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solo
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Lowell, MA USA
Jan 2001 time: 05:12
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I've used the settler trick, but agree that it should not be allowed, because it gives the user a distorted advantage: early size 3 and early tech lead.
I happen to agree with Scouse Gits about airbases.
Perhaps a new and comprehensive list of acceptable and unacceptable tricks should be made and posted within or right under the Great Library thread. Whether a trick is allowed in posted and/or record shooting games would be decided by player voting. Let the majority rule.
This way, a newcomer (and I am still pretty much in this category) would know what is generally acceptable and what is not. For example, in my 776 landing game, I had just discovered on my own and used the caravan re-homing trick, and was later very embarrassed to discover that this "strategy" was against the rules of the game. Also from reading earlier threads on early landing topics, I had gotten the impression the many were trying for records with previous favorable starts, but I guess I was wrong about this. A clear set of rules or guidelines would be in the interest of all.
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Solo, I would agree that your 776 landing was not entirely passable by the apolyton standards, but you got the record anyway with 1056, so it doesnt matter. By the way, pauls site has a list of OCC rules, but i forgot the link. A lot of people know it, and someones gonna probably post it within minutes anyway.
------------------
- SilverDragon, scourge of the western skies
Email me at
SilverDragon141@aol.com
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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Airbases - no way!
Settler with size 1 city - not crystal-clear as airbases, but I vote not allowed.
Carolus
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solo
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Lowell, MA USA
Jan 2001 time: 05:12
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SilverDragon
Yes, I have a copy printed out Paul's guide and go by it when playing OCC games, but its list of tricks which are and are not allowed only contains a few of the many that exist. I was thinking more along the lines of a more comprehensive list that would apply to games outside of the OCC competition.
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solo
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Lowell, MA USA
Jan 2001 time: 05:12
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Bumped so players of OCC 2003 in the General forum can read it.
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Straybow
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SG(2)… gone but not forgotten
Jan 1970 time: 23:12
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I don't remember this at all. Musta been when I was hybernating.
I don't see this as a "bug" or something the designers didn't foresee. It is clearly a feature designed into the game, it only applies when you have a single city at size 1, and have the resources to build/rush before size 2. It must be fairly common in MP with double production.
With a food special you could wind up growing to size 2 early, shifting to shield-heavy tiles, completing a settler and being in the same position as building at size 1.
Last edited by Straybow on 10-10-2003 at 06:02
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rjmatsleepers
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quote: Originally posted by Straybow
I don't see this as a "bug" or something the designers didn't foresee. It is clearly a feature designed into the game, it only applies when you have a single city at size 1, and have the resources to build/rush before size 2. It must be fairly common in MP with double production.
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If it really is "a feature designed into the game" why does it only apply when you have a single city at size 1?
Anyway, I guess the issue is not whether it is a bug or a feature - simply whether we allow it at OCC or not. If it has been excluded in previous OCCs, I vote we maintain the status quo and continue to disallow it.
RJM at Sleeper's
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rjmatsleepers
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quote: Originally posted by Grigor
I will forego further use of it here if the majority so concludes. |
The emerging consensus on the OCC#2 thread is that whoever posts the comparison game can decide whether to allow it or not.
RJM at Sleeper's
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rjmatsleepers
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quote: Originally posted by Grigor
Since the designers not only knew how to stop it but actually did so on a lower level, it seems that it must be an intended feature.
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But, the same argument can be used about rehoming caravans:
"Since the designers knew how to stop rehoming caravans but actually did so on some menus, it seems that it must be an intended feature."
However, the point is not what the designers intended, but what we decide to use as our standard. This seems to be a presumption of allowing the size 1 settler exploit unless specifically banned by the person who starts the game.
RJM at Sleeper's
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Zenon
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It is interesting to see these discussions come up from time to time. It seems there are usually the same considerations: intended feature or not, exploit or not. IMHO, these considerations are at best helpful, but never decisive. All we need is a convention how to play together. This is even more true for an OCC, that only exists, because the community has developed rules.
Now, if the game starter has not allready set rules of his own, the only question that is important:
do we feel the need to ban a certain way to play because it spoils the game?
For settlers at size one: no ban needed
Zenon
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solo
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Lowell, MA USA
Jan 2001 time: 05:12
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Recent discussion in favor of permitting size one settlers has been quite convincing. I am again in favor of using this trick and sense a general consensus among active players to allow it future games.
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Elephant
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Phila PA
Aug 2002 time: 00:12
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It might be interesting to run a competition between several players attempting to use it and several not using it...
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Sore Loser
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Aarhus, Denmark
Sep 2003 time: 06:12
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If you start out working on Iron, Peat or simply a forest then you're effectively giving that square a food boost, making it worthwhile regardless of hut tipping results. I think.
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All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
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