 |
|  |
 |
|
Urban Ranger
|
|
Apolyton Duke of Off-Topic
|
|
Originally posted somewhere else:
quote: Originally posted by lihb
I have an ideal. Why don't make the wonders that trigger the golden age be
independent of the civ attributes?
Such that Chinese don't have to be a militaristic+industrious civ, and
still can have their golden by building a militaristic+industrious wonder.
For example, every civ have a list of wonder which can trigger golden age.
And the list is build base on two rule:
1. The civ that actually build this wonder must have this wonder in their
list.
2. The number of wonder in different era
in the lists is nearly to be same for every civ.
So, Chinese will have great wall, art of war,
grand canal plus some others in their list.
and American will have Hover Damn, Seti, Apollo, Manhattan plus some other
in their list.
Is doesn't matter if this civ fit the wonder attributes. As long as the
civ build them, they get a golden age or half golden age.
In this way a civ don't have to have a attribute that not fit
them(militaristic for Chinese, for example) to make the wonder that they
actually build in real history to be their golden age wonder(great wall
for Chinese, for example). |
What do you think? I think that's a good idea.
|
|
|  |
 |
|
Sabre2th
|
|
quote: Originally posted by Skanky Burns
Theres just 2 problems with this.
Firstly, there are only 12 Great Wonders and 16 Civs. Which Civs would miss out, making players less likely to choose that Civ, and preventing them from getting a golden age?? Maybe by including the Small Wonders as a trigger as well might solve this problem. |
I don't see a problem with this. Even if there are that many civs, there are ALWAYS wars, which will help with golden ages. Even if some civs miss out, it's a part of the challenge.
|
|
|  |
 |
|
Grim Leaper
|
 |
england
May 2001 time: 05:15
|
|
quote: Theres just 2 problems with this.
Firstly, there are only 12 Great Wonders and 16 Civs. Which Civs would miss out, making players less likely to choose that Civ, and preventing them from getting a golden age?? Maybe by including the Small Wonders as a trigger as well might solve this problem |
No civs will miss out, each wonders has two or so attributes attached to it. That is why the chinese can build the Great Wall (Industrius and Militeristic) or two seperate wonders each of which corespond to one of their attributes. In example given the Hoover Dam (Industrius and something) and The Art Of War (Militeristic). see?
quote: Secondly, this idea may work well for the American and Chinese civilizations, whom a majority of wonders are taken from, but where does this leave civs like the Iroquois, Zulus and Aztecs?? Would they not have a golden age, or would some wonders just be 'attributed' to them?? |
It doesn't matter the nationality of the wonder, nor the attributes (only so for a golden age to be triggered).
On a side note, and also to do with the poll, firstly it will add strategy (shoud you build a wonder to get a golden age, or should you build a different one to get more worth while bonus and wait for another one to come along),
and secondly, there needs to be a peaceful golden age trigger, and how else can it be done to give a relatively fair advantage to what ever civ/strategy being played
|
|
|  |
 |
|
lihb
|
|
taipei, taiwan roc
Sep 2001 time: 13:15
|
|
quote: Originally posted by Skanky Burns
Theres just 2 problems with this.
Firstly, there are only 12 Great Wonders and 16 Civs. Which Civs would miss out, making players less likely to choose that Civ, and preventing them from getting a golden age?? Maybe by including the Small Wonders as a trigger as well might solve this problem.
Secondly, this idea may work well for the American and Chinese civilizations, whom a majority of wonders are taken from, but where does this leave civs like the Iroquois, Zulus and Aztecs?? Would they not have a golden age, or would some wonders just be 'attributed' to them??
I dont have any problems with the peaceful trigger as currently implemented. |
That was my post in "Civilization III > Civilization".
You misunderstood my point.
I said Chinese should have great wall, grand canal, art of war and PLUS SOME OTHER.
For those civ that have not build any wonder
in actual case. It could be assigned randomly.
For example :
Chinese : great wall, grand canal, art of war, hoover damn, apollo...etc
America : pyramid, Megallan, grand canal, Seti, Hoover, Apollo, United Nation, Cure for Cancer...etc
Aztec : pyramid, great wall, art of war, United Nation, ...etc
The wonder that Aztec build was not shown in the the civ game. But it could be assigned some wonders to Aztec. And in this way, when your golden age wonder had been build by other, you still have other chances to trigger peaceful golden age.
And if the golden age is limited to one per civ, it could be done in this way : once the player build a wonder on the their civ list, the programme will check if the player already had golden age, if yes -> don't trigger golden age, if no -> ask the player if he want a golden age on not(maybe someone would like to have an late golden age instead of an early one).
Or it could be done in this way : each wonder have different bonus for different civ, let's say, great wall is 100%, art of war is 50%, grand is 50%, apollo is 33% for chinese, while grand canal is 33%, apollo is 100% for america. When the player accumulate 100%, he will be asked if he want golden age or not.
Another AVANTAGE of this is that : when players want to edit the arrtibutes of civ, they have one more degree of freedom, they can change the America to scientific and commercial, AND don't have to giveup the Hoover Dam as America's golden age wonder.
Last edited by lihb on 14-09-2001 at 13:11
|
|
|  |
 |
|
Edward
|
|
The more I think about it the more I dislike the whole Golden Age idea. In Civ2, wonders were too powerful. Most of my games became races for certain wonders. I think wonders began to overshadow other aspects of the game. If Civ3 makes wonders even more powerful (by tying them to Golden Ages) they'd better make them much more expensive (and have the AI be better at building them).
Can anyone tell me why Golden Ages (regardless of triggers) add anything to the game? IMHO, they aren't realistic and they don't add any meaningful or fun distinctions between the various civs. That only leaves strategy. Given the broad task of figuring out how to best add more strategy to Civ2, there are a host of better ideas than Golden Ages.
Please flame me.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|