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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > Where did the designers aquire all the info?
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Vertical is offline Vertical
Settler

Sep 2001
time: 06:15
Question  Old Post 11-09-2001 01:07
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Where did the designers aquire all the info? Browse Apolyton AD-FREE

Does any of you know where the designers aquire the huge amount of information, implemented in the game? I'm talking about the futuristic subjects, like: nano technology, chaos theory, fluid breathing, etc.
I'm particulary interested in futuristic technology and would like to know what literature was consulted when making the game.

Thx in advance

Vertical is offline Vertical
Settler

Sep 2001
time: 06:15
  Old Post 11-09-2001 02:07
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Enter the AD-FREE zone

Btw, can someone give me the E-mail addresses of the designers? Thx.

Cuirass is offline Cuirass
Chieftain
Palm Springs, Ca. area
Sep 2001
time: 21:15
  Old Post 13-09-2001 08:56
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Re: Where did the designers aquire all the info? Remove this text

quote:
Originally posted by Vertical
Does any of you know where the designers aquire the huge amount of information, implemented in the game? I'm talking about the futuristic subjects, like: nano technology, chaos theory, fluid breathing, etc.
I'm particulary interested in futuristic technology and would like to know what literature was consulted when making the game.

Thx in advance

That is a very good question. to bad I don't have a very good answer. Sorry . I would like the answer to that too.

Der PH is offline Der PH
Warlord
Aachen, Germany, Old Europe, Axis of Evil
Jul 2001
time: 06:15
  Old Post 13-09-2001 16:42
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Some futuristic elements CTP uses are taken from sources I know.

Some examples:

Cyber Ninja:
To me this successor of the good old spy looks a little like the street samurai from cyberpunk sources like Gibson's 'Neuromancer' or the role playing game 'Shadowrun' (which is largely based on Gibson's novels).

Arcologies:
These self-sustaining Megabuildings also appear in cyberpunk sources as well as the movie 'Blade Runner'.
BTW: In the real world there already exist plans for buildings which could be called Arcologies.

Fluid breathing:
Have a look at the movie 'The abyss'.

Nano technology:
The basics of molecular machines are already in development in several research centers.

Hovertanks:
I remember several sources for these war machines: For example the previously mentioned 'Shadowrun' and last but not least the droid tanks from Star Wars, Episode 1.

Gaia theory:
There actually are discussions about theories, which presume the whole earth to be some kind of organism, which is called Gaia.

Corporate republic:
Another element from cyberpunk SciFi and not far from reality. Just look at the connections between politics and multinational corporations.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:15
  Old Post 14-09-2001 02:17 Visit Martin Gühmann's homepage!
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quote:
Fluid breathing:
Have a look at the movie 'The abyss'.


Actual fluid breathing is possible today, of course it is not water that you breathe, but it can help people with heavy lung injuries to survive.

-Martin

Cuirass is offline Cuirass
Chieftain
Palm Springs, Ca. area
Sep 2001
time: 21:15
  Old Post 14-09-2001 04:20
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Put an end to popups!

Wow. interesting. what about subneural adds(sp) and eco rangers.

Der PH is offline Der PH
Warlord
Aachen, Germany, Old Europe, Axis of Evil
Jul 2001
time: 06:15
  Old Post 17-09-2001 15:47
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Lose 30 kilos (of popups)

quote:
Originally posted by Cuirass
Wow. interesting. what about subneural adds(sp) and eco rangers.


I don't know a direct source for the eco ranger, but in 'Shadowrun' there exists a fanatical terroristic group dedicated to environmental protection called 'Green War'.

Cuirass is offline Cuirass
Chieftain
Palm Springs, Ca. area
Sep 2001
time: 21:15
  Old Post 27-09-2001 05:32
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Suffering from ads?

interesting

Simpleton is offline Simpleton
Prince
Edmonton, Canada
Nov 2000
time: 22:15
  Old Post 29-09-2001 12:06
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quote:
Originally posted by Vertical
Btw, can someone give me the E-mail addresses of the designers? Thx.


Considering CTP2 tanked and Activision is bankrupt I think most of the clowns who made this flop are in the unemployment line. Maybe you should check your nearest unemployment office. You don't have to rush because with CTP and CTP2 on their resume they will be there a long time!!!

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:15
Post  Old Post 29-09-2001 16:13 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Simpleton
Considering CTP2 tanked and Activision is bankrupt I think most of the clowns who made this flop are in the unemployment line. Maybe you should check your nearest unemployment office. You don't have to rush because with CTP and CTP2 on their resume they will be there a long time!!!


Actual Activision didn't care about the people who made CTP2 they let them go. And it was Activion's fault not the fault of the programers. Activion didn't give all the means that were necessary to complete such a project, like money, time and people, they dropped this project. The most people or all of them who made CTP2 left month ago Activision.

-Martin

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:15
  Old Post 29-09-2001 17:02
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Help yourself to an AD-FREE life

I think that one of them (don't remember the name) is working for Blizzard now.

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