Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Movement points on railroad
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
campmajor! is offline campmajor!
Prince
Zoetermeer, The Netherlands
Oct 2000
time: 06:15
  Old Post 11-09-2001 15:57
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Movement points on railroad Support Apolyton, buy GURPS/ Alpha Centauri

Does anyone know if the movement points on railroad in civ3 will be the same as in civ2?

That is, no movement points at all. I liked that a lot!
Not realistic, but it increased the fun!

Barnabee is offline Barnabee
Settler
France
Jun 2001
time: 06:15
  Old Post 11-09-2001 16:19
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Well I would prefer that railroads use MP. I really think it is unrealistic for railroads to allow instant mouvement. By the way it is only my point of view.....

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:15
  Old Post 11-09-2001 16:21
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

IMO the no-movement-cost -type railroad is very annoying, I actually hate it. How on earth the railroad can be faster than aeroplane??? I hope they have a better solution, like a fixed number of movements per turn. It would also be cool, that between the cities the direction could not be changed

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:15
  Old Post 11-09-2001 17:12
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Inflate your Upload Space

I liked it also, but it was pretty unrealistic, so the only way to make it good for all people is to make it optional if it should be infinite or not, I don't think this could take that long to put into the game

dainbramaged13 is offline dainbramaged13
King
Dumbass
Mar 2000
time: 00:15
  Old Post 11-09-2001 17:30 Visit dainbramaged13's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Avatar Enlargement: We've got the solution

well, its probably the same, because everyone so far seems to like it, but admit its unrealistic, and sid said that he always chose fun over realism; much as i had hoped. Still, the ctp system was also alright, because there were so many levels of road

Grim Legacy is offline Grim Legacy
Prince
War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001
time: 06:15
  Old Post 11-09-2001 17:44
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Did so many people like that 'infinity' aspect? I got used to it, but never actually thought it was 'great' or anything.

1/10th movement would be better in my view -still powerful, and yet more realistic. Anyway, I bet/hope it is adjustable in the rules.txt

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:15
  Old Post 11-09-2001 17:44
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by dainbramaged13
Still, the ctp system was also alright, because there were so many levels of road


Well, I really loved that part of ctp where there where 3 levels many of those improvemts, but because of the PW system I almost never used the first 2 levels of roads, farms, etc.

Earwicker is offline Earwicker
Prince
Washington, DC, USA
Mar 1999
time: 00:15
  Old Post 11-09-2001 17:48
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

It's unrealistic but handy, especially on very large maps. But I like the idea that there could be an optional "something" in between roads and limitless movement.

But again, if we wre looking at realism, we'd have to wonder about the one-year timeframe to move anywhere. Giventhe choice, I'd probably go with unlimited railroads.

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:15
  Old Post 11-09-2001 17:55
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Grim Legacy
...1/10th movement would be better in my view -still powerful, and yet more realistic. Anyway, I bet/hope it is adjustable in the rules.txt


I think you mean movement points multiplied by ten. But I think that no railway is significantly faster than other, so it could be between 10 and 15 movement points for all ground units (from slow worker to fast tank), because a train moves relatively same speed regardless the load it carries.

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:15
  Old Post 11-09-2001 17:57
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Earwicker
...But again, if we wre looking at realism, we'd have to wonder about the one-year timeframe to move anywhere. Giventhe choice, I'd probably go with unlimited railroads.


Yes, and the bombers can stay in flight for two years

Grim Legacy is offline Grim Legacy
Prince
War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001
time: 06:15
  Old Post 11-09-2001 18:00
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by aaglo


I think you mean movement points multiplied by ten. But I think that no railway is significantly faster than other, so it could be between 10 and 15 movement points for all ground units (from slow worker to fast tank), because a train moves relatively same speed regardless the load it carries.


Like in Civ2, where each move over road would cost 1/3 movement point. I claim that my way of expressing it is more true to the Civ legacy!

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:15
  Old Post 11-09-2001 18:04
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Grim Legacy
Like in Civ2, where each move over road would cost 1/3 movement point. I claim that my way of expressing it is more true to the Civ legacy!


Yes, it would be more true to the civ legacy, but it wouldn't be realistic. I mean, a tank would have 50 (?) moves, when infantry would have 10 or 20 (?) moves. Well, whatever it'll be, I'll play it anyway

Grim Legacy is offline Grim Legacy
Prince
War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001
time: 06:15
  Old Post 11-09-2001 18:07
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by aaglo


Yes, it would be more true to the civ legacy, but it wouldn't be realistic. I mean, a tank would have 50 (?) moves, when infantry would have 10 or 20 (?) moves. Well, whatever it'll be, I'll play it anyway


That would be 30 steps on railroad for an Armor, yes.

But I didn't intend the 1/10th number to be authorative or anything. Perhaps 1/6 or 1/8 is better.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 11-09-2001 23:45
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I hope it will stay as it was. I know it isn't realistic, but it adds fun to the game.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:15
  Old Post 12-09-2001 00:14
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by aaglo
I think you mean movement points multiplied by ten. But I think that no railway is significantly faster than other, so it could be between 10 and 15 movement points for all ground units (from slow worker to fast tank), because a train moves relatively same speed regardless the load it carries.


I concur, railway movement should be the same for all units.

Col Bigspear is offline Col Bigspear
Warlord
Manchester, England. Im 1/2 Polish and proud of it!
Jul 2001
time: 05:15
  Old Post 12-09-2001 01:30
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Increase the size of your Attachments

I love the No movement cost on RR
Perhaps if you could build a Rail Track small wonder, then movement uses points
It would also make one Pop point unhappy every 5 turns due to delays and crashes

Falconius is offline Falconius
Prince
Pleasant Hills, PA
May 2001
time: 00:15
  Old Post 12-09-2001 01:48
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Col Bigspear
I love the No movement cost on RR
Perhaps if you could build a Rail Track small wonder, then movement uses points
It would also make one Pop point unhappy every 5 turns due to delays and crashes


Why would anyone build a wonder that does something negative?

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:15
  Old Post 12-09-2001 01:54
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Its an amusing in-joke.

Railtrack is the company created out of the privatisation of British Rail in '96.

The service has gone to pot and the incidences of train crashes has increased several fold

Falconius is offline Falconius
Prince
Pleasant Hills, PA
May 2001
time: 00:15
  Old Post 12-09-2001 02:06
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

OK, I see now.

Hey, I'm a friggin' Chieftain! Only took about a thousand posts to get past settler. To celebrate, I'm changing my avatar (not that anyone gives two sh*ts).

So how many posts does it take to increase in rank? Is there a thread somewhere listing them?

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:15
  Old Post 12-09-2001 02:33
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Get a bigger avatar today!

A railroad-related cosmic rule should be added to the Rules.txt file:
A maximal railroad move-radius input-variable of your choice (0 = infinite), regardless of land unit-type.


(If you put in "12", for example: it means that each and every land-unit have a fixed range of 12 tiles, as long as they move on railroaded tiles. Choosing "0" means infinite moves on railroads - as in Civ-2).

Heres the link to that Poll: About added RR-move related cosmic rule.

isaac brock is offline isaac brock
Warlord
Amherstburg, Ontario
Aug 2001
time: 00:15
  Old Post 12-09-2001 02:34
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Browse Apolyton AD-FREE

Hmm. it took me about a week and a half to get to chieftain. thats odd

Anyway I like the railroads as they are, but when I automate settlers, the railroads confuse the hell out of them. Same problem with SMAC. I hope that they fix this. I don't have enough time to control every fuggin worker i own. also, i guess you won't need to feed the settlers anymore, will you? thats good.

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:15
  Old Post 12-09-2001 03:43
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton buy from Amazon

Railroads should allow units to travel for free to any city connected to the network. Or maybe just within a certain radius. Move your unit into a city, select a destination city and your unit is transported there instantly. Movement outside cities should remain road-based.

And a central station city improvement should produce trade somehow related to your railway network.

tuckson is offline tuckson
Warlord
home
Jul 2001
time: 06:15
  Old Post 12-09-2001 03:48
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by aaglo


Yes, and the bombers can stay in flight for two years


Pfwew... Imagine the Fuel tanks of the helicopters in that case.

tuckson is offline tuckson
Warlord
home
Jul 2001
time: 06:15
  Old Post 12-09-2001 03:52
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Remove this text

quote:
Originally posted by Falconius

So how many posts does it take to increase in rank? Is there a thread somewhere listing them?


Nope, no thread.
Find the Apolyton Faq.
Somewhere in the last section you should find your question.

And ehhh... it's not really a ranking system.
More something like a posting level? Higher "ranks" seem to be a bit more active and thereafter usually roam a bit longer in these forums. See it like an indication.

Though sometimes it seems that the higher it gets, the more difficult it is to get a useful answer from them, just like in civ

campmajor! is offline campmajor!
Prince
Zoetermeer, The Netherlands
Oct 2000
time: 06:15
  Old Post 12-09-2001 15:54
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Inflate your Upload Space



Well, if movement over railroad being unrestricted is unrealistic, we should invent a railroad system that really makes it possible to travel timeless!

paulmagusnet is offline paulmagusnet
Warlord
Boulder Creek,CA,USA
Nov 2000
time: 05:15
  Old Post 12-09-2001 16:39
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
RR Help yourself to an AD-FREE life

To my way of thinking, I like rational limitations. Working against them is what makes the game interesing because you can learn based on experience.


Having a rational, if not realistic, RR system is very desireable. I support the view that any unit on a train moves at the RR system speed, what ever that happens to be. It would be very desireable to have the ability to IMPROVE your RR system, thus increasing speed and reducing accidents. This gives the player another goal to work for.

RR systems should not function like Star Trek Tansporters, your should discover and build transporters. I really hate that.

An Idea, like in EFP (empire of fading suns) is to have theoretical and applied technology and then quality of implementation.


Fore example, you research transportation, and develope container shipping which speeds loading, improves volume and lowers costs.

Transport of units and resources should involve a cost.

Unit supplies: All units could have a 'fuel' bar or value that degrades while the unit is not in a city, fort or airbase. This represents it's need for resupply, food, fuel or repair. Leave a unit somewhere for too long and it just disintigrates. Not a perfect solution but it makes live interesting. The player should be able to disable this feature and some units could be able to forage or self renew.

easy is offline easy
Chieftain

Jul 2001
time: 05:15
Talking  Old Post 13-09-2001 00:09
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Get a bigger avatar today!

I like my units can move as far as I wish on the raidroad, but I do hate enemy's units can also move without limit!
Sometimes when their spy steals technology from my city, I even don't know where they are coming from!!!
They didn't pay me yet, how can they use my railroad!!!

PGM is offline PGM
Prince
Lisboa, Portugal
Aug 2001
time: 05:15
  Old Post 13-09-2001 05:26
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Avatar Enlargement: We've got the solution

I've always felt that movement over railroad being unrestricted was totally unrealistic. Even stupid. I think that a 10-15 tiles movement per turn would be the best solution. It would still make railroad an important improvement, and would prevent some ridiculous situations like a tank attacking in South Africa, Portugal and China in the same turn (!).
I am aware that many years go by in a single turn, but then isn't it ridiculous when, for instance, a tank attacks in the above countries in let's say 20 years, while a Stealth Bomber takes 60 years to cross Asia???

RedWhiteArcher is offline RedWhiteArcher
Chieftain

Jan 2001
time: 05:15
  Old Post 13-09-2001 14:20
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Full PM-box? Change here!

Did you happen to think then that the air system is faulted and not the railroad one. It doesn't take a year to go by train from Asia to Europe.

campmajor! is offline campmajor!
Prince
Zoetermeer, The Netherlands
Oct 2000
time: 06:15
  Old Post 13-09-2001 15:44
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

PGM,

I agree with RedWhiteArcher that the air-movement system is probably more unrealistic than the railroad system!

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0540 seconds (92.66% PHP - 7.34% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net