Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > A list of data
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Caesar the Great is offline Caesar the Great
Emperor
New York
Apr 1999
time: 00:12
  Old Post 24-04-1999 03:46
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
A list of data Full PM-box? Change here!

This is something I have wanted to do for a while but I never found the time. Yestarday I found the time (3 hours). In this message I have complied a list of all the beakers needed for each discovery on diety. I did this by building 1 city with only 1 trade going to science. Then I used the cheat menu and got 1 discovery at a time and using the tax rate menu to see how many beakers were needed (because I was only producing 1 per turn). Okay here goes nothing
1. 12
2. 26
3. 45
4. 60
5. 75
6. 102
7. 126
8. 144
9. 180
10. 210
11. 231
12. 264
13. 299
14. 350
15. 390
16. 432
17. 459
18. 540
19. 589
20. 820
21. 903
22. 946
23. 989
24. 1080
25. 1125
26. 1170
27. 1242
28. 1288
29. 1334
30. 1440
31. 1488
32. 1536
33. 1680
34. 1700
35. 1760
36. 1872
37. 1942
38. 1976
39. 2028
40. 2080
41. 2132
42. 2310
43. 2365
44. 2420
45. 2520
46. 2576
47. 2632
48. 2784
49. 2842
50. 2900
51. 3060
52. 3120
53. 3180
54. 3294
55. 3355
56. 3416
57. 3591
58. 3654
59. 3717
60. 3900
61. 3965
62. 4030
63. 4158
64. 4224
65. 4290
66. 4422
67. 4489
68. 4556
69. 4830
70. 4900
71. 4970
72. 5112
73. 5183
74. 5254
75. 5400
76. 5472
77. 5544
78. 5850
79. 5925
80. 6000
81. 6156
82. 6232
83. 6308
84. 6552
85. 6630
86. 6708
87. 6786
88. 6864
89. 6942
90. 7290
This accounts for all the techs on the tech tree (everything up to future tech2). I verified this and there are a few stats. To research ALL techs on diety you must be producing approx 2832 beakers per turn. No matter in which way you research the techs you will always get the same numbers (trust me). The first number is when you research it (first, second, third, fourth). The second is the number of beakers need to research the tech. I hope somebody somewhere finds this useful (I'm sure I won't any time soon)

Nakin Tames is offline Nakin Tames
Warlord
Westminster, Ca.
Jan 1970
time: 05:12
  Old Post 24-04-1999 04:20 Visit Nakin Tames's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

CTG,
WOW great. Thanks for all the work.
It is interesting. That's a lot of beakers.
Nakin

Sten Sture is offline Sten Sture
Emperor
SF, CA don't call it frisco... Striker!!
Mar 1999
time: 21:12
  Old Post 24-04-1999 05:12 Visit Sten Sture's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I think I started doing this about 10 times... thanks a lot, I know it was a pain in the ole' arse. This brings up again my strategy of not trading for any tech I don't absolutely need and not demanding tribute until I have gotten some of the really crucial techs out of the way. Researching Demo as tech 15 instead of tech 20 makes a big difference to my game. A lot of folks seem to think otherwise, but if just avoiding one tech can save you twenty percent of the cost of your next advance, why not do it? Not being an MP player I can't say for certain, but I wouldn't share techs with an ally unless you both really needed something that you couldn't trade units or cities for. While I'm on this soapbox I might as well add that I hate the GL and a fun way to slow down the AI civs is to give them techs that don't really help them: their beaker cost goes up and they like you more!

Sten Sture is offline Sten Sture
Emperor
SF, CA don't call it frisco... Striker!!
Mar 1999
time: 21:12
  Old Post 24-04-1999 05:21 Visit Sten Sture's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

CtG - did you start with any techs? I have some back of the envelope numbers that look substantially different from your results:
10, 18, 24, 36, 48, 56, 72, 80, 99, 120, 144... HELP. Can you check some old saved games to verify those, I'll do the same. Does anyone else have any numbers to share?

Caesar the Great is offline Caesar the Great
Emperor
New York
Apr 1999
time: 00:12
  Old Post 24-04-1999 05:35
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Increase Your PM Length

No I didn't start with any techs. Are you sure that you played on diety those numbers I think are from king or emporer (forgot which) I checked these numbers twice. First all the techs. And then again to tech 30 all the numbers matched. And make sure you are only producing one beaker of science in your city because if you divide the numbers won't come out perfect.

Caesar the Great is offline Caesar the Great
Emperor
New York
Apr 1999
time: 00:12
  Old Post 24-04-1999 05:38
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I just checked your numbers are from emporer. Do it on diety and yours should match mine.

Flavor Dave is offline Flavor Dave
Prince

Jan 1970
time: 05:12
  Old Post 24-04-1999 09:15
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Got spare money?

CTG--I appreciate the work, but I wonder if it's correct. The increase in the number of beakers is so erratic!! For example, from tech 2 to 3, it goes up 19, while from 3 to 4, it goes up 15--in percentage terms, there is a drastically lower increase for tech 4. From tech 71 to 72, it goes up a whopping 142 beakers--but from 72 to 73, it only goes up 71 beakers, half as much. You can find similar anomolies all over the chart. This doesn't make sense.

Sten Sture is offline Sten Sture
Emperor
SF, CA don't call it frisco... Striker!!
Mar 1999
time: 21:12
  Old Post 24-04-1999 22:23 Visit Sten Sture's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Browse Apolyton AD-FREE

I just tried it a different way and came up with different numbers again. I've counted the number of beakers for the first couple of advances physically on the screen in games before and your numbers seem high. I tried an approach that set science 0% and then checked the trade advisor to see how many beakers were required. (I know the logic of a series of zeros adding up to something is bizarre, but I think the results are consistent with game play.) I also pulled up an old saved game at random and checked on the 45th advance, and it required 1845 beakers, which I verified by moving the science % around to make sure the calculation was correct. Let's look into this some more.

Sten Sture is offline Sten Sture
Emperor
SF, CA don't call it frisco... Striker!!
Mar 1999
time: 21:12
  Old Post 24-04-1999 23:21 Visit Sten Sture's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Okay, before my mother-in-law gets here from the airport...

I ran a couple of additional tests and kept coming up with these results, which were unaffected by how many techs a civ started with, and didn't seem to be impacted by the order in which techs were researched.
Settings were Small Map /diety (CtG I'm professionally hurt that you would think otherwise) .../7civ /white russians /raging /version 2.42

tech:beakers
1st:10
2nd:18
3rd:27
4th:36
5th:45
6th:66
7th:84
8th:96
9th:108
10th:130

Let's see if we can resolve the different results that CtG & I are coming up with, then maybe a pattern can be derived and it may turn out that different techs affect the beaker costs, and an optimal path for space flight can be determined...

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:12
  Old Post 25-04-1999 03:35 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I wonder if the difference is due to the amount of science other civs have. I always was under the impression that it was the total number of sciences out there, not just your own. I'm probably wrong, because I have never tested my theory.

Sten Sture is offline Sten Sture
Emperor
SF, CA don't call it frisco... Striker!!
Mar 1999
time: 21:12
  Old Post 25-04-1999 04:14 Visit Sten Sture's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Civilization 2

This will duplicate some info from my earlier post...sorry.
Map size may matter, as well as level, and other civ discoveries. I ran two tests on a small map (small /deity /7 /raging /standard /Russians) and came up with the following:

Bronze to start/CBury,Bronze,Horse to start.

1 Curr/Potry 10
2 Alpha/Alpha 18
3 Writ/Writ 27
4 CBury/Curcy 36
5 CLaw/CLaw 45
6 Myst/Lit 66
7 Trade/Rep 84
8 Lit/Trade 96
9 Repub/? 108
10 Philo/? 130
11 Banking/? 143
12 Meds/? 168


Similar start except large map:

Bronze,Cbury,Iron,Warcode to start.

1 Alpha 12
2 Writ 26
3 Potry 39
4 Curcy 60
5 CLaw 75
6 Lit 90
7 Rep 105
8 Trade128
9 Bank 144
10 Myst 168
11 Phil 187
12 Med 216




[This message has been edited by Sten Sture (edited April 24, 1999).]

Theben is offline Theben
Emperor
Dance Dance for the Revolution!
Jan 1970
time: 00:12
  Old Post 26-04-1999 15:08
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Lose 30 kilos (of popups)

I always suspected that map size was a relevant factor in tech discovery rate. Thanks for clearing that much up.

Sieve Too is offline Sieve Too
Prince
New Hampshire, USA
Jan 1970
time: 05:12
  Old Post 26-04-1999 18:22
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Suffering from ads?

Hmm. What happened between techs 19 and 20? To get tech 19, you only needed 49 more than than tech 18. To get tech 20, you need 231 more than 19. Strange.

At one time, I heard a tale that after A.D. 0, it started taking significantly longer to get techs than before A.D 0. Anyone remember this?

Since the numbers don't agree, I wouldn't be surprised if there was some random factor thrown in somewhere. After all, we've already seen this in combat where 0 def Diplomats somehow defeat their attackers.

My Wife Hates CIV is offline My Wife Hates CIV
Emperor
Michigan
Jan 1970
time: 05:12
  Old Post 26-04-1999 19:10 Visit My Wife Hates CIV's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton

Is it just me? Everytime I set my science to 0 it seems the AI slows down just as much.

Theben is offline Theben
Emperor
Dance Dance for the Revolution!
Jan 1970
time: 00:12
  Old Post 27-04-1999 02:57
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Sieve Too,
The rule you refer to was in civI. Techs required x2 science after 1.a.d. It was discarded with civII as everyone's tactics changed to-get as much tech as possible before 1 a.d. while building temples, marketplaces, courthouses & then go into "we luv" mode after 1 a.d. for several turns.

Caesar the Great is offline Caesar the Great
Emperor
New York
Apr 1999
time: 00:12
  Old Post 28-04-1999 07:01
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

My findings are from a large world, city with 1 trade, and 7 civs. I did this in the year 4000BC might make a difference. I tried it on a small map and I got the numbers you were coming up with. And I did the discoveries 'till 20th and there was a huge jump between 19 and 20 than 18 to 19 not as big as my previous findings but never the less a much higher increase. I guess this shows what factors change techs. 1 more thing. Ming I will test your theory if I find some time between school and CTP. And Theben I will test your theory about 0 AD again if I find some time.

geofelt is offline geofelt
Prince
Neptune Beach,Florida,USA
Jan 1970
time: 00:12
  Old Post 28-04-1999 07:18
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton buy from Amazon

I think the ai is programmed to try to match your science rate. If I am in fundamentalism, the rivals don't seem to discover too quickly. Also, if you get too good, they won't trade with you.

Sten Sture is offline Sten Sture
Emperor
SF, CA don't call it frisco... Striker!!
Mar 1999
time: 21:12
  Old Post 13-05-1999 23:21 Visit Sten Sture's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Increase Your PM Length

Per Mingko's request....

By the way I have been keeping a log of advances available, what I chose, and the beaker cost for smilo's database. If anyone else is doing something similar let me know.

mingko
Guest

Not Yet
time:
  Old Post 13-05-1999 23:41
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton buy from Amazon

Thanks Sten. I remember that the thread is started by Caesar yet I cannot find the thread using the search function in this forum.
I found that my figure (large world, diety level) is not exactly the same as Caesar's one. The differences are
33: 1650 instead of 1680
35: 1750 instead of 1760
37: 1924 instead of 1942
I am not as patient as Caesar. As a cheater, I enable cheat mode, then Edit King, Set Research Progress.

Sten Sture is offline Sten Sture
Emperor
SF, CA don't call it frisco... Striker!!
Mar 1999
time: 21:12
  Old Post 14-05-1999 00:08 Visit Sten Sture's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I am a little bit obsessed with this question in the game...sorry.

I have been checking actual results using the trade advisor to determine how many beakers are required and I haven't yet come up with CtG's numbers. Is is Mac vs PC, or Civ version??? I would rest easier if others would randomly check a game and post (just one data point) their data. It would only take a couple of minutes, please oh please! We know that the map size and level makes a big difference. I'm not sure about # of AI and aggregate techs researched, but I haven't seen differences that lead me to that conclusion. The beaker formula appears to be a derivative of (a+1)*(b+1), but it has some strange steps that a simple financial analyst caint figer out. "Help, help, I'm being repressed!" - Holy Grail

[This message has been edited by Sten Sture (edited May 13, 1999).]

Xin Yu is offline Xin Yu
King
Emeryville, CA, USA
Jan 1970
time: 21:12
  Old Post 09-06-1999 11:45 Visit Xin Yu's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Get a bigger avatar today!

I think I got the answer.

a) beginning techs have no effect on number of beakers needed for each additional tech, they are pure gifts.
b) map size matters.
c) generally, the beakers needed for a tech=A*B, where A is 1 for the first tech, 2 for the second, and increases by 1 for each additional tech (as mentioned before, beginning techs do not count), B is 10 for the first tech, 11 for the second, .... However, B will be justified according to your position in the tech race. If you are far behind another civ, then B will cease to increase; on the other hand, if you are far ahead, B will jump.

catullus is offline catullus
Warlord
Norway
Jan 1970
time: 06:12
  Old Post 09-06-1999 14:28 Visit catullus's homepage!
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Nice observation, Xin.
Cost of tech #A (after initial advances are subtracted) is always an integer value B times A.
We know that map size and level counts. We also know that the science leader(s) get(s) a handicap.
Your suggestion says B=A+10+modifications. I ran some regression analysis, and it looked more like we have something like
B=INT(r*A + C + M),
where r is a real value less than 1 (dependent on map/level), C is the constant for map/level, and M is a modifier for tech lead (and other).

But it's not that simple, either. From advance #21, we have a series like this for beakers needed for next advance:
N=(x*A,x*A,x*A,y*A,y*A,y*A,z*A,...), where x<=y<=z. So for every third advance the number B (x,y and z above) is recalculated. B_new is never more than B_old+3, most often B_old+1, sometimes equal B_old (series of numbers added to B every three turns:221222031221221131131203). Unless the AIs were given free advances too, (better check that) I see no reason for these fluctuations.

And what happened at advance #19 to 20, where B jumps from 31 to 41? Just a way to ensure that early advances come more quickly? And why is B recalculated every turn before that?

Oh, well

C.

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:12
  Old Post 09-06-1999 22:42
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton or Terrorists Win

Xin Yu, the manual (maybe the srtat guide) states that larger maps require more science. Also states that if you are way ahead, the AI will be given cheats for military techs.

Sonderermittler
Guest

Not Yet
time:
  Old Post 10-06-1999 03:18
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton

I´ve just found out that beakers can be wasted. Actually I play some experiment games. If I get some new results I will post them here.

I am playing a one city game. It´s 2400BC. I am detecting science #4(law code) and I have collected 47 beakers. The city produces 5 beakers. The following turn I detected law code. There were no further beakers added to science #5, so it seems that 52 beakers were demanded to get the science.
Reload to 2400BC. I put down the science barometer that way the city produces only 1 beaker. Surprising result: I got the science as well.

What happened to the 4 beakers? If the ´detecting´ city produces more beakers than needed to finish a science, all additional beakers of this city will get lost. All beakers that are produced by cities, which are checked up after detecting (but in the same turn), will be added to the following science.

Sten Sture is offline Sten Sture
Emperor
SF, CA don't call it frisco... Striker!!
Mar 1999
time: 21:12
Arrow  Old Post 04-11-1999 01:18 Visit Sten Sture's homepage!
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Avatar Enlargement: We've got the solution

There have been some questions about this stuff lately and the thread was pretty far back, so... bump

Campo is offline Campo
Warlord
Buffalo, NY, USA
Oct 1999
time: 00:12
Question  Old Post 05-11-1999 17:50
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Full PM-box? Change here!

Does the science "penalty" for more discoveries imply that I shouldn't seek out techs from GH's so aggressively? I always create a few early units solely to explore huts, and I've been pleased to get new techs. But since I can't control what I get, is it really detrimental by slowing my own discovery chain?

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:12
Post  Old Post 05-11-1999 20:04
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Campo: I think part of the answer is being addressed in the other topic, 'Old Question, New Answers'.

Caesar the Great is offline Caesar the Great
Emperor
New York
Apr 1999
time: 00:12
Post  Old Post 11-11-1999 01:02
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Remove this text

I finally came back to this thread. Map size does have an affect. I got different results on a smaller map, I forgot exactly what it was, I did this over a month ago. I haven't tested to see if starting techs affects the research rate. I will also test if you get techs before building a city your research rate is affected. This info might help Paul take a few years off his unofficial OCC record I still can beleive sub 1800 AC landing. I'm gonna download one of those map and cheat a little (without cheat menu) and see if I can get a better time of course I will, cheating is the only way to get a head
[This message has been edited by Caesar the Great (edited November 10, 1999).]

Sten Sture is offline Sten Sture
Emperor
SF, CA don't call it frisco... Striker!!
Mar 1999
time: 21:12
  Old Post 07-01-2000 23:21 Visit Sten Sture's homepage!
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton buy from Amazon

"I didn't get a hurumphf out of that guy" Mel Brooks, Blazing Saddles

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:12
Post  Old Post 18-04-2001 03:25 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Avatar Enlargement: We've got the solution

{advances}
{beakers count}
{}{SlowThinker}{end1}

------------------------------
This is a post with keywords. See The Great Library: a hierarchical structure" thread.
This thread has got to the top of the forum because of this post. It may be a very old thread.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0587 seconds (89.11% PHP - 10.89% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net