to retire a unit type and then create gold in the civ2 events file.

ie I want to retire a older unit in a multi events scenario and then give the player some gold for his trouble (scrap metal) before i use the slot for a newer unit that I don't 'upgraded' automatically when loading a new events file.


Answer apreciated.

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:15
  Old Post 10-09-2001 12:12 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Full PM-box? Change here!

I may be wrong, but I don't think that that's possible

I think all you can do is have a recived technology event which give the player a 'lump sum' when they get the tech.

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:15
  Old Post 10-09-2001 16:55 Visit Boco's homepage!
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Support Apolyton, buy Civilization III: Complete

One work around to this limitation that I've played with is to home the doomed units to an isolated undefended city. An event then can trigger the creation of an enemy unit that conquers the city, eliminating its units. This workaround has a lot of weaknesses (e.g. re-homing), but it does get the job done, crudely.

(Edit)
Oops! Read the subject but not the message. If by 'retiring' you mean eliminating the older unit, then this advice is suitable. Otherwise....

Last edited by Boco on 11-09-2001 at 08:45

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:15
  Old Post 10-09-2001 21:06
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Put an end to popups!

The only way to do this is to use unit triggers.

You have to seperate a part of the map as a control panel and when you wish to, you can use a 'control unit' to kill a defenseless 'AI trigger unit' with no movement. That will give you the gold but also give you a tech which makes a certain unit type obsolete.

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:15
  Old Post 12-09-2001 04:40
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What about justing killing a unit type Support Apolyton, buy Call to Power 2

and not worry about the gold ie
ie
if turn = 20
then kill unit type"lighttank"

I know you can use createunit commands in the events but to uncreate/kill??

Goingonit is offline Goingonit
Warlord
Toronto, Canada - AECCP member
Apr 2001
time: 00:15
  Old Post 12-09-2001 04:52
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Re: What about justing killing a unit type Support Apolyton, buy GURPS/ Alpha Centauri

[QUOTE] Originally posted by Colwyn
and not worry about the gold ie
ie
if turn = 20
then kill unit type"lighttank"

I know you can use createunit commands in the events but to uncreate/kill?? [/QOTE]

Doesn't work. You can kill all units on a particular square by using changeterrain, but that's all.

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:15
  Old Post 12-09-2001 20:29
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Support Apolyton, buy Galactic Civilizations

Sorry, I misunderstood your meaning of "retire a unit type". To me that sounds like make it obsolete. If you meant kill every unit of a certain type instantaneously, that's impossible in a single stage scenario.

If you can make a multiple stage scenario, you can alter the rules.txt for stage two and change the units you want killed to aircraft with zero moves. Then they will all die.

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:15
  Old Post 13-09-2001 04:58
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Thanks for confirming this with me Tired of ads?

Hope Civ 3 will allow this!

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