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SINGLE PLAYER
Pro (2 - 14)
Gastrifitis
Rah "but must state you did it when you brag about it"
Against
Ming
Marko Polo "No in regular SP, but yes when shooting records and telling the others"
War4ever
Scouse Gits(2)
SG[1]
East Street Trader
DaveV
Marquis de Sodaq
Hasdrubal
Blaupanzer
Deity Dude
Boney
Solo
La Fayette
Don't know
Smash
MULTIPLAYER
Pro (0 - 14)
Against
Ming
Marko Polo
War4ever
Scouse Gits(2)
Smash
SG[1]
East Street Trader
DaveV
Rah
Marquis de Sodaq
Hasdrubal
Blaupanzer
Deity Dude
Boney
No comment/Don't know
Gastrifitis
La Fayette
Please correct me if interpreted your answer wrong. I'll edit this post when we get more votes!
Also, if you happen to change your mind (like I did) please let me know!
[This message has been edited by Marko Polo (edited April 09, 2001).]
[This message has been edited by Marko Polo (edited April 09, 2001).]
[This message has been edited by Marko Polo (edited April 10, 2001).]
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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:12
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Take into consideration what CivII is trying to duplicate. In reality, La Fayette has a good point - trade routes were historically incremental, altho the goods themselves moved tremendous distances. Silk from Shanghai was traded for jade from Samarkand; they traded the silk to Bokhara for pottery; they traded it to Susa for gems; they traded it to Baghdad for grain; they traded it to Byblos for timber; they traded it to Venice for tortellini.
Do we limit trade to a silk-tortellini route between Shanghai and Venice? Shanghai produced it, they should benefit from it. Rehoming prevents the origin city from benefitting from the trade, altho its civ does benefit. This would be inappropriate for despotism, republic, and democracy. Under a centralized government (monarchy, commie, fun), all gold ends up where the rulers want it, anyway. I think rehoming is acceptable under these gov'ts.
I vote NO. I'm one of those silly people who play an aesthetic game, not necessarily to win. Stick with how it really happens...
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"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:12
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NO
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Boney
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Thailand
Jan 2001 time: 05:12
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For what it is worth I also say NO for both. But I do think that solo games should be fun and if they are not then you should give up, and if cheating enhances your fun and leaves you with a clear conscience, so be it.
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quote:

Originally posted by Hasdrubal on 04-05-2001 10:20 AM
One more no. It is clearly another unintended feature, making the game easier for the human player yet again.
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This is an excellent argument which made an appeal to me. I also think that despite all AI cheating etc. this game gets eventually "too easy" for experienced players even at deity level. After hundreds of playing hours of course - the mastery of Civ2 is a loooooong process and takes a lot of studying and experimenting. This is also the beauty of the game: a beginner and a veteran both can enjoy the game!
That's why I'm going to flip from "pro"-side to "against"-side when it applies SP. However, I would allow it in the special occasion of a "new record" hunting, given that you tell this to others like Solo did in "AC 772" record. I concur with SG(2):
quote:

Originally posted by Scouse Gits on 04-05-2001 02:47 AM
If people do post records they should make it clear (like Solo did) if they have rehomed caravans. I don't see any problem in having two sets of records, one for those that do and another for those that don't! 
SG(2)
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It's kinda similar than the "AC in BC with OC" which is possible only by using a special rivered-hut map. These two records are still outstanding and when pursuing those IMHO it's allowed to take advantage of all little sneaky tricks which are possible, excluding "save/tip a hut-->barbs/load"-kind of cheats of course.
quote:

Originally posted by Gastrifitis on 04-05-2001 12:26 AM
BTW, do you have a vested interest in this permission, Marko? 
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Yes I have. If I'm going to try shooting a record I need to know what's allowed and what's not. Also we need to have the same rules in succession games. I admit it: I have used caravan rehoming. This derives from my Civ1-days where this was absolutely "legal" practise. When I moved to Civ2 last autumn I discoverd this trick all by myself and happily started using it. After this discussion, however, I'll drop it altogether and I'm not going to miss it.
[This message has been edited by Marko Polo (edited April 06, 2001).]
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La Fayette
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albi, france
Oct 2000 time: 06:12
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May I ask ONE question?
Doesn't any of you rehome settlers or military units (for example build them in a city with barracks and station them where needed)?
I do that all the time (and I suppose anyone does).
Why should that be allowed for ANY unit except caravan?
I wouldn't like to appear to be stubborn or unable to listen to what the others say, but frankly I don't understand:
this feature (rehoming) is common practice in modern economy (and in fact has always been, as 'le Marquis de Sodaq' just explained).
this feature (rehoming) is allowed for ANY unit in this game with help of the same button 'support from this city'.
Why should it be forbidden for ONE unit named caravan?
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aux bords mystérieux du monde occidental
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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:12
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La Fayette - the rationale behind caravans (realistic or not is a separate debate) is that they represent a limited supply of goods traveling between cities. The value of the goods is higher when they come from a more productive (= higher trade) city. So, rushbuilding twenty caravans in size-3 cities, rehoming them to your SSC and vastly increasing their trade value is counter to the game's built-in limitations on trade.
To answer your question more directly: caravans/freights are unique units, representing trade goods rather than a military force. As such, they have a unique source, which helps determine their value.
Edit: I agree that the black to light blue conversion is a bug. It is embedded in the game, however, and the only way to avoid exploiting it at Deity is to limit the number of cities. I've played an MP game with a limit of 12 cities, and it was interesting, but artificial. Caravan rehoming is much easier to prevent, and much less artificial IMHO.
[This message has been edited by DaveV (edited April 06, 2001).]
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La Fayette
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albi, france
Oct 2000 time: 06:12
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quote:

Originally posted by rah on 04-06-2001 08:54 AM
Because when you try to rehome a caravan you get a message saying you can't do it. So obviously it was the designers intent to not allow you to do it.
RAH
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1) About rehoming
I have probably rehomed several thousands caravans since I started playing civ and never noticed such a message. I do with caravans exactly what I do with any other unit: build them somewhere, send them to another city of mine, then push the button 'support from this city'. Seems quite natural.
Obviously, I must be missing something, since so many people seem to think that this is wrong, or sneaky, or kind of a cheat. I'll check to night what my caravan says when I move it.
2) About the designers
Do you think that the designers intended that this game should be played with one city, or several hundreds, or trade routes renewed by sending food caravans in between, or...?
Honestly I feel confused. I am neither tricky, nor sneaky (at least I think so) and I am ready to follow general advice. But I am far from convinced just now.
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Boney
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Thailand
Jan 2001 time: 05:12
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If you are solo and having fun, do what you want.
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All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
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