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BlackJack
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I go to all the trouble of poisoning and sabotaging city walls so that I can cleanse land of AI cities - and eliminate launching points for attacks. Anyway, sometimes the population decreases with each of my unit's victories and sometimes it doesn't. It gets even more sometimey when the city gets to size 1. Anybody know what's going on?
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BlackJack
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I know when a walless(?) size 1 city doesn't have any defenders inside I have to move a ground unit in to raze it - and this isn't even guaranteed and I end up stuck with an undefendable city waiting for anengineer/ settler to get cheap enough for me to buy. Anyway, with a defender inside, I can attack with planes, boats, or trains and the population will decrease - most times. But like I say, sometimes not???
In fact, it's kind of cool sometimetimes. It's like the AI "realizes": "Hey, this sucker isn't trying to take me, he's just bombing me into oblivion" - and it'll stop putting defenders in the city for awhile.
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East Street Trader
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London, United Kingdom
Jun 2000 time: 05:12
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SG(1)
Yes. Near the start of my current game I watched the barbs take a neighbouring A1's size one city. I'm pretty sure it wasn't a city which was due to go to size two because it had only just been founded.
It made me think I have maybe been missing the occasional "run away, run away" opportunity when barbs turn up inconveniently early. I had assumed that a size one city would be extinguished upon falling to the barbs and so I think there must have been times I have simply left my warriors to die valiantly (and to take the city down with them).
Seemingly, moving out of even a size one city would preserve it.
You would need to be ready with a plan to deal with the barbs generated within the city. I watched the barb city grow rapidly to size three (they don't delay growth by building any settlers). The A1 isn't much pestered by barb attacks (although things seem more evenly matched when it is doing the attacking) but a human player would be hard pressed to hold them off early daws if he or she hadn't the wherewithall to bribe.
Come to think of it, there must be quite a little bundle of tactics around this situation. I rather think that I may actually have responded to the appearance of nearby barbs by moving a unit towards, and into, an undefended size one city. Bearing in mind how much more effective it is for the human player to attack a barb than to defend against him it may sometimes pay to hold back, let the undefended city fall, hang around for it to grow to size two and then attack. I have a suspicion barbs don't fortify themselves in cities. If the city is shield rich enough to churn out a unit in the meantime it will assuredly emerge in search of plunder rather than sitting tight to defend. Which will afford a chance to pick it off. But the unit which originally takes the city seemingly stays engrossed with its looting and pillaging activities and never sallies forth. So a horseman could hang around with impunity waiting for the moment to strike.
Might all take a bit of timing.
By the by, in another thread I mentioned that when you bribe a city back it is cheap and you sometimes get a little treasure trove of units. I forgot to mention one unit often found - a diplo (converted barb chief). In fact you can even get two because barb bands quite like temporarily visiting the flesh pots of a barb city.
I bribed that A1 city in my current game and, IIRC, the price was a massive 49g . Less than the cost of one of the archers which came with it (although they are not "nones").
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BlackJack
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Thanks, you've definitely given me some stuff to check-out. The food box thing might not be exactly as you conjectured SG but something like that could explain it. Likewise the sea/land thing; it's just that I could've sworn that I've attacked with boats and watched the population decrease. Oh well, I'll find out by and by. Thanks again.
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BlackJack
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While I would've sworn that I'd gotten population decreases from naval barrages, I would've been wrong. Tried it and their was no decrease. Likewise air attack from sea side, no decrease; from the land side, decrease. Thanks again.
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La Fayette
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albi, france
Oct 2000 time: 06:12
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It is definitely case sensitive. Sorry.
If you are in a hurry, you just read post#2: advice.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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Can anybody post a savefile where a city of size 1 isn't razed? I never saw it.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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Thank you Smash.
But did anybody see a non-AI (i.e. human) capturing of a city of size 1?
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