 |
|
Like2frolick
|
|
St Louis, Mo, USA
Nov 2000 time: 05:15
|
|
What's the best kinda race?
Add Race generation+ship idea here...
|
|
|  |
 |
|
Master Marcus
|
 |
Quebec, Canada
Jan 2000 time: 00:15
|
|
Truly, it's not only the "best race", it's also the best strats+unbeatable ships shared on many other forums in the past ( and you can find some in the MoO2 section on the recent MoO3 site )... déja vu , but why not sharing it here at Apolyton.
The government choice in MoO2 is crucial and affects more your gameplay style than the vast majority of other Empire-building games.
For a hybrid builder, Unification is the obvious choice for a faster expansion. Democracy is of course highly enjoyable; but Dictatorship ( slower expansion at the beginning ) is hard to tag along in my advanced games. Feudal may be the ideal choice for some warlords playing on tinier maps, it's just I can't stand the -50% research - a real @#*?@shh.
My favorite settings ( not all games ):
Hard/Impossible, huge map ( hey, it's gonna be a small one in MoO3), Unification, creative, +1 research OR rich HW, -10 spy, -10 Ground combat.
ship= before mid-game, interceptors are helpful. Later on I mostly invest on Hv beams.
favorite specials aside Battle pods: Heavy Armor, Reinforced hull, TIME WARP FACILITATOR.
a good Doom Star: 6 specials are sufficient i.e. Battle pods, heavy armor, reinforced hull, ECM jammer *, inertial stabilizer*, TIME WARP FACILITATOR. Weapons: 1 stellar converter, some Hv Death rays, some ECCM-FAST missles, only 1 bomb. OR you can make ONLY Hv plasma cannons ( enveloping ) for at least the same amount of damage done if not MORE, but imagine 40-45 ones in each Doom Star : the battle turns are too long.
*: their superior upgrades are great but with an already high defense, save the amount of space for weapons.
|
|
|  |
 |
|
Like2frolick
|
|
St Louis, Mo, USA
Nov 2000 time: 05:15
|
|
Fighters are useless.
C'mon! Mirv Missiles are ~much~ better, and later in the game Beam attacks are so staggering that a dozen PD guns will kill a dozen missiles.
|
|
|  |
 |
|
Like2frolick
|
|
St Louis, Mo, USA
Nov 2000 time: 05:15
|
|
Try this:
Start out, get as much missile tech as you can, until you can put Mirv Nuke's on things.
Build several destroyers/frigates, with nothing BUT Mirving Nukes.
Destroy everyone in the immediate area.
Fighters: Have no shields, and take four times longer to do a similar amount of damage.
Generally speaking, early in the game, missiles are the king, middle: Beams, late: Beams
Mirv Nukes
Nuke Damage: 8(every missile does 8 damage)
MIRV: 2x cost, 4X damage
Damage per nuke: 32 damage/nuke
Generally, you can stuff 2 nukes on a frigate(with Battle-pods)
Or six-seven nukes on a destroyer
Frigate: 64 damage
Destroyer:192 damage per rack
Build a half dozen, and you can wipe out any new fleet. 
Now..on the other hand
Interceptors: Space:25, (doesn't go down)
4 PD Beams(at this stage, lasers, or Mass drivers)
(Laser damage) 1-2
MD Damage: 3
Assuming you're using MDs, and don't have lasers(unlikely...)
12 damage, for all four fighters, if they get through. That's not bad.
Over the four rounds(assuming they're not destroyed)
48 damage.
Pretty good...BUT: A single Frigate can do 64 damage in one round...and 128 in 2.
Add in the fact that you're less likely to be shot down.....

Now, if Fighters used shields, or armor....then maybe I could say it was useful. However, in comparison to such things as mirv-nukes, they're outmatched.
Go ahead...try it out.
And, there's no doubt that, in the endgame, when you have Beam abilities of 100+, and shield-piercing phasors, or heavy Plasma Cannons, that you can smash your opponent ~well~ before he can harm you.
|
|
|  |
 |
|
Garth Vader
|
 |
Saskatoon, SK, CA
Oct 1999 time: 22:15
|
|
I find the ship differences interesting.
I am a beam man myself.
My first warship is usually a cruiser with
2 HV AP, CO, AF, NR lasers
4 PD AF, CO lasers
battle pods, battle scanner, heavy armor(or reinforced hull, if I don't have HA)
I then find any AI who doesn't have planetary defense buildings and take em out. I usually like taking telepathic, so it's easy. If I have to I will build a destroyer with mirv nukes, but I only do that if I really want to take someone out and they have missile bases and fighter garrisons. I use lasers until phasers or plasma cannons (unless I happen to get graviton beam). I have been able to conquer a huge galaxy on hard while still using lasers.
My later designs are similar. For larger ships and later cruisers I add a third weapon which is normal mount and is used for shooting down fighters and missiles with more power so the fleet can support eachother better.
|
|
|  |
 |
|  |
 |
|
The Mad Monk
|
 |
of Ice Cream
Mar 2000 time: 23:15
|
|
Thanks for the confirmation, pchang!
Right now, I'm playing something a bit different than my usual:
Cybernetic, +2 industry, Subterranean, Charismatic, -10 (ship offense, ship defense, ground combat, and spying), and Poor Homeworld.
Note that leaves an extra point--which is used, along with the four from evolutionary mutation, to acquire Aquatic.
I spawned in a five planet system, including a rich, heavy gravity water world and only one gas giant. I love 5 planet systems.
First race I ran into was the Silicoids--I hate that. Fortunately, the nearest Silicoid world was promptly over-run. By the Darloks--I hate that. I also soon discovered repulsive Sakkra to the left and pacifist Psilons to the right . The Darloks proved to not only be non-repulsive (surpise, surprise), but amiable tech-trading partners. Between trading with them and leaning on the Psilons, I didn't really miss creative at all. Since I was shooting for the mutation fairly early on, I had several high-lvel techs in a field nobody else was hitting (lots of good trades).
Anyway, this is a fun 'build', and a nice change of pace.
|
|
|  |
 |
|
Thue
|
|
Copenhagen, Denmark
Jan 1970 time: 06:15
|
|
People seem to like heavy-duty defensive systems on their ships. But I found that (at least in end-game) a much better tactic was just making the ships fast (hard to hit) and then using the extra space for more weapons. You then get first shot.
Doing that I was comfortably destroying fleets 3-5 times my size. (I did have a slight edge in tech)
|
|
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|