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Tingkai
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To find the Northwest Passage
Aug 2001 time: 13:15
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I’ve been thinking about why advanced armour is being added to Civ3. The question has come up in another thread. I think the reason relates to game play rather than a desire to add a cool unit.
One problem/blessing in Civ2 was that in the late modern era, the howitzer is the ultimate attack weapon. Once you have the howitzer, you can cut through the other civs like a knife through butter. The AI rarely ever manages to stop a massed assault of howitzers Tanks become effective obsolete because there is no reason to build these units for offensive reasons, at least not on the scale of howitzers. Defence is left to mech infantry.
In Civ 3, the howitzer is apparently going to become even more powerful with the added ability of bombardment. That could unbalance the game play if left unchecked.
Adding a new advanced armour unit will put the game back on an even keel. The adv. armour will likely have attack strength equal to a howitzer, defence equal to or stronger than mech inf, movement of three or four, but it will be more expensive to build. My bet is that the advanced armour will be a 12-6-3 unit.
Making the attack strength equal to howitzer would match existing model where the ordinary tank has an attack of 10, the same as artillery. Matching the defence of the mech infantry would ensure that mech inf remain useful. The Mech infantry’s cheaper price would still keep it as a viable unit.
The howitzer would still be useful since the cost of building it would be lower than building an advanced armour. And of course there is the benefit of being able to bombard.
So the question then becomes, assuming adv. armour is a 12-6-3 unit, is this a good thing? Would you prefer to keep the howitzer strong so that you can easily cut through other civs, or do you want the howitzer’s role diminished?
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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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how do you know that it wont be like in ctp, where a unit that has bombardment capability has 2 attack numbers, one for bombarding, one for attacking... maybe it can do both.
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Tingkai
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To find the Northwest Passage
Aug 2001 time: 13:15
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quote: Originally posted by dainbramaged13
how do you know that it wont be like in ctp, where a unit that has bombardment capability has 2 attack numbers, one for bombarding, one for attacking... maybe it can do both. |
Could be, but the howitzer is still too strong.
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:15
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Though I like the idea of advanced armour, I do think it is not right to have it as the pinnacle together with the howitzer. In modern days, warfare is dominated by small-scale bushfighting, with individual soldiers becoming a valuable asset (valuable in the sense that they are no longer so very expandable anymore).
Strong, pesky, hard to rout guerilla's should emerge at a certain point, making conquest tougher. Hey! Wait a minute...I'm thinking of ways to make it more difficult for myself! I must be losing sanity. 
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Bleyn
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I would say the best reason is the same one as for advanced fighters, bombers, and cruisers. All of these are vehicles/vessels where the capabilities of the modern version far outstripe the versions of 100, 75, or even 50 years ago. They are of the same lineage, but they just aren't the same in so many respects where it really counts.
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Leonidas
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In most realistic wargames or equipment files, artillery should cause "suppression" (a units' fighting strength is diminished, morale is lowered, disruption occurs), rather than destroying a unit completely. Other units, such as armour and infantry can then swiftly move in and overrun the position by destroying the unit.
Having artillery be the major offensive weapon is ahistorical in reality and it is not found in the better wargames.
Armour and airpower are still the main powers on the battlefield. . .
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cyclotron7
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Drowning in Schnitzel
Jan 2001 time: 21:15
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quote: Originally posted by faded glory
Historical "Cheap save your ass units"
Russian Conscripts in WW2
Iranian human Waves during the Iran Iraq war
Vulkstorm
I could go on. But I understand what you are saying...But at the same time, I believe the cheap defender is neccessary to stiffle over-aggressive neighbors. The CTP equivlant in the machine Gunner. Even tho they are cheap, easy to build. I only have 1 or 2 in each of my citys.Not enough to significantly stop an invading human player. Civ3 players wont be able to churn out that many of these guys as you think. |
faded glory, I think you miss the point of this topic. The author wanted an expensive, very strong defense unit to counteract howitzers. You seem to be arguing for weak, cheap, cannon fodder. I agree that a good cheap unit would be a good addition, but all my arguments thus far have been on the original topic of this post, a strong and expensive defensive unit. Perhaps that is the source of some disagreement?
Bigspear: An excellent point, but fortresses can easily be built in this same circumstance. You are correct however that mobility may be a bit more vital than in Civ2, which is a great thing.
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