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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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I have found my old tests:
40% of total hit points healed every turn in non-barrack city
20% of total hit points healed every turn max. 3 squares from city (i.e. a square 7x7 squares; I didn't take notice of a presence of barracks in the city)
10% of total hit points healed every turn on normal square
Unit must not move (an idea: can unit move on the railroad?).
I didn't take notice of the vet status.
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All knowledge stored at Apolyton must be sorted!
[This message has been edited by SlowThinker (edited March 27, 2001).]
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No, I think Vet heal at the same rates. all units heal faster in cities.
I think a unit almost heals completely in a turn if its fortified.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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removed
[This message has been edited by SlowThinker (edited March 28, 2001).]
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Chainsaw
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Ratingen, Germany
Apr 2000 time: 05:12
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Xin Yu:
I´m pretty sure Settlers/Engineers heal during working map squares. It doesn´t matter what the job actually is.
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:12
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for whats it worth - and this is untested - it seems to me that units heal slower on ships than on non-city terrain.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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SG(2),
I will fight a little 
In fact, it is La Fayette who taught me that style. He often do allusions to other threads, I don't know what he's speaking about, and I found it out later when I read another thread.
And, IMHO, it was more comical without a quote (I hope you undestand my english: I am not sure about the word order). Or, it would be more comical if you would remember your words, I was mistaken here.
You know, I though you are not so forgetful. (It was a retaliation against your it seems a pity that you don't apply the same standards... )
{combat system}
{healing}{vet status}
{}{SlowThinker}{end2}
------------------------------
This is a post with keywords. See a thread The Great Library: a hierarchical structure" thread.
[This message has been edited by SlowThinker (edited April 15, 2001).]
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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I have admitted 2 new employees to my lab:
land units:
100% of total hit points healed every turn in a city with barracks.
40% of total hit points healed every turn in a non-barrack city
30% of total hit points healed every turn max. 3 squares from city with barracks(i.e. a square 7x7 squares)
20% of total hit points healed every turn max. 3 squares from a non-barrack city
10% of total hit points healed every turn on normal square
Fortress adds 10% (normal square, near city, near barracked city). I didn't test a city built on a fortress. I did't prove a fortress very close to a city (there might be an aditional bonus?)
naval/aerial units:
20%/20% of total hit points healed every turn in a fortress or a city
10%/0% of total hit points healed every turn on normal square
100%/100% of total hit points healed every turn in a city with port facility/airport
Airbase, barracks has no effect
port facility/airport affects just the city square
a land unit on a boat is still a land unit, but it is NOT considered moving if the ship moves ( ship IS considered as a moving unit when moving).
a non-moving order doesn't harm healing
vet status, sleep and fortify mode doesn't effect healing
there may be a mistake
[This message has been edited by SlowThinker (edited April 18, 2001).]
[This message has been edited by SlowThinker (edited April 19, 2001).]
[This message has been edited by SlowThinker (edited April 19, 2001).]
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