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The Mad Monk
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of Ice Cream
Mar 2000 time: 23:15
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I tend to build mixed fleets of specialized ships:
'Ships of the Line'or 'Slayers': Best defenses, best weapons without scacrificing defense, some capture ability (tractors or transporters, whichever is more compact); meant to neutralize enemy heavies before they can come into play, and absorb fire for the other ships. A must for hitting planetary defenses.
'Reapers': Standard capture vessels, first battleships, then titans (I find I rarely use doomstars--too boring).
'Escorts': Best defense, best non-heavy beam weapons, typically cruisers, occasionally battleships; specifically designed to take out fighter/missle swarms.
'Strikers': Best missles with 2-shot magazine, minimum defense, typically destroyers; designed to lay down massive barrages (before anyone else can move), and get the hell out. Can dump entire magazine and jump in one turn with fast missle racks.
'Stalkers': Best heavy weapon with armor/shield piercing ability, minimum defense, cloaked, typically battleship; designed to sneak in, blow up largest defense, get out.
'Watchers': NO weaponry, best defenses allowing for equipment, any/all 'wide effect' items (jump dampers, wide-spec ecm, etc.), cloaked if available, typically frigate or destroyer; designed to carry all that nifty stuff so that the larger ships don't have to (at greater space and construction cost, to boot).
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Thunderfire
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Creative is overrated. Those 8 points can be spent
much better if you know what you want.
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Shatter
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I prefer this custom race:
Subterranean Low-G Homeworld
Lithovore -10 Ground Combat
Warlord -10 Spying
I like the race simply because it will ensure almost unobstructed expansion, -any- planet will become at least a decent science or production center and many of your worlds will be able to build battleships and titans very fast. (often you'll get 28+ pop gaia worlds from critter protected systems, kinda nice) And I hate the usual struggle with food and freighters on starting colonies and command points when you can start cranking out ships.
Or: Unification, Subterranean, Creative (8p) (which seems rather easier for advanced games, but possibly worse for pre-warp or average)
Or a blitz race:
Unification, Telepathic, Warlord + bonusses to production, science or homeworld.
I usually try to go for positronic comp, neutron blaster and class III shields for ships with Pd, Co, Env fusion beams for defense; Hv, AP, AF mass drivers can be deadly to ships too.
Shatter
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