 |
|
Mixam
|
|
Edmonton, Alberta, Canada
Apr 2001 time: 05:12
|
|
Personally i prefer a fort to a city at a chokepoint as then you don't have to worry as much about dips and spies. If you place a city in a chokepoint a spy can sabatoge the walls and/or barracks then easily take the city or they can bribe the city or even steal techs. Thus i think forts are better for chokepoints especially since you can get the benifit of barracks if the fort is within the radius of a city with barracks.
------------------
Shhh... Just Take It!
Shhh... No-one Has To Know!
[This message has been edited by Mixam (edited April 17, 2001).]
|
|
|  |
 |
|
SlowThinker
|
|
homeless, Praha, Czech Republic
Jan 2000 time: 06:12
|
|
East Street Trader,
I believe many people discovered it earlier. I thought it is generally known. But if there is no Great Library...
I agree with Mixiam.
A try to make a summary (Marquis de Sodaq, a "short tips" section for your info:... thread?):
Advantages of a city:
higher defense factor of walls
higher effectivity of barracks
the enemy don't know units inside
Advantage (superadvantage) of a fortress:
bribing resistance
|
|
|  |
 |
|
Mixam
|
|
Edmonton, Alberta, Canada
Apr 2001 time: 05:12
|
|
Of course I forgot to mention that having your chokepoint be your capital will aleviate some of these problems as if i would want my capital at the edge of my empire. However capital is more resistant to sabatoge/stealing techs and cannot be bought. Nevertheless I think a fort is better.
ST. Exactly how well does a barracks heal units in a fort within city radius and does it matter where in the city radius (the edge or touching the city for example)?
|
|
|  |
 |
|
SlowThinker
|
|
homeless, Praha, Czech Republic
Jan 2000 time: 06:12
|
|
Mixiam,
Hm, I never tested it EXACTLY in the fortress...
I think that a square 7x7 (midpoint(=city) excluded) has an identical healing ability.
But somebody could verify my tests...
|
|
|  |
 |
|
SlowThinker
|
|
homeless, Praha, Czech Republic
Jan 2000 time: 06:12
|
|
I have updated my post "posted April 16, 2001 06:28".
|
|
|  |
 |
|
SlowThinker
|
|
homeless, Praha, Czech Republic
Jan 2000 time: 06:12
|
|
Curtis, sorry for the misspelling.
"/" separates naval/aerial part
|
|
|  |
 |
|
East Street Trader
|
 |
London, United Kingdom
Jun 2000 time: 05:12
|
|
A couple of extra (though perhaps less significant) disadvantages to the city are the time and cost of getting the walls up and the fact that the settler/engineer used to found may have a more effective use. (As for example, bearing the barracks point in mind and subject to terrain, founding on a more potentially productive site in the hinterland of the choke point fort.)
I cannot resist recounting a sad setback which I have just suffered in my current game. I had a marvellous choke point which was keeping the Mongols a good comfortable distance off and which guaranted me the opportunity of expanding into this excellent intervening land with plenty of specials and a simply enormous river leading straight towards the Mongol heartland on the other side of the choke point.
They had kindly built a hill fort at the site and had garrisoned the fort with a legion. But when my own legion entrenched itself on the hills next door the Mongols would not tolerate that and attacked. They died of course allowing my legion to move in. I marched a second legion and a dip over and felt smug.
Later they sneak attacked the fort and destroyed one legion with a cat (the sneak attack bonus at work I think, if it is proved to exist). The second legion saw off its attacker but was injured.
I was faced with two units left next to my fort which I could bribe with my dip. The cat (just barely still in one piece as a result of my deceased legion's stout defending) was sat on hills and a newly arrived and uninjured elly sat on flatland.
The dip spoke to each and established their price. They each wanted about 180 to 190 gold and my Republican treasury could cheerfully afford both. But just before I went ahead I said to myself, well an elly is soon going to be a pretty redundant unit (Gunpowder imminent) why spend so much? The cat will go on being useful and has enough fire power, once repaired to hit units venturing onto the hills next to the fort.
So I used the remaining legion to kill the elly (my legion dropping into the red while doing so) and bought in the cat.
HORRORS. Buying in the cat revealed another Mongol legion and another Mongol elly! I surveyed the scene. My dip was now toast, sitting next to the powerful Mongol units and having used up his two movement points moving into the cat's hill square. The cat could retreat into the temporary safety of the hill fort but would be attacked before it had time to repair itself. The legion would not, badly hurt, keep the Mongol units at bay. Pathetically, I sued for peace but no dice. A caravan was in the vicinity but, healthy as [i]that[i/] unit was, it would need to be lucky to see off the elly or legion once attacked even in the hill fort (in the event it very nearly did, but crucially not quite ).
So consider. Had I bought in the elly followed by the cat, I would have had a serviceable legion sat in the fort plus a healthy elly. I would have moved the cat in with time to repair itself. In all likelihood the dip, having used one movement point in bribing the elly would not have moved into the hills when bribing the cat and hence would have stayed safe and able to bribe again or to move back into the fort next turn. So I would have had plenty of resource available to deal with the Mongol units as they came on. The caravan would have continued on its peaceful and potentialy profitable way. My healthy bank balance would have dropped but by less than 400 gold and the hill fort choke point would have been mine to this day. As it is, I lost the caravan, the NONE vet legion, the bribed cat, 180 odd gold, the dip and, crucially, the splendid choke point.
I could not but think that my decision making had failed to star!!
As a final comment I suppose this exposes another small point in the city -v- fort debate. You can use the city screen to get news of enemy unts within the city's area which are not in sight on the main screen. So I wouldn't have made the same blunder.
Conceivably there is another benefit in that if you keep the city at size one you won't have to re-take it if it is lost to frontal assault. If I'm going to try to get that choke point back I face having to attack the hill fort which is, of course, still there.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|