Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > How to deal with land-grabbing in OCC?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Ilkuul is offline Ilkuul
Prince
of Thame (UK)
Mar 2000
time: 05:12
Question  Old Post 18-04-2001 02:01
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
How to deal with land-grabbing in OCC? Tired of ads?

In OCC, how would you respond to a situation where an enemy city is built overlapping your city radius, and due to incursions of barbarians or enemy units, they are able to grab a couple of your tiles (maybe including a special!)? Place units there and risk provoking hostilities? I only have MGE, where the AI is pretty aggressive and often just doesn't listen when you try to sweeten them with gifts...

airdrik is offline airdrik
Prince
Nampa, ID, USA
Oct 2000
time: 22:12
Post  Old Post 18-04-2001 03:46
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Put an end to popups!

The way you deal with the units of other civs is you ally with them and it doesn't matter where he puts his units, they won't take away from the squares you work, barbarians just need to be dealt with forcefuly. To deal with other cities using your squares, just move some military unit over to that square (as long as you don't have an alliance yet), then change production to that square and call for an alliance (and remove the unit).

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:12
Post  Old Post 18-04-2001 08:02
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase the size of your Attachments

occupy the square with a unit and a caravan,dip or settler.They order you home but the caravan,dip or settler remain on the square.Using this you can build a fort for a more permanent occupation

geofelt is offline geofelt
Prince
Neptune Beach,Florida,USA
Jan 1970
time: 00:12
Post  Old Post 18-04-2001 08:54
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

prevention of the situation is best. A city on a peninsula is optimal. The ai will not build a city next to a unit. Keep some positioned so that the ai builds a city that does not overlap. Also, the ai prefers good terrain like grassland or plains for a city, reducing the number of places to guard. They might build on forest, but certainly not often.

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:12
Post  Old Post 18-04-2001 17:30 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

While it is still early in the game, and your non settler has nothing better to do, look at all the grasslands and plains squares around your city that could be used as city locations for an AI that would cause overlap problems. Start converting them to worthless terrain to build cities on. Works like a charm
If an AI finds you early, make peace with them, and just keep a unit near any settler that approaches your city. As noted, they won't lay down a city if a unit is next to them. Then, just identify the problem sites and get your settler working on them

Ilkuul is offline Ilkuul
Prince
of Thame (UK)
Mar 2000
time: 05:12
Thumbs up  Old Post 19-04-2001 00:40
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Many thanks to y'all for these most helpful suggestions! I think I like yours the best, Geofelt & Ming! - tho' it's interesting to see the variety of ways people have dealt with this problem...

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0309 seconds (86.52% PHP - 13.48% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net