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dexter4dxm
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CA, USA
Jul 2001 time: 21:15
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Despite a near state of war in my country, Demo 3 has been finished and is ready for download.
Art files are still bundled in the exe, but there a couple reasons for this, one of them being it would have only made a difference of about 10-20 kilobytes. All art files have been stripped down to smallest size possible and the background file has been down-sampled to 8 bit color. The size of the compressed Demo 3 zip file is 114KB.
Major changes have been made to the Civiliza project, including the switch from real-time to turn-based and mouse support.
List of changes for Demo 3
-Many, many graphical bug fixes, including improper unit
overlaping.
-The switch to turn-based unit moving.
-Ability to build cities.
-Ability to build units.
-Ability to select units and cities with the mouse.
-Selected unit display.
-Basic city window.
-Political map toggle (tiles are now owned by tribes
when cities are built. You CANNOT build a city if
ANY tiles within the potential radius are already
owned by you or your enemy).
-Build costs for units (although this information
is not yet relayed to the screen).
-Ability to fortify units.
-Ability to build roads.
-Unit building limits (currently 4 units per city,
and btw, there is a max of 5 cities that can be
built/captured).
-Map loading.
-New game icon =)
-Change from 32 bit color to 16, for speed and
compatibility issues.
-Complete rework of the AI. The AI now builds cities
and units. The AI now uses roads properly. The AI now
pathfinds to the nearest enemy units/cities or nearest
potential city spot. The AI now fortifies units and
builds roads to its new cities. The AI has basic
strategies on what to build. The AI is definitally not
perfect, but MUCH MUCH better than before.
-Many, many misc bug fixes.
While the game feels a lot more like an actual 'game' now, the gameplay is still pretty limited. Civiliza is obviously still early in development, but this is definitally a big step up from the previous release. I very much appreciate any help I can get from you guys in the form of bug reports, comments, and suggestions.
This release is actually Civiliza Demo 3a. There will be a second Demo 3 release coming soon (coinciding with the start of the web page) that will include support for a new map editor, as well as bug fixes.
I hope you enjoy this newest version of Civiliza. I wrote it all solo, and I'm very proud of it so far.
-dexter4dxm
Attachment: civiliza_d3a.zip
This has been downloaded 26 time(s).
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dexter4dxm
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CA, USA
Jul 2001 time: 21:15
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quote: Originally posted by tishco
scrolling without pressing 0 then a number key
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do you mean like with mouse clicking? or scrolling of the map when the mouse is at the edges of the screen? or what? please clarify
quote:
there was a bug that fortified units unfortifies themselves i think
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if this occurs when you attack an enemy unit who is fortified in one of its cities, and it becomes unfortified, then it's okay. that was purposely put in the game because right now combat is all one-way (you damage the unit you attack, but they dont fight back until their turn).
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maybe very primative sea units
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good idea
quote:
definately more ai players
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after reading your post, I set the player limit to 3 for the first time and I added a new settler for the new AI player. It worked on the first try. I can definitally say that it did have a dramatic affect on the game. I played one game with 2 other AI players, and we were all battling it out. I have to admit it was fun! 
After I post this I'm putting a 3rd AI player in.
quote:
in the next few demos you could try and get diplomacy up, but i realise how hard this is to make it not so predictable you control it like Age of kings, but not stressy the whole time like civ II |
I'm not sure which next gameplay area I will tackle. If you had to pick one to come next, out of diplomacy, tech tree, city improvements, or resources, which would you pick?
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RonHiler
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California, USA
May 2000 time: 21:15
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You have an impressive number of improvements since the last demo, Dex. Especially considering it hasn't been all that long since Demo 2. Keep up the good work, it's getting ever more interesting.
quote: Originally posted by tishco
i think youre allowed to use civ II art 'cos civevo did. |
Doubtful. That's copyrighted material. If Civ Evolution is using it, they're almost certainly doing so without permission. They may get away with it for a while, but if the owners of Civ II ever get wind of it, the very least that would happen is that they'd be forced to remove it from their game.
Ron
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dexter4dxm
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CA, USA
Jul 2001 time: 21:15
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quote: Originally posted by tishco
i thought like SMAc mouse scrolling, off the edge of the screen |
I'm not too familiar with SMAC, only played it for a half-hour, but I do know what you mean. I can put it in the game easily, but it will not scroll smoothly, it will scroll the whole map over one tile and so on. Smooth scrolling is one of those 'pretty' things that i am saving for much later. I'm in the middle of writting a smooth scrolling isometric engine for another game i'm working on (and it works so far), but it is not necessary for Civiliza right now so I don't want to implement that yet. If it's not too choppy, I will put in basic map scrolling.
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diplomacy, cos civ-evo had everyhing but that and felt hollow. the lack of thech trees ok 'cos theres some stategy going on allready, , eg. phalanx , or elephant rush? but thats probably the next priority, |
One reason I want to get into the tech-tree is because it paves the way for some of my more interesting ideas on nukes. Those kind of things are still long term though, I guess I need to focus on what the next step should really be.
quote:
i think youre allowed to use civ II art 'cos civevo did. |
I'm certainly not harming the developers or publishers of Civ2 financially with my game. However, it won't matter soon. The time for original artwork in the game is coming. Expect new art in Demo 4.
quote: Originally posted by RonHiler
You have an impressive number of improvements since the last demo, Dex. Especially considering it hasn't been all that long since Demo 2. Keep up the good work, it's getting ever more interesting. |
Thanks for the feedback, I appreciate it.
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dexter4dxm
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CA, USA
Jul 2001 time: 21:15
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btw, for all those many many people waiting for Demo 3b , the wait will be worth it. Demo 3b fixes many mean, ugly bugs, including bugs that contributed to the AI taking way too long during it's turn, and a bug which actually dissallowed the AI players to destroy your cities! That's right, you probably don't know it because Demo 3a is so easy, but if the AI already has 5 cities and they try to take one of yours, they will move to it and not destroy it! Bad bug! Bad!
Aside from the bugs, new features like shroud and multiple AI players will be in. In fact, they are already in the latest build and they are working perfectly.
I'm estimating there's about a week until Demo 3b and the new website.
Sorry for all the tons of posts, I like to keep my wanna-be community informed
-dex
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dexter4dxm
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CA, USA
Jul 2001 time: 21:15
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It's all here: the latest build of Civiliza, the Civiliza map editor, and the tiny, wayyyy unfinished website.
Head on over to http://www.geocities.com/dexter4dxm/ to get the goods.
Please report any problems with the website.
As always, bug reports and suggestions are welcome.
Info on Demo 3b from the readme
UPDATED FROM DEMO 3a:
-Added map edge scrolling.
-Added graphical representation of the unit build costs.
-Updated AI routines so AI can use ships correctly.
-Fixed bug causing AI players to take forever to randomly move (for reals this time!)
-Fixed bug where player's unit would become unfortified. thanks tisco 
-Added ability to see what units are fortified/sentried.
-Added kill unit command, necessary for population caps.
-Added sentry command.
-Added support for basic sea units.
-Enabled clicking on the tile you want to center the view on.
-Added shroud.
-Fixed bug where AI's would incorrectly select units (causing all kinds of strange stuff to happen).
-Fixed bug which preventing AI's from destroying enemy cities (if they have no city slots left)
-Misc small bug fixes.
The Civiliza map editor, called "CiviMap", is now
included in this demo release. The map editor will
always look for a map file called "newmap.dat". If the
file does not exist, a new map will be created.
The actual Civiliza game uses the map file called
"map.dat", so when you are done editing your map,
rename it to "map.dat" and it will load up in the
game correctly. Don't forget to put starting locations.
The default map included in the download is a simple
map I quickly made with the map editor. It has 3 AI
players.
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