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solo
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Lowell, MA USA
Jan 2001 time: 05:12
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Having always rehomed from within the city menu, I just tried it the other way, and sure enough, it says "You can not change the home city of a trade unit."
No one will believe this, of course, but I got into the habit of doing most things from the city menu, because I was always being told "That function can not be performed here.", whenever trying the "f" command on a settler or engineer trying to fortify itself inside a city to help protect it when there was no other defense.
My vote is also NO, since the game explicitly forbids it. 776 was fun, but rehoming was a major reason for it, so for me it doesn't count as any kind of record. It was more of an exercise in possibilities.
There are as many opinions about the innumerable things we do when playing the game as there are players. There is no way to verify anyone's actions, honesty, or results, so having "official" records seems pointless, but its still a lot of fun doing pointless things while playing CivII.
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La Fayette
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albi, france
Oct 2000 time: 06:12
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I haven't found the command that says no to rehoming, but I believe you and agree with you that if the designers wrote somewhere that it shouldn't be done, then it is kind of a cheat to use method #2 and do it that way.
Perhaps this is due to the fact that I play a game dated march 1996 and numbered 1.024 (or else I'm sure that someone will explain to me which command it is; something on the keyboard?).
Anyway this shouldn't be very important in the future, since there is a gauntlet lying on the ground, not far from my left foot, and that gauntlet cannot remain untouched. I am going to buy MGE and never rehome any caravan any more.
(in fact I started a game without rehoming yesterday, and it seems to be going fine: Rome scenario, Macedonian, hoping to manage to win in less than a century).
Meanwhile, please allow me to change my vote: if there is a command that says 'don't do it', then I say 'don't do it'.
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aux bords mystérieux du monde occidental
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La Fayette
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albi, france
Oct 2000 time: 06:12
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I checked "h" key.
It says "rehoming forbidden".
The fun with this is that I have played several hundred games, rehoming with help of the city screen, not having even noticed that there was a 'h' key available.
La force de l'habitude, as we say in french...
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aux bords mystérieux du monde occidental
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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In the early part of the game, I send caravans to a city with the intent to use them to build a wonder. At this time, the building city is vulnerable to obliteration, taking the supported units with it. To guard against this, you can tell the wonder city to assume support for the caravans, which is good tactics. I would vote to allow changing caravan support.
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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I accept it and do it all the time (both in SP and MP) unless it has been ruled out by a gentlemen's agreement prior to the game.
That being said, I consider it a loophole as a result of sloppy programming.
Carolus
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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And geofelt raises a good point; the precautionary aspect. I do the same thing all the time when peripheral cities have built caravans.
Carolus
[This message has been edited by Carolus Rex (edited April 12, 2001).]
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La Fayette
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albi, france
Oct 2000 time: 06:12
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bump
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Adam Smith
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Maryland, USA
Jan 1970 time: 00:12
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Same comments as Xin Yu. Rehoming also greatly helps the Repeated Commodity trading strategy. Rehome the desired commodity to a large origin city, and develop reliable transportation to a large destination city. Lather, rise, repeat.
Last edited by Adam Smith on 06-05-2002 at 08:37
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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I vote NO.
quote: Originally posted by rah
Because when you try to rehome a caravan you get a message saying you can't do it. So obviously it was the designers intent to not allow you to do it. The programmers just forgot that there was another way to do it, hence the discussion here. |
This is NOT an argument for me. I want a good game, not to obey designers. (especially because we know they were far from genial).
I have two reasons:
1. the game should be as most interesting as possible from the strategic point of view.
With caravan rehoming the need of player's strategic decisions is reduced. The bulk of civ games would be based on one SSC city supported by shield producing cities. I want various forms of civs.
A sidenote: It is similar to the effect of corruption and waste based on the proximity from the capital. It is a bad rule. I always expand in concentric circles. Front lines and borders are always simple, no isolated cities. This is boring.
2. the caravan rehoming is not natural
quote: Originally posted by La Fayette May I ask ONE question?
Doesn't any of you rehome settlers or military units (for example build them in a city with barracks and station them where needed)? | Rehoming of settlers and military units is natural, there goes about real (shield, food) support. But caravan rehoming doesn't change the source of support.
We can imagine 50 shields represents an amount of work that is put in the caravan. The city that has high trade is able to load a larger caravan (using an equal amount of work as a low-trade city). You can't expect the caravan will get larger if you "rehome" it.
Last edited by SlowThinker on 08-05-2002 at 17:03
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