Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > OCC: Questions, questions, questions... !!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Ilkuul is offline Ilkuul
Prince
of Thame (UK)
Mar 2000
time: 05:12
Question  Old Post 14-04-2001 03:44
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
OCC: Questions, questions, questions... !! Help yourself to an AD-FREE life

Well, thanks to the Paulicy, I've managed to win my first 3 OCC attempts(at Chieftain and Warlord!). But I now have SO many questions, I'm hoping some of you experts on this forum might spare the time to help me out...

Never fear, I won't decant them all on you at once! Let me begin at the beginning of the Paulicy...

Section 1.2.1, Game Setup: I quote, "A game must be started with the following options set: random map, raging hordes, 7 civilizations." Nowhere do I find any statement about difficulty level! Is Deity just assumed?

Section 2.1, Opening: There's a lot of excellent advice about where to site your city, but nothing about how long you should continue searching before abandoning that game and trying again! I've wandered to and fro till after 2000 BC without finding anywhere suitable, and had at least 10 false starts before I got a suitable site for my second Warlord game (including all the throw-aways because there was only 1 settler; I'm playing MGE, if that makes any difference...)

Following on from the above, is it a good or bad idea to found a city straight away in 4000 BC if you happen to start in a good spot? Or should you explore a bit to find other civs and/or goody huts with possible extra units? I had two games where I only had contact with one other civ., which greatly limited knowledge exchanges and trading.

That'll do for starters... many thanks for any help you can give!

[This message has been edited by Ilkuul (edited April 13, 2001).]

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:12
Post  Old Post 14-04-2001 14:34
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:

Section 2.1, Opening: There's a lot of excellent advice about where to site your city, but nothing about how long you should continue searching before abandoning that game and trying again! I've wandered to and fro till after 2000 BC without finding anywhere suitable, and had at least 10 false starts before I got a suitable site for my second Warlord game (including all the throw-aways because there was only 1 settler; I'm playing MGE, if that makes any difference...)


If after 10 turns I dont find a city site I try a new game.
Also, you can always challenge yourself by building the city not in very good spots for OCC.

quote:

Following on from the above, is it a good or bad idea to found a city straight away in 4000 BC if you happen to start in a good spot? Or should you explore a bit to find other civs and/or goody huts with possible extra units? I had two games where I only had contact with one other civ., which greatly limited knowledge exchanges and trading.


If you can build your city in 4000BC then do it.
You dont need your settler to get goody huts and find other civs, you can always build some explorer or other fast unit later.

------------------
Builder.

"Antisemites? They are just the descendants of monkeys and are jealous of the descendants of Adam and Eve"

"The length of a minute depends on which side of the toilet door you're on"

Ilkuul is offline Ilkuul
Prince
of Thame (UK)
Mar 2000
time: 05:12
Question  Old Post 14-04-2001 18:08
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase Your PM Length

Many thanks, Eli/Builder! That's helpful.

Now can I ask you (or anyone else!) a couple of other things?

Paulicy, Section 2.2, Period after the Opening: "If you are waiting around for the trade technology to come, and really have nothing to build, I build a diplomat... If you already have trade and have nothing to build, build caravans."
?????? During this period so far I have never had time to build either a diplomat or caravans (apart from the 3 required for trading with other civs)!! Later in the game I can build them, but not under Monarchy or Republic. Does that mean I'm not getting enough resources, or not micromanaging well enough??

Why (with MGE) does the option to demand tribute disappear after establishing a Republic? Is there anything one can do to 'keep' it?

Connected with the previous, what do you do under Republic when, to keep WLTCD working, you have to have luxuries so high that expenditure is higher than income? Reduce science, or run at a deficit? (Remember, at these times under MGE I've been unable to ask for tribute from other civs.)

Finally, a very important question that's cropped up again and again: How much food surplus do you need? I've often found myself at zero surplus, and then I stop growing; but if I irrigate at the cost of shields, I later have to get more shields again to achieve the 34-shield base.

Many thanks again for helping me out with these queries!

Paul is offline Paul
Emperor
Zwolle, The Netherlands
Mar 1999
time: 06:12
Post  Old Post 15-04-2001 01:37 Visit Paul's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

Actually, you would only have time to build diplomats or food caravans at that time if you're not making discoveries fast enough. If your science is coming along at a decent pace, you will more likely have the problem of deciding which of the important buildings and wonders you should build first.

You cannot demand tribute in republic or democracy. That's why it's important to get alliances; you can ask for gifts from your allies under republic and democracy.

If you have to raise luxuries to keep your WLTCD going, you should either lower science or tax rate, depending on the situation. If you have enough gold in your treasury, you can run at a deficit. But if you're low on gold you should keep a surplus; after all, you wouldn't want to have your building sold when you're unable to pay maintenance.

As far as food surplus is concerned, you should have enough to grow to a size where you can work all squares in your city radius and possibly have some scientists, but you should not irrigate so many forests that you don't get enough shields to build ss-structurals in one turn. I would not irrigate forests if I would later have to plant them back to get enough shields, because in that case you would also run the risk of losing engineers or population through starvation. A food deficit of one or two is acceptable if your food box is full enough to survive to the end without starvation.

Ilkuul is offline Ilkuul
Prince
of Thame (UK)
Mar 2000
time: 05:12
Question  Old Post 16-04-2001 00:00
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Full PM-box? Change here!

Heel hartelijk bedankt, Paul! (My wife is Dutch...)

Your answer to my last question leads on to another one that I had been wanting to ask, and that is, how do you calculate maximum city size? In several places you talk about growing your city to maximum size, but presumably that differs according to surrounding terrain. (Forgive me if this seems a rather simple question, but OCC is proving a very useful learning experience for me, as I've tended to play 'rough and ready' in the past, never bothering too much about micromanagement.)

In MGE, in the mid-to-late game, I've started coming to the conclusion that it's hardly worth approaching other civs unless they seem likely to attack. Many times I've sent an emissary with the intention of offering techs, only to have them demand almost all my gold or declare war. So it really seems better to "let sleeping civs lie"! And in fact I've found (at least at Chieftain & Warlord, and I can well believe this might change at higher levels!), that when I leave them alone, they tend to leave me alone as well. What would you say about this?

How do you respond to a situation where an enemy city is built overlapping your city radius, and due to incursions of barbarians or enemy units, they are able to grab a couple of your tiles (maybe including a special!)? Place units there and risk provoking hostilities? - bearing in mind that in MGE I often find myself in a situation where other civs just don't listen when I try to offer gifts...

Many thanks again for help in coming to grips with this new way of playing! It's really been quite an eye-opener.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0339 seconds (88.80% PHP - 11.20% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net